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“The inhabitants of Broken Valley have to deal with their share of outlaws, but luckily I am here to bring justice.„
A Hunting We Shall Go is a side quest started by reading the wanted board in the barracks in Divinity II: Ego Draconis.
Quick Walkthrough[]
Find and murder the following targets:
- Hjalmar - The burned chapel terror and dangerous beholder. Bring his mask as proof of his death.
- Hallorn - cave dweller, scourge of the tower roads. Bring his ring as proof of his death.
- Yup'ik - goblin shaman, the mine guild’s arch-enemy. Bring his staff as proof of his death.
- Viper - the one-blow-butcher, at large in the valley. Bring his sword as proof of his death.
- Jagon - the elusive bandit leader. Location unknown. Bring his necklace as proof of his death.
Turn in the quests to Capt. Rodney of the Broken Valley Village Barracks.
Detailed Walkthrough[]
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Rewards[]
Ego Draconis version[]
Individual bounties[]
- Default:
- Extra:
All bounties[]
- Default: 1500 exp, 960 gold
- Extra (2 choices): 1920 gold, 375 experience or random heroic items
- Jurak's Armor
Dragon Knight Saga version[]
Individual bounties[]
- Default: 1200 experience, 300 gold
- Extra (1 choice): 600 experience, 150 gold, random lesser quality potions, 1 random food/drink
All bounties[]
- Default: 1800 experience, 700 gold
- Extra (2 choices): 800 experience, 350 gold, random limited/lesser quality potions, 1 random lesser quality charm, 1 random magical quality weapon/armour
- Cuirass of Jurak
Notes[]
- To Lay a Ghost to Rest - The quest must be completed in order to fully complete this quest
- The Temple of Doom