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A Swindler Swindled is a side quest offered by Willy in Aleroth in Divinity II: Flames of Vengeance.

Quick Walkthrough[]

Detailed Walkthrough[]

Head to the west of the Great Market waypoint shine to find Willy asking the guards for help. He tell them that there are assassins in his house, but the guards are skeptical and refuse to aid him. Agree to help Willy and ask him where he lives, which will unlock the door to his house on Lanilor Lane. It is possible to stall the quest three times by telling Willy that one needs better equipment, as a result he gives the Dragon Knight 500 gold each time. Afterwards he can be found standing in front of his house.

Follow the trail of bread and sausage south to Lanilor Lane, passing by the Prancing Seahorse and Heleon along the way, and just past Aquila Willy's House (with two goblins loitering in front) can be found next to Madame Eve's. Upon entering, a scene will begin with Willy talking to an Assassins' Guild member, Brancussi. Willy has evidently lost a bet or otherwise given over ownership of his house to Brancussi, who has come to collect. During the dialogue he asks who's side the Dragon Knight is on.

Side with Willy[]

If siding with Willy, he will run over to his desk and activate the alarm which sets the house on fire. A battle will ensue with the assassins, and all the doors are locked, the flames will be doused and the door unlocked after defating the assassins. Willy will come running out of hiding and tells advise that he is going to leave the city, offering to sell the house for around 10,500 gold.

  • If Willy is given the gold, he will hand over the "key to the house" and the quest completes. Upon leaving the door will be locked with no way to re-enter; there will be a note on the door that states: "House for sale. Ask Willy".
  • If Willy is told to start running, he looks shocked and then runs away. The door will also be locked upon exiting with no means of re-entry.

Side with Brancussi[]

If choosing to side with Brancussi, friendly status with the Assassins' Guild will be gained and Willy will run off. This allows access to dialogue with Brancussi, as well as trade, although the unique armour he carries: Shadow Archer Cuirass of the Shadow Archer can still be obtained if siding with Willy. The house will also be available for re-entery in the future.

The alarm switch at the desk can also be pressed by the Dragon Knight if following this route which will unlock and open the door to the back room. Pushing the alarm after siding with Brancussi causes him to flee, preventing any further trade.

Rewards[]

  • 4873 exp and 600 gold
  • One choice of: 2435 exp, 600 gold, 25 herbs, 1 gem, or 5 ore
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