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[[Divinity: Original Sin]] is a manaless game. It uses the Action Point System to Move, Attack and Use [[Divinity: Original Sin Skills|Skills]].
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[[Divinity: Original Sin]] is a manaless game. It uses the Action Point System to Move, Attack and Use [[Skills (Original Sin)|Skills]].
   
 
Maximum AP has a base of 7.<br />
 
Maximum AP has a base of 7.<br />
 
Starting AP has a base of 2.<br />
 
Starting AP has a base of 2.<br />
Turn AP has a base of 4.<br />
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Turn AP has a base of 3.5.<br />
   
 
== Attributes ==
 
== Attributes ==
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[[Divinity: Original Sin Attributes|Constitution]] (CON) gives an additional Maximum AP per point.<br />
 
[[Divinity: Original Sin Attributes|Constitution]] (CON) gives an additional Maximum AP per point.<br />
 
[[Divinity: Original Sin Attributes|Perception]] (PER) gives 0.5 Starting AP per point.<br />
 
[[Divinity: Original Sin Attributes|Perception]] (PER) gives 0.5 Starting AP per point.<br />
[[Divinity: Original Sin Attributes|Speed]] (SPD) gives 0.5 Starting AP and 0.4 Turn AP per point.
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[[Divinity: Original Sin Attributes|Speed]] (SPD) gives 0.5 Starting AP and 0.5 Turn AP per point.
   
 
== Formula ==
 
== Formula ==
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Maximum AP = 7 + CON<br />
 
Maximum AP = 7 + CON<br />
 
Starting AP = 2 + [(PER + SPD) * 0.5]<br />
 
Starting AP = 2 + [(PER + SPD) * 0.5]<br />
Turn AP = 4 + (SPD * 0.4)
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Turn AP = 3.5 + (SPD * 0.5)
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<!--Interwiki links-->
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[[ru:Очки действия в Original Sin]]
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[[Category:Original Sin gameplay]]

Revision as of 04:02, 30 November 2019

Divinity: Original Sin is a manaless game. It uses the Action Point System to Move, Attack and Use Skills.

Maximum AP has a base of 7.
Starting AP has a base of 2.
Turn AP has a base of 3.5.

Attributes

Constitution (CON) gives an additional Maximum AP per point.
Perception (PER) gives 0.5 Starting AP per point.
Speed (SPD) gives 0.5 Starting AP and 0.5 Turn AP per point.

Formula


Maximum AP = 7 + CON
Starting AP = 2 + [(PER + SPD) * 0.5]
Turn AP = 3.5 + (SPD * 0.5)