Aerotheurge skills deal Int-Based Air damage. Many of their skills have a utility focus, such as teleporting, StunningCannot Move or Act , shields and statusdoss. Very few enemies have high Air Resistance so it provides reliable damage, if not as high as a Pyrokinetic's Fire damage. Probably the best element to combine with a Battlemage as it offers 3 different teleports. Its level 5 ability grants immune to stunningCannot Move or Act , and in emergencies, Become Air and Invisibility make for easy saves. Tornado also is a great skill for cleaning up the battlefield in case the environmental effects start becoming more beneficial to your enemies. A 1-level dip into Hydrosophist with this grants Rain, which turns Chills-44 Movement
-10% Water Resistance
+10% Fire Resistance
Chilled + Wet = Frozen
Removed by:
Burning
Warm into Freezes-20% Water Resistance
+40% Fire Resistance
+65 Armour
Cannot Move or Act
Removed by:
Purifying Fire
Burning , and Wet+30% Chance to be Stunned
-20% Air Resistance
+10% Fire Resistance
Wet + Chilled = Frozen enemies are 30% more likely to be stunned.
Original Sin[]
Skill | Lvl Rq | Skill Lvl | AP | Min Int | Abil Lvl Req | Description |
---|---|---|---|---|---|---|
Air Shield | 10 | 11 | 5 | 11 | 3 |
Enchant self or ally with an air shield. |
Become Air | 4 | 5 | 3 | 9 | 2 |
Absorb half of all physical damage dealt. |
Bitter Cold | 1 | 2 | 3 | 8 | 1 |
Chills a target. |
Blitz Bolt | 1 | 3 | 6 | 8 | 1 |
Shoots a bolt of electricity that deals X-Y air damage. |
Chain Lightning | 18 | 18 | 9 | 13 | 5 |
Shoot a bolt of lightning that splits and strikes nearby targets. Can target terrain to electrify water. Deals X-Y air damage. |
Farseer | 4 | 4 | 3 | 8 | 1 |
Grant a target improved Sight. |
Feather Drop | 10 | 10 | 4Shocking T | 10 | 3 |
Throw an item or character up high and land it safely on the floor. |
Headvice | 1 | 2 | 6 | 8 | 1 |
A magical claw hold. Deals X-Y air Damage. |
Immune to Electrified | 7 | 9 | 4 | 10 | 3 |
Make a target immune to being Electrified. |
Invisibility | 7 | 8 | 6 | 10 | 2 |
Become invisible for 4 turns. Invisibility breaks when casting or attacking. |
Lightning Bolt | 10 | 12 | 6 | 11 | 3 |
Shoot stunning bolt of lightning that deals X-Y air damage. |
Lightning Strike | 7 | 7 | 8 | 9 | 2 |
Jumps from one target to the other, stunning them and dealing X-Y air damage. |
Make Invisible | 16 | 16 | 8 | 12 | 4 |
Set invisible status on a target. Invisibility breaks when casting or attacking. |
Remove Petrification | 13 | 13 | 6 | 11 | 4 |
Removes PetrificationCannot Move or Act |
Shocking Touch | 4 | 6 | 3 | 9 | 2 |
Electrify a nearby target. |
Storm | 18 | 19 | 9 | 13 | 5 |
Create a lightning storm that randomly picks targets and deals X-Y air damage. |
Summon Air Elemental | 13 | 14 | 7 | 12 | 4 |
Summon an Air Elemental to fight for you for a while. |
Teleportation | 1 | 2 | 7 | 8 | 1 |
Throw an item or character up high and drop it to the ground, dealing X-Y crushing damage. |
Tornado | 10 | 12 | 7 | 11 | 3 |
Removes surfaces from the battlefield. |
Talents[]
Ability Level | Talent Unlocked | Description |
---|---|---|
5 | Lightning Rod | Makes you immune to Stun. |
Enhanced Edition[]
The bracket after the CD of each skill indicates the minimum cooldown (achieved when INT is 15 or higher).
Tier | Skill | Description | AP | CD | Rec Int | Rec Abl Lvl | Req Lvl |
---|---|---|---|---|---|---|---|
Novice
| |||||||
Avatar of Storms | Make a target immune to being Electrified or Stunned. Melee attackers may get stunned! | 4 | 6(2) | 9 | 2 | 3 | |
Bitter Cold | Freeze a target. | 2 | 8(4) | 8 | 1 | 3 | |
Blitz Bolt | Shoot a bolt of electricity that deals X-Y air damage. | 6 | 5(1) | 8 | 1 | 1 | |
Shocking Touch | Electrify a target at arm's length. Deals X-Y air damage. | 3 | 6(2) | 8 | 1 | 1 | |
Teleportation | Throw an item or character up high and drop to the ground, dealing X-Y crushing damage. | 7 | 10(6) | 8 | 1 | 1 | |
Thunder Jump | Jump from one target to the other, hitting a maximum of 2 targets, stunning them and dealing X-Y air damage. | 5 | 8(4) | 7 | 1 | 1 | |
Wind of Change | Cures Petrified, Slowed and Stunned. | 2 | 7(3) | 1 | 3 | ||
Adept
| |||||||
Air Absorption Shield | Enchant self or ally with an air shield. An air shield absorbs air damage until it breaks. | 3 | 6(3) | 3 | 9 | ||
Headvice | Get your magical claws out! Deals X-Y air damage. | 5 | 8(4) | 10 | 3 | 6 | |
Invisibility | Become invisible for a short time. | 3 | 8(5) | 10 | 2 | 6 | |
Summon Air Elemental | Summon a level X air elemental in a 15.0m radius for 18s. | 7 | 7(4) | 3 | 9 | ||
Tornado | Removes surfaces from the battlefield, reveals invisible characters and clears Warm, Burning, and Hastened. | 4 | 10(7) | 3 | 9 | ||
Master
| |||||||
Chain Lightning | Shoot a stunning bolt of lightning that forks up to 5 times in a 7.0m radius and deals X-Y air damage to each target. | 8 | 10(8) | 11 | 4 | 12 | |
Make Invisible | Set Invisible status on a target. | 5 | 8(6) | 11 | 3 | 15 | |
Netherswap | Make two characters switch places. | 2 | 8(4) | 3 | 12 | ||
Storm | Create a lightning storm that randomly picks 8 to 10 targets and deals X-Y air damage. | 11 | ∞ | 12 | 4 | 15 |
∞) Can only be cast once per combat.