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All Attributes start at base 5. A newly created character has five Attribute points to spend. Each even level grants an additional Attribute point, ending up with 15 spendable Attribute Points. Each [[Divinity:_Original_Sin_Skills|Skill]] is boosted by a particular Attribute and has a [[Divinity:_Original_Sin_Skills#Minimum_Attribute_Effectiveness|soft Attribute requirement]] based on its Skill Level. Each Attribute point below the requirement reduces the effectiveness of the Skill by 10%, while each Attribute point above the requirement grants a 5% bonus. Attributes cannot exceed 15 unless it is boosted by equipment.
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All '''Attributes''' start at base 5. A newly created character has five Attribute points to spend. Each even level grants an additional Attribute point, ending up with 15 spendable Attribute Points. Each [[Divinity: Original Sin Skills|Skill]] is boosted by a particular Attribute and has a [[Divinity: Original Sin Skills#Minimum Attribute Effectiveness|soft Attribute requirement]] based on its Skill Level. Each Attribute point below the requirement reduces the effectiveness of the Skill by 10%, while each Attribute point above the requirement grants a 5% bonus. Attributes cannot exceed 15 unless it is boosted by equipment.
   
 
== Effects ==
 
== Effects ==
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=== Strength ===
 
=== Strength ===
   
* Boosts [[Divinity:_Original_Sin_Skills#Man-at-Arms_Skills|Man-at-Arms]] skills
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* Boosts [[Divinity: Original Sin Skills#Man-at-Arms Skills|Man-at-Arms]] skills
 
* +20 Weight per point (base 10)
 
* +20 Weight per point (base 10)
 
* +6 Offense Rating per point for Strength-based Weapons
 
* +6 Offense Rating per point for Strength-based Weapons
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=== Dexterity ===
 
=== Dexterity ===
   
* Boosts [[Divinity:_Original_Sin_Skills#Expert_Marksman_Skills|Expert Marksman]] skills
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* Boosts [[Divinity: Original Sin Skills#Expert Marksman Skills|Expert Marksman]] skills
* Boosts [[Divinity:_Original_Sin_Skills#Scoundrel_Skills|Scoundrel]] skills
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* Boosts [[Divinity: Original Sin Skills#Scoundrel Skills|Scoundrel]] skills
 
* +5 Defense rating per point above 5? (base 4xLevel)
 
* +5 Defense rating per point above 5? (base 4xLevel)
 
* +6 Offense Rating per point for Dexterity-Based Weapons
 
* +6 Offense Rating per point for Dexterity-Based Weapons
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=== Intelligence ===
 
=== Intelligence ===
   
* Boosts Elemental skills ([[Divinity:_Original_Sin_Skills#Aerotheurge_Skills|Aerotheurge]], [[Divinity:_Original_Sin_Skills#Geomancer_Skills|Geomancer]], [[Divinity:_Original_Sin_Skills#Hydrosophist_Skills|Hydrosophist]], [[Divinity:_Original_Sin_Skills#Pyrokinetic_Skills|Pyrokinetic]])
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* Boosts Elemental skills ([[Divinity: Original Sin Skills#Aerotheurge Skills|Aerotheurge]], [[Divinity: Original Sin Skills#Geomancer Skills|Geomancer]], [[Divinity: Original Sin Skills#Hydrosophist Skills|Hydrosophist]], [[Divinity: Original Sin Skills#Pyrokinetic Skills|Pyrokinetic]])
* Boosts [[Divinity:_Original_Sin_Skills#Witchcraft_Skills|Witchcraft]] skills
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* Boosts [[Divinity: Original Sin Skills#Witchcraft Skills|Witchcraft]] skills
 
* Every 2 intelligence points after 4 int reduces the cooldown of magic school skills by 1 turn until 10, then you don't reduce spells cooldown until 13. 
 
* Every 2 intelligence points after 4 int reduces the cooldown of magic school skills by 1 turn until 10, then you don't reduce spells cooldown until 13. 
 
* +6 Offense Rating per point for Intelligence-Based Weapons
 
* +6 Offense Rating per point for Intelligence-Based Weapons
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<!--Interwiki links-->
 
<!--Interwiki links-->
 
[[ru:Характеристики в Original Sin]]
 
[[ru:Характеристики в Original Sin]]
[[Category:DOS Character]]
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[[Category:Divinity: Original Sin characters]]

Revision as of 11:52, 20 June 2017

All Attributes start at base 5. A newly created character has five Attribute points to spend. Each even level grants an additional Attribute point, ending up with 15 spendable Attribute Points. Each Skill is boosted by a particular Attribute and has a soft Attribute requirement based on its Skill Level. Each Attribute point below the requirement reduces the effectiveness of the Skill by 10%, while each Attribute point above the requirement grants a 5% bonus. Attributes cannot exceed 15 unless it is boosted by equipment.

Effects

Strength

  • Boosts Man-at-Arms skills
  • +20 Weight per point (base 10)
  • +6 Offense Rating per point for Strength-based Weapons

Dexterity

  • Boosts Expert Marksman skills
  • Boosts Scoundrel skills
  • +5 Defense rating per point above 5? (base 4xLevel)
  • +6 Offense Rating per point for Dexterity-Based Weapons

Intelligence

  • Boosts Elemental skills (Aerotheurge, Geomancer, Hydrosophist, Pyrokinetic)
  • Boosts Witchcraft skills
  • Every 2 intelligence points after 4 int reduces the cooldown of magic school skills by 1 turn until 10, then you don't reduce spells cooldown until 13. 
  • +6 Offense Rating per point for Intelligence-Based Weapons

Constitution

  • +1 Maximum Action Points per point (base 7)
  • +6.2 Vitality per point and level (+7.13 in normal difficulty due to the +15% bonus)

Speed

  • +0.1 Movement per point
  • +0.5 Initiative per point
  • +0.5 Start Action Points per point (base 2)
  • +0.5 Turn Action Points per point (base 3.5)

Perception

  • +1.0 Hearing per point
  • +0.5 Initiative per point
  • +0.5 Start Action Points per point (base 2)
  • +2% Critical Chance per point above 5
  • Ability to detect traps
  • Accuracy when shooting over distances
    • Every 0.2 meters from the target reduces chance to hit by 1%
    • Each point of Perception increases the distance before penalties due to range take effect by 0.4 meters.