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This page provides a list of all attributes and abilities in Divinity: Original Sin II.

Attributes[]

Stat Description Effect
Strength Strength increases your damage with strength-based weapons and skills, and allows you to lift and carry heavier items. + 1 point = + 5% damage.
Finesse Finesse increases your damage with finesse-based weapons and skills + 1 point = + 5% damage.
Intelligence Determines intelligence-based damage you deal. + 1 point = + 5% damage.
Constitution Constitution determines how much Vitality you have. 1 point would add + 7% Vitality.
Memory Memory affects your amount of Memory Slots, which are required to learn skills. More powerful skills cost more Memory Slots. + 1 point = + 1 Slot.
Wits Wits affect your Critical Chance, Initiative, and your ability to detect traps and find hidden treasures. 1 point would add 1 % Critical Chance and + 1 Initiative.

Civil Abilities[]

Craftsmanship[]

Icon Name Description Notes
Loremaster Icon (Original Sin 2)
Loremaster Loremaster identifies enemies and allows you to identify items. Increasing Loremaster allows you to identify more, faster.
To identify, use an identifying glass and select the item you want to identify. To examine a monster or NPC, select them and choose examine.
N/A
Telekinesis Icon (Original Sin 2)
Telekinesis Telekinesis allows you to move items telepathically regardless of weight. + 1 point = + 4m range

Personality[]

Icon Name Description Notes
Bartering Icon (Original Sin 2)
Bartering Bartering improves your haggling skills. With each point invested,
traders item's become cheaper and your items become more expensive.
N/A
Lucky Charm Icon (Original Sin 2)
Lucky Charm Lucky charm increases your likelyhood of finding extra treasure wherever loot is stashed. N/A
Persuasion Icon (Original Sin 2)
Persuasion Persuasion helps you convince characters to do your bidding in dialogues,
and increases how much characters like you.
+ 1 point = increases base Attitude with strangers by 5

Nasty Deeds[]

Icon Name Description Notes
Sneaking Icon (Original Sin 2)
Sneaking Sneaking determines how well you can sneak without getting caught.
Increasing this ability shrinks NPC sight cones and improves your movement speed while sneaking.
N/A
Thievery Icon (Original Sin 2)
Thievery Thievery improves your lockpicking and pickpocketing skills. To pick locks, use a lockpick or the context menu of a door or container.
To pickpocket, interact with a character while sneaking.
+ 1 point = + 2 kg and 150 total gold value

Combat Abilities[]

Defense[]

Icon Name Description Effect
Leadership Icon (Original Sin 2)
Leadership Leadership grants Dodging and Resistance bonuses to all allies in a 8m radius. + 1 point = 2% Dodging and + 3% to all resistances
Perseverance Icon (Original Sin 2)
Perseverance Perseverance restores Magic Armour when Frozen or Stunned, and restores Physical Armour after Knocked Down or Petrified. + 1 point = + 5% Armour restored.
Retribution Icon (Original Sin 2)
Retribution Retribution reflects received damage to your attacker. + 1 point = + 5% damage reflected.

Skills[]

Icon Name Description Effect
Aerotheurgy Icon (Original Sin 2)
Aerotheurge Aerotheurge increases all Air damage you do. + 1 point = Air attacks deal + 5 % more damage.
Geomancer Icon (Original Sin 2)
Geomancer Geomancer increases all Poison and Earth damage you deal, and any Physical Armour restoration you cause. + 1 point = Poison and Earth attacks deal + 5 % more damage, + 5% Physical Armour from skills and potions.
Huntsman Icon (Original Sin 2)
Huntsman Huntsman increases the damage bonus when attacking from high ground. + 1 point = + 5 % to all damage when attacking from high ground.
Note that this bonus is applied after all other bonuses have been applied.
Hydrosophist Icon (Original Sin 2)
Hydrosophist Hyrosophist increases all Water damage you deal, and any Vitality healing or Magic armour restoration that you cause. + 1 point = Water attacks deal + 5 % more damage, + 5 % Vitality healed, + 5 % Magic Armour from skills and potions.
Necromancer Icon (Original Sin 2)
Necromancer Necromancer heals you whenever you deal damage directly to Vitality. + 1 point = heal for 10 % of damage dealt.
Polymorph Class Icon (Original Sin 2)
Polymorph Polymorph provides 1 free Attribute Point per point invested. + 1 point = 1 + Attribute point
Pyrokinetic Icon (Original Sin 2)
Pyrokinetic Pyrokinetic increases all Fire damage you deal. + 1 point = + 5 % more damage
Scoundrel Icon (Original Sin 2)
Scoundrel Scoundrel increases movement speed and boosts your Critical Modifier. + 1 point = + 5 % Critical Multiplier, + 0.3 movement speed.
Summoning Icon (Original Sin 2)
Summoning Summoning increases Vitality, Damage, Physical Armour and Magic Armour of your summons and totems. + 1 point = + 10% Vitality, Damage, Physical Armour and Magic Armour.
Warfare Icon (Original Sin 2)
Warfare Warfare increases all Physical Damage you deal. + 1 point = Physical attacks deal 5 % more damage.

Weapons[]

Icon Name Description Effect
Dual Wielding Icon (Original Sin 2)
Dual Wielding Dual Wielding increases damage and Dodging when dual-wielding two one-handed weapons. + 1 point = + 5 % Damage and + 1 % Dodging.
Ranged Icon (Original Sin 2)
Ranged Ranged increases damage and Critical Chance when using bows and crossbows. + 1 point = + 5 % Damage and + 1 % Critical Chance
Single-Handed Icon (Original Sin 2)
Single Handed Single-Handed increases damage and Accurancy when using a single-handed weapon (dagger, sword, axe, mace or wand) with a shield or empty off-hand. + 1 point = + 5 % Damage and + 5 % Accurancy.
Two-Handed Icon (Original Sin 2)
Two-Handed Two-Handed increases damage and the Critical Multiplier when using two-handed melee weapons (sword, axe, mace, spear or staff). + 1 point = + 5% Damage and + 5% Critical Multiplier
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