Beyond Divinity is the second game in the Divinity series which followed up on Divine Divinity.
The Story So Far[]
You are a servant of the Divine - scourge of necromancers and sorcerers alike. Your purpose in life is to fight all that is evil using any means possible. Your dilemma… during an intense battle with one of the great necromancers, a demon drags you into its universe. There you are soul-forged with a Death-knight. You are cursed and destined to spend the rest of eternity bonded to this creature of evil. Or maybe not...
The Death-knight dislikes the soul forging as much as you do and together you embark on a great adventure. You both have a common goal - to undo the soul forging. You and your unlikely companion quickly figure out that the only way to rid this curse is if you unlock the secret of riftrunning – an ancient art that allowed the prison universe’s indigenous population to travel between universes.
Your quest is set: To become a Riftrunner! [1]
Plot[]
Set in the realm of Nemesis in 1238 AD, Damian, under the guise of a Death Knight, is soul forged to a Paladin who fell through a rift created by the demon Samuel. The two are forced to work together to escape Nemesis.
Gameplay aspects[]
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Notes[]
- The backstory of this game is covered in novella Child of the Chaos.
See Also[]
Guides[]
Following list shows generic guides and summary pages associated with Beyond Divinity. For more specific guides for this game refer to: Beyond Divinity Guides.
- Attributes
- Characters
- Items
- Accessories
- Armour
- Books and notes
- Consumables
- Weapons
- Locations
- Quests
- Skills
References[]
- ↑ Story obtained from Beyond Divinity Website accessed via Wayback Machine