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Black Cat is a character in Divinity: Original Sin 2. Player will first meet this NPC in the Fort Joy ghetto.

BackgroundEdit

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The Black Cat is a resident of Fort Joy and is first encountered in the Fort Joy ghetto. It will follow the first party member it sees, so if there is more than one person in the party, who the cat will follow will need to be decided prior to approaching the area, and that character should be the first to enter. Only a character with the Pet Pal talent will be able to talk with it. The cat will appear confused when they do.

Save the game just before reaching the cat's spawn point in case it chooses the wrong person, then save again after the character receives the ability to summon it. Avoid the large guarded gate while in Fort Joy at all costs. One of the magisters will kill the cat immediately if it is spotted.

Once the cat is summoned, it will typically run away if the player interacts with other things including creatures and companions. It will need to be re-summoned if a waypoint is used. The cat can leap and swap places with the character who summoned it. This can become another way to move a character around.

InventoryEdit

Weapon Armor Potions Misc

Related questsEdit

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If the cat is still alive after escaping Fort Joy, the player who was able to converse with the cat will receive the Summon Cat Familiar skill. The most efficient way to escape with the cat is by completing the quest The Teleporter. Alternately, players who picked up the Atusa's questline just outside the main area of Fort Joy may be able to later bribe an NPC for safe passage.