Bleeding is a status effect in Divinity: Original Sin II.
Description[]
Bleeding is a negative status effect. Characters afflicted by it will receive X-Y piercing damage each turn. Piercing damage deals damage directly to Vitality and is not affected by Armour values.
Cause[]
Bleeding can be caused by both items and skills. On Rivellon there is no surface which will inflict bleeding status. On the other hand Scoundrel and Necromancer schools have access to skills and spells which will inflict Bleeding.
- List of items
Name | Type | Effect | Notes |
---|---|---|---|
Nailbomb Grenade | Grenade | Deals Physical damage in an area of 4.0m around the landing zone. | Bleeding lasts 3 turns |
- List of spells
Name | Ability | Effect | Notes |
---|---|---|---|
Terrifying Cruelty | Scoundrel | Dagger attack that deals physical damage and sets Bleeding and Terrify on target character. | Level 16 skill |
Blood Rain | Hydrosophist Necromancer |
Create a rain of blood which will make enemies bleed and create a large blood surface in target area. | Crafted spell |
Treatment[]
As with any other negative status effect, there are two ways how to avoid and negate its effects. First its important to keep Physical armour value above 0. Secondly status effect Regenerating protect from being affected by Bleeding and also replaces the effect. Regenerating can be gained by both spells and blessed poison surface or blessed poison cloud.
Physical armour restoration[]
Bleeding can be resisted if character has Physical armour above 0. This does not apply to characters with Glass Cannon talent.
- List of Items
Name | Type | Effect | Notes |
---|---|---|---|
Amadouvier | Herb | Directly restores small amount of Physical Armour once | Can be turned into Physical Armour Potion |
Blessed Oil Flask | Grenade | Creates blessed oil surface | Crafted from Oil Flask |
Physical Armour Potion | Potion | Directly restores Physical Armour once | Can be upgraded |
- List of Spells
Name | Ability | Effect | Notes |
---|---|---|---|
Fortify | Geomancer | Directly restores Physical Armour Set Fortified |
Available from the start of the game |
Challenge | Warfare | Directly restores Physical Armour and Magic Armour | Positive effect works on condition that marked target is killed |
Mass Oily Carapace | Geomancer Warfare |
Caster and their allies in vicinity absorb oil surface in exchange for Physical armour. | Crafted Source spell |
Mend Metal | Geomancer | Regenerates Physical armour for caster and allies | Level 4 spell |
Oily Carapace | Geomancer Warfare |
Absorb any oil surface beneath them and directly restore Physical armour in proportion to absorbed surface | Crafted spell |
Status removal[]
Following items and spells/skills will remove Bleeding status entirely.
- Items
Name | Type | Effect | Notes |
---|---|---|---|
Stoneskin Potion | Potion | Grants Immunity to Bleeding (as well as other statuses) | Restores Physical Armour Lowers Movement speed by 50 % |
- Spells
Name | Cause | Effect | Notes |
---|---|---|---|
Cleanse Wounds | Hydrosophist Warfare |
Heal target and create a water puddle beneath them. | Craftable spell |
Cryogenic Stasis | Hydrosophist | Slowly restores Vitality Makes target invulnerable but incapacitated |
Level 9 spell |
First Aid | Huntsman | Restores Vitality Set Rested |
Available from the start of the game |
Fortify | Geomancer | Directly restores Physical Armour Set Fortified |
Available from the start of the game |
Mass Cleanse Wounds | Hydrosophist Warfare |
Heal your allies and create a water puddle beneath them. | Craftable Source spell |
Restoration | Hydrosophist | Restores Vitality | Available from start of the game |