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“I know of a way we can find this demon's home plane. If we can find it... we can destroy it. It will leave Adramahlihk severely weakened. Weak enough to kill.
„
Crippling a Demon is a quest in Divinity: Original Sin 2.
Quick walkthrough[]
- Meet Malady in front of the Black House (X:406,Y:365)
- Travel to Adramahlihk's home plane
- Decide what to do with Adramahlihk's soul candle (X:69,Y:1061)
- Explore the home plane
- Decide what to do with Adramahlihk's soul candles (X:111,Y:1090)
- Explore the home plane once more
- Speak with Malady about the candles (X:158,Y:1055)
- Decide what to do with the soul candles
- Speak with Malady
Detailed walkthrough[]
After arriving at Arx, Malady will suggest meeting with Lohse in front of the Black House, claiming she found a way to weaken Adramahlihk.
Once in front of the house Lohse has a choice of either entering the Adramahlihk's home plane in order to weaken him or deny Malady's offer and enter the House.
If Lohse agrees to enter the plane, Malady will transport Lohse and the party there. Once in the plane there is a portal that can be used to exit the plane, should Lohse or godwoken change their minds, this will however make it impossible to complete the quest.
Little further from the portal is the first soul candle. To investigate the candle Lohse, or godwoken have to use Spirit Vision. After finding out what or who the candle is Lohse has a choice of snuffing it or leaving it be and exiting the plane. Should Lohse decide to snuff it Malady will proceed further into the plane and create a path over the gap.
On the second "island" are two soul candles. Lohse or godwoken can use Spirit Vision to investigate the souls, snuffing them on spot or leaving them be. If they are snuffed Malady will open the gate and proceed further into the plane.
At the end of the plane is a cliff above countless soul candles. Malady will urge Lohse to snuff the candles. Once again Lohse can either let Malady snuff them or leave them be. If Lohse is in party, leading godwoken can persuade Lohse to leave or snuff the candles. By default Lohse will always let Malady destroy them.
After Malady destroys the candles she will teleport godwoken and Lohse to the footsteps on the Black House and bid them to kill Adramahlihk.
Rewards[]
- Snuffing the first candle awards 19 400 exp
- Snuffing two candles awards 19 400 exp
- Snuffing all candles at the end of the plane awards 58 175 exp
- Adramahlihk will be drastically weakened if all candles are snuffed out
- It will be impossible to make a pact with him
- For completing the quest: Gold, Rune Frame, Random weapon (legendary quality), random skill book
- Choice from: Random armour and accesory of legendary quality
Notes[]
- To accept this quest Lohse must be in the party and Malady must be alive
Divinity: Original Sin 2 quests | |
---|---|
Act I | Death Belowdecks - Troubled Waters |
Act II | A Fate Worse Than Death - Artifacts of the Tyrant - Call to Arms - Finding Emmie - Healing Touch - Most Dangerous When Cornered - Nothing But Child's Play - Signs of Resistance - The Arena of Fort Joy - The Armoury - The Burning Pigs - The Collar - The Cursed Ring - The Escape - The Eternal Worshipper - The Gargoyle's Maze - The Imprisoned Elf - The Murderous Gheist - The Purged Dragon - The Shakedown - The Shriekers - The Teleporter - The Tribe of Saheila - The Vault of Braccus Rex - The Voices - Withermoore's Soul Jar |
Act III | Lady o' War - To the Hall of Echoes |
Act IV | A Danger to Herself and Others - A Generous Offer - Aggresive Takeover - A Hunter of Wicked Things - All in the Family - Almira's Request - A Man and His Dog - An Existential Crisis - An Eye for an Eye - A Taste of Freedom - A Trial for All Seasons - A Web of Desire - Bitter Tonic - Burying the Past - Bussiness Rivals - Counting your Chickens - Dark Dealings in the Blackpits - Drowning her Sorrows - Eithne the Trader - Finder's Fee - Heroes' Rest - Hide and Seek - Lost and Found - No Laughing Matter - No Way Out - Old Flames - On the Ropes - Opposites Attract - Popularity Contest - Powerful Awakening - Press-ganged - Red Ink in the Ledger - Saheila's People - Shadow over Driftwood - Shroud of the Voidwoken - Speaking in Forked Tongues - Strange Cargo - Stranger in a Strange Land - The Advocate - The Bark's Bite - The Burning Prophet - The Driftwood Arena - The Elven Seer - The Forgotten and the Damned - The Law of the Order - The Midnight Oil - The Missing Magisters - The Reluctant Servants - The Secrets of Bloodmoon Island - The Snoozing Adventurer - The Ugly Little Bird - They Shall Not Pass - The Wrecked Caravan - Treated like Cattle - Unlikely Lovers - Window of Opportunity - Wishful Thinking |
Act V | A Familiar Face - An Unlikely Patron - Invaders - Proving Ground - Running like Clockwork - Seeking Revenge - The Academy - The Arena of the One - The Drowned Temple - The Key to Freedom - The Mother Tree - The Nameless Isle - The Sallow Man - The Watcher's Mercy - Unscholarly Pursuits - Up in the Clouds |
Act VI | A King Reborn - A Lizard Nightmare - A Most Urgent Matter - Deathfog Rising - Doctor's Orders - Finding Lord Arhu - Hammerfall - Mercy is Power - Old Means Gold - Past Mistakes - School's Out - Silence Broken - The Last Stand of the Magisters - The Missing Prisoners - The Vault of Linder Kemm - What a Fuss to have Wrought |
Act VII | End Times |
Origin | A Wolf Alone - Crippling a Demon - Hunting the Dreamer - Hunting the Master - Make a Brave Face of It - Prime - Redemption - Running with the Pack - Searching the Shadows - The Fog of War - The Thing Inside |