Consumables are single use items which typically grant the user a temporary effect. Consuming multiple items will cause the effects to run simultaneously, note that if these effects cumulatively bring one's Intelligence to or below 0 all equipment will be rendered unusable.
Consumables can be broken down into food, drink and potions.
Food[]
Fruits can be combined with various containers to change their value and/or weight properties. In some cases, the container variant is weightless, but to make encumbrance display correctly, the container must first be dropped for the change to show.
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