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Weapons DD icon.png

Weapons are the main source of defence (or even offence) in Divine Divinity. The more powerful weapons will require various attribute requirements to be met in order to be equipped and used. Weapons may be enchanted if they have the necessary charm slots available, the required level to enchant and runes to which can be engraved.

Name Type Rarity Strength Agility Damage Weight Value Durability
Knife Dagger 4-12 20 11
Slasher Two-handed axe Unique 50-100 140 13
Deathblow Hammer Unique 40 39-53 180 11
Dirk Dagger 20
Wrecked Knife Dagger 4-12 20 1 1
Rake Staff 80
Bastard Sword Two-handed sword 65 40 160 14
Guard's Claymore Two-handed sword Unique 40 30 150
Singing Blade Two-handed sword Unique 45 45 140
Long Sword Sword 35 30 21-50 120
Broom Staff 1-6 80
Hay Fork Staff 1-6 80
Bearded Axe Axe 50 31-61 90
Pick Staff 1-6 80
Shovel (Divine Divinity) Staff 1-6 80
Pan Mace 1-4 40
Crossbow Crossbow 25 25 24-69 90
Bardiche Polearm 35 20 17-73 140
Mining Pickaxe One-handed axe 1-5 45
Short Bow Bow 10 2-25 60
Long Bow Bow 15 30 8-99 80
Composite Bow Bow 25 6-67 70
Maul Two-handed hammer 65 60-90 200
Club Mace 20 13-18 70
Cudgel Mace 7-9 50
Morning Star Mace 35 20 37-55 90
Hunting Spear Spear 20 15 8-32 110
Spear Spear 3-12 100
Cleaver Polearm 20 20 12-49 120
Storm Scythe Polearm 15 15 6-24 140
Spade Staff 1-6 80
Mace Mace 30 25-37 80
Dagger Dagger
Hooked Spear Spear 25 25 14-58 120
Quarter Staff Staff 5-10 80
Broad Axe Two-handed axe 60 30 50-100 140
Giant Sword Two-handed sword 65 40 68-113 160


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