Divinity II: Ego Draconis is an epic RPG created by Larian Studios. It is the third installment of the Divine Divinity series.
The game takes place in a magical world called Rivellon, populated by both intelligent races like humans and other less intelligent creatures such as goblins. The otherwise beautiful countryside bears witness to the ruins and pocketed landscapes of ancient wars and cataclysms. In Rivellon, the player, a Dragon Slayer, begins their quest to complete the initiation rituals to become a true member of the Dragon Slayers.
The defining feature of Divinity II is the ability to switch between aerial combat as a dragon and more traditional third-person action, role-playing gameplay as a human. It is the third game in the Divinity franchise and the first Divinity game to be released on consoles as well as for Windows.
The main focus of the game is on traditional action-role playing gameplay, which includes completing quests, exploring the game world, and interacting with a variety of non-player characters. Divinity II utilizes some elements of games like Diablo and World of Warcraft, such as a focus on upgrading equipment, randomized magical effects on equipment, unique item sets that offer greater benefits when used together, and some quest mechanics such as markers to show that an NPC will offer a quest to the player. However, it also uses elements from more traditional computer role playing games, such as branching conversation trees, choices which affect other events in the game, and non-combat segments, such as platforming or puzzle elements. When interacting with non-player characters, the player will often have the option to read their minds, which can provide information, extra choices in a quest, or equipment, at a certain cost to their experience points. The 'experience debt' then has to be repaid before they can gain experience again.
Players are given a choice of starting packages for their character during the tutorial, but progression is freeform, and the player is free to develop their character in a different direction if they want to. Skills are grouped into 'schools' which correspond to traditional roles, but all skills are available to all characters, allowing mixing between these roles. Multiple forms of crafting exist: alchemy, which allows the player to create potions; necromancy, which allows a player to customize a summonable undead pet; and enchanting, which upgrades the character's equipment.
After a certain point in the game, the character gains a base of operations known as the Battle Tower, as well as the ability to become a dragon in large spaces. Dragon combat works similarly to ground-based combat, but in three dimensions; as a dragon, the character still has a regular attack as well as skills they can use, and equipment to improve their abilities.
The game takes place in the world of Rivellon from Divine Divinity, although much time has passed since the end of Divine Divinity. The player character starts out as a Dragon Slayer at the end of their training, when they are given draconic powers as a way to help fight the last remaining dragons. These powers also erase their memories of their training, but they are reassured that their memories will return quickly. The regular proceedings are interrupted by news of a dragon sighted nearby, so before the initiation is finished, the player character is rushed off with them to where the dragon was last seen.
In the expansion, Flames of Vengeance, the Dragon Knight wakes in a crystal prison on the Plane of Hypnerotomachia , where Lucian the Divine , the adoptive father of Damian and messiah figure to Rivellon, is also imprisoned. A ghost called Behrlihn comes and offers to free the Divine if the Dragon Knight will help to free him from his earthly prison.
Development on Divinity II began around 2006, after Larian Studios had acquired enough money to begin development on a Divinity sequel in earnest. From the beginning, the game was planned with the feature of transforming into a dragon in mind, and even included a third form, halfway between the dragon and human forms, which would have served as a powerful form for fighting on the ground. However, it was not implemented in the final game, though the model was reused for enemies in the game. The original concepts included more areas, based on the original map of Rivellon in Divine Divinity, as well as features like multiplayer, co-op, and a greater importance given to the Battle Tower.
The game uses the Gamebryo engine, known for its use in The Elder Scrolls IV: Oblivion and Fallout 3.
Note that this means the game requires 4 Gigabytes of ram allocated to load area to area as compared to standard 2Gb allocation.
After the initial release of Ego Draconis, Larian was interested in releasing an updated version that would fix many of the bugs and issues with the first game and improve the performance of the engine. At the same time, they developed an expansion that would come after the end of the game, as many people had complained that the original ending of the game had been unsatisfying. The updates to the main game and the expansion were sold together as the Flames of Vengeance add-on, or bundled with the core game as The Dragon Knight Saga. Flames of Vengeance and The Dragon Knight Sagaware released in Germany in August 2010, and in all other language versions in November 2010. There was no retail United States release of The Dragon Knight Saga until it was released on the Xbox 360 on April 12, 2011, along with a soundtrack CD and an art book.
For the tenth anniversary of the Divinity series and the release of the Divinity Anthology, Larian made another update to the game, calling the final version Divinity II: Developer's Cut, which included design documents, concept art, and the ability to access the developer's console in-game through a second executable file.
Following the success of Divinity II: The Dragon Knight Saga, Larian expressed an interest in creating more Divinity games, while also developing the dragon gameplay that was featured in Divinity II. They have announced that one of their next planned games is going to be an action-real time strategy game, with the main character as a Dragon Knight at a time in Rivellon's history when there were many Dragon Knights. The game was released August 6, 2013, and is titled Divinity: Dragon Commander.
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