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Weapons are items which can be equipped by the Dragon Knight and used in order to damage their enemies in Divinity II: Developer's Cut. There are four kinds of usable weapons, one-handed, two-handed, ranged weapons and shields.

Description[]

Weapons are items, which can be equipped by the Dragon Knight and utilised in combat. Their properties include: name (its color signifying its rarity), damage / armour values, properties, charms, enchantments and lastly a description. There are 8 types of rarity across the game:

  • Common: White
  • Magical: Light Green
  • Rare: Light Blue
  • Heroic: Dark Green
  • Legendary: Yellow
  • Elder: Blue
  • Epic: Red
  • Unique: Dark Red
  • Special: Gold

Note that all weapons above the uncommon rarity are either pre-equipped with or can have either charms or enchantments added to them, which add bonus Skills or Attributes. In addition to this, weapons can deal either melee damage or ranged damage and alongside one of these magic damage.

One-Handed Weapons[]

One-handed weapons can be wielded alone, in pairs, or alongside a shield. They have the fastest attack rate of all weapons, but with lower damage. These weapons, depending on how wielded, may benefit from Single-handed Combat Expertise, One Hand and Shield Expertise and Dual-Wielding Combat Expertise. When wielding a shield or another weapon in the off-hand, the attack speed is reduced compared to just a single weapon.

One-Handed Axes[]

Name Properties Level Location
Bearded One-Handed Green Axe (Dragon Knight Saga) Axe of Ascension 41-163 Physical Damage
24-30 Magic Damage
Hitpoints + 64
Critical Chance + 5 %

Charms x 1
Enchantments x 3 (Increased Damage / Fire Curse / Mana Leech)
34 Alzbeta's Emporium (Alzbeta)
Dragon Slayer Axe B (Dragon Knight Saga) Axe of Titus 44 - 178 Physical Damage
49 - 114 Magic Damage
Whirlwind Pic Whirlwind + 3
Strength + 8
Melee Damage + 8
Conditioned Body + 6
Hitpoints + 64
Critical Chance + 8 %

Charms x 2
Enchantments x 2 (Fire Curse / Increased Magic Damage)
37 Phoenix Inn (Bedwyr)
Eugene's Axe (Dragon Knight Saga) Eugene's Axe 11-25 Physical Damage
3-8 Magic Damage
Confusion Pic Confusion + 1
Critical Chance + 8 %

Charms x 1
9 Method or Madness reward
Axe Cleaver (Dragon Knight Saga) Jackson's Cleaver 13-29 Physical Damage
Evade Pic Evade + 1
Strength + 1

Charms x 1
7 Jackson's Farm
Divinity2 Slayerbane Slayerbane 7-17 Physical Damage
5-11 Magic Damage
Jump Attack Pic Jump Attack + 1
Conditioned Body + 2
Critical Chance + 8 %

Charms x 1
Enchantments x 3
10 Broken Valley
Dragon Slayer Axe B (Dragon Knight Saga) Raven's Talon 45 - 67 Physical Damage
32 - 221 Magic Damage
Strength + 7
Hitpoints + 62
Conditioned Body + 5 %
Critical Chance + 15 %

Charms x 3
Enchantments x 2 (Life Leech / Fire Curse)
35 Great Market (Gina)
New Order Axe (Dragon Knight Saga) Rib Ripper 0-110 Physical Damage
23-28 Magic Damage
Base Critical Chance + 10 %

Bleed Pic Bleed + 1
Strength + 5
Melee Damage + 5
Critical Chance + 4 %

Charms x 1
Enchantments x 1 (Life Leech)
25 Battle Tower (Sassan)
New Order Axe (Dragon Knight Saga) Ulfmar's Axe 20-48 Physical Damage
6-14 Magic Damage
Base Critical Chance + 10 %

Confusion Pic Confusion + 1
Conditioned Body + 3 %
Critical Chance + 4 %

Charms x 1
17 Sentinel Island
Divinity2 Slayerbane Velanir's Axe 34 - 78 Physical Damage
10 - 24 Magic Damage
Bleed Pic Bleed + 2
Hitpoints + 49
Critical Chance + 8 %

Charms x 1
Enchantments x 2
28 Keara's Flying Fortress Headquarters

One-Handed Swords[]

Name Properties Level Location
Blade of Hypnerotomachia (Dragon Knight Saga) Blade of Hypnerotomachia 53 - 158 Physical Damage
35 - 58 Magic Damage
Base Critical Chance + 15 %

Whirlwind Pic Whirlwind + 2
Melee Damage + 7
Strength + 8
Hitpoints + 57

Charms x 3
Enchantments x 2 (Mana Leech / Increased Magic Damage)
33 Deodatus
Vorpal Blade (Dragon Knight Saga) Blood Echelon Sword 21-35 Physical Damage
6-11 Magic Damage
Base Critical Chance + 8 %

Charms x 1
Enchantments x 1 (Increased Damage)
14 Lovis' Tower
Blood Blade Blood Blade 24 - 213 Physical Damage
53 - 65 Magic Damage
Base Critical Chance + 10 %

Bleed Pic Bleed + 3
Melee Damage + 10
Dexterity + 4
Strength + 5
Conditioned Body + 8
Hitpoints + 69

Charms x 2
Enchantments x 2 (Poison / Mana Leech)
37 Lanilor Lane (Kaan)
Brightblade (Dragon Knight Saga) Brightblade 16-27 Physical Damage
7-12 Magic Damage
Base Critical Chance + 13 %

Single-Handed Compat Expertise Single-handed Combat Expertise + 2
Melee Damage + 3

Charms x 2
Enchantments x 2
12 Seth
Vorpal Blade (Dragon Knight Saga) Laiken's Sword 11-18 Physical Damage
30-50 Magic Damage
Base Critical Chance + 8 %

Summon Mastery Pic Summon Mastery + 2
Strength + 5
Conditioned Body + 3 %
Hitpoints + 32

Charms x 2
18 Throne Room
Lovis Cohort Sword 8-14 Physical Damage
3-5 Magic Damage
Base Critical Chance + 8 %
Melee Damage + 2

Charms x 1
Enchantments x 1
9 Vault of Anguish
Myrthos 30 - 97 Physical Damage
45 - 75 Magic Damage
Base Critical Chance + 5 %

Melee Damage + 7

Charms x 2
Enchantments x 3
30 Kali
Vorpal Blade Grey (Dragon Knight Saga) Radcliff's Sword 14 - 24 Physical Damage
14 - 24 Magic Damage
Base Critical Chance + 8 %

Hitpoints + 26

Enchantments x 3
16 Radcliff
Shaman Slayer (Dragon Knight Saga) Shaman Slayer 15-45 Physical Damage
9-15 Magic Damage
Base Critical Chance + 5 %
Conditioned Body + 2 %

Charms x 2
12 Derk
Vorpal Blade (Dragon Knight Saga) Tiger's Bite 106 - 198 Physical Damage
34 - 78 Magic Damage
Base Critical Chance + 15 %

Jump Attack Pic Jump Attack + 5
Melee Damage + 10
Strength + 10
Conditioned Body + 6
Hitpoints + 71

Charms x 2
Enchantments x 3 (Butcher / Poison / Mana Leech)
40 Great Market (Gina)

One-Handed Warhammer[]

Name Properties Level Location
Alberic's 'My First Mace' 2-2 Physical Damage
Base Critical Chance + 8 %
1 Farglow (Alberic)
Hammer Warhammer (Dragon Knight Saga) Archmage Warhammer 47-57 Physical Damage
14-17 Magic Damage
Base Critical Chance + 8 %

Indomitable Will + 5
Magic Damage + 6

Charms x 2
Enchantments x 2
26 Stone's Flying Fortress
Hammer Warhammer (Dragon Knight Saga) Caracalla's Warhammer 126 - 154 Physical Damage
20 - 137 Magic Damage
Base Critical Chance + 12 %

Fatality Pic Fatality + 4
Indomitable Will + 8

Charms x 3
Enchantments x 2 (Poison / Butcher)
39 A Hunting We Shall Go Once More reward
New Order Mace (Dragon Knight Saga) Defenders of Aleroth Vampire Mace 23-28 Physical Damage
10-12 Magic Damage
Base Critical Chance + 8 %

Intelligence + 4
Mana + 28

Charms x 1
Enchantments x 1 (Butcher 1)
14 Broken Valley
New Order Mace (Dragon Knight Saga) Deodatus' Mace 14 - 123 Physical Damage
123 - 150 Magic Damage
Base Critical Chance + 15 %

Firewall Pic Firewall + 4
Indomitable Will + 4
Intelligence + 10
Critical Chance + 6 %

Charms x 3
Enchantments x 4 (Life Leech / Butcher / Increased Damage / Increased Magic Damage)
38 Great Market (Gina)
New Order Mace (Dragon Knight Saga) Good Day and Goodbye 83 - 124 Physical Damage
59 - 89 Magic Damage
Base Critical Chance + 8 %

Death Blow Pic Death Blow + 3
Strength + 8
Hitpoints + 68
Melee Damage + 10

Charms x 1
Enchantments x 2 (Fire Curse / Increased Magic Damage)
37 Phoenix Inn (Bedwyr)
Hammer Mace (Dragon Knight Saga) Maxos Mallet 29 - 43 Physical Damage
39 - 117 Magic Damage
Base Critical Chance + 10 %

Summon Mastery Pic Summon Mastery + 2
Intelligence + 6
Critical Chance + 4 %

Charms x 3
Enchantments x 2 (Life Leech / Increased Damage)
30
Mister Smashy 18-22 Physical Damage
30-90 Magic Damage
Base Critical Chance + 3 %

Indomitable Will + 3 %

Charms x 2
20
Hammer Warhammer (Dragon Knight Saga) Razakel's Hammer 4-10 Physical Damage
26-60 Magic Damage
Base Critical Chance + 11 %

Death Blow Pic Death Blow + 1
Vitality + 2
Magic Damage + 5

Charms x 1
Enchantments x 3
18 Sinister Cave
Hammer Warhammer B (Dragon Knight Saga) Rivellon Guards Warhammer 23-28 Physical Damage
10-12 Magic Damage
Base Critical Chance + 8 %

Conditioned Body + 2 %
Critical Chance + 3 %

Charms x 1
Enchantments x 1
14
Hammer Warhammer B (Dragon Knight Saga) Servus' Warhammer 47 - 140 Physical Damage
46 - 69 Magic Damage
Base Critical Chance + 10 %

Melee Damage + 9

Charms x 1
Enchantments x 1
36 Servus and Alina's House
Hammer Warhammer (Dragon Knight Saga) The Mocking Maul 53 - 99 Physical Damage
36 - 207 Magic Damage
Base Critical Chance + 10 %

Destruction Pic Destruction + 4
Intelligence + 8
Mana + 67
Critical Chance + 5 %

Charms x 3
Enchantments x 3 (Life Leech / Fire Curse / Poison)
38 Great Market (Gina)
Hammer Warhammer (Dragon Knight Saga) Warhammer of the Damned One 43 - 53 Physical Damage
19 - 77 Magic Damage
Base Critical Chance + 8 %

Magic Damage + 6
Critical Chance + 4 %

Enchantments x 2
24 Morals Cave
Warhammer Hammer Green (Dragon Knight Saga) Warhammer of the Paladin 35 - 42 Physical Damage
14 - 43 Magic Damage
Base Critical Chance + 8 %

Intelligence + 5
Indomitable Will + 3
Magic Damage + 5
Critical Chance + 4 %

Charms x 1
Enchantments x 2
24 Morals Cave

Shields[]

Shields are defensive weapons which can be used only in left hand. They greatly boost the Dragon Knight's defensive abilities.

Name Properties Level Location
Dragon Slayer Shield (Dragon Knight Saga) Arben's Shield Melee Defense + 9
Magic Defense + 3
Reflect Pic Reflect + 2
Ranged Armour Rating + 3
Spirit + 3

Enchantments x 2
19
Dragon Slayer Shield (Dragon Knight Saga) Blood Echelon Shield Melee Defense + 4
Ranged Defense + 4
Magic Defense + 2

Enchantments x 2 (Magic Damage Aura / Magic Protection)
14 Naberius's storage
Knight Protector Knight Protector Melee Defense + 4
Ranged Defense + 4

Charms x 1
Enchantments x 3 (Ranged Armour / Reflect / Life Line)
10
Divine Order Shield (Dragon Knight Saga) Lion's Mane Melee Defense + 7
Ranged Defense + 19
Magic Defense + 9
One Hand and Shield Expertise Pic One Hand and Shield Expertise + 2
Spirit + 8

Charms x 2
Enchantments x 2 (Retribution Aura / Life Line)
30 Deodatus
Lovis Cohort Shield Melee Defense + 3
Magic Defense + 5
9 Vault of Anguish
Divine Order Shield (Dragon Knight Saga) Taurus' Shield Melee Defense + 11
Ranged Defense + 18
Magic Defense + 6

Charms x 3
Enchantments x 3
23

Two-Handed Weapons[]

Two-Handed Weapons are weapons, which require both hands in order to be used, and therefore cannot be used alongside a shield. They deal increased amount of damage, at the cost of attack speed. In Divinity II: Developer's Cut the only type of two-handed weapon is a two-handed sword.

Name Properties Level Location
Kings Sword (Dragon Knight Saga) Arben's Sword 6-42 Physical Damage
7-46 Magic Damage
Base Critical Chance + 8 %

Two-Handed Combat Expertise Pic Two-Handed Combat Expertise + 1
Strength + 2
Melee Damage + 3
Hitpoints + 16
12 Chapel
Champion Two-Handed Sword (Dragon Knight Saga) Blade of the Beheader 13 - 239 Physical Damage
63 - 77 Magic Damage
Base Critical Chance + 8 %
Strength + 7
Conditioned Body + 6

Charms x 1
Enchantments x 2 (Poison / Increased Magic Damage)
35 Great Market (Gina)
Dragon Lord Two-Handed Sword (Dragon Knight Saga) Claw of Abraxas 77 - 179 Physical Damage
15 - 289 Magic Damage
Base Critical Chance + 8 %

Life Leech Pic Life Leech + 5
Melee Damage + 10
Strength + 9
Conditioned Body + 8
Hitpoints + 70

Charms x 3
Enchantments x 3 (Life Leech / Poison / Increased Magic Damage)
40 Mysus
Dragon Fang Dragon Fang 67 - 101 Physical Damage
25 - 227 Magic Damage
Base Critical Chance + 15 %

Melee Damage + 7
Strength + 9
Conditioned Body + 6
Hitpoints + 62

Charms x 2
Enchantments x 2 (Poison / Mana Leech)
35 Great Market (Gina)
Dragon Lord Two-Handed Sword (Dragon Knight Saga) Scorpion Sword 13-91 Physical Damage
13-91 Magic Damage
Base Critical Chance + 8 %

Strength + 5
Conditioned Body + 3 %
Hitpoints + 43

Charms x 2
Enchantments x 3 (Increased Damage)
26 Grave Robbers reward
Sword of the Damned One 14 - 101 Physical Damage
12 - 84 Magic Damage
Base Critical Chance + 8 %

Melee Damage + 4
Hitpoints + 39

Enchantments x 2
24 Mysterious Cave / Morals Cave
Champion Two-Handed Sword (Dragon Knight Saga) Sword of the Paladin 12 - 84 Physical Damage
10 - 67 Magic Damage
Base Critical Chance + 8 %

Strength + 5
Conditioned Body + 3 %
Hitpoints + 43

Charms x 1
Enchantments x 2
24 Mysterious Cave / Morals Cave

Ranged Weapons[]

Ranged weapons are weapons capable of dealing damage at range. In Divinity II: Developer's Cut the only ranged weapon available to the Dragon Knight is the bow. There are no arrow types and the amount of arrows is unlimited. Ranged weapon is required for Ranger skills.

Name Properties Level Location
Champion Bow Green (Dragon Knight Saga) Bow of Nericon 24-73 Physical Damage
22-66 Magic Damage
Base Critical Chance + 13 %

Splitting Arrows Pic Splitting Arrows + 1
Ranged Damage + 6

Charms x 2
Enchantments x 1 (Increased Damage)
22 Sentinel Island Encampment (Sam)
Composite Bow B (Dragon Knight Saga) Bow of Orobas 39-118 Physical Damage
36-54 Magic Damage
Base Critical Chance + 15 %

Explosive Arrow Pic Explosive Arrows + 2
Hitpoints + 46
Heightened Reflexes + 5

Charms x 3
Enchantments x 2 (Fire Curse / Mana Leech)
28 Champion Harbour (Irwin)
Bow of the Damned One 8 - 69 Physical Damage
12 - 36 Magic Damage
Base Critical Chance + 11 %

Ranged Damage + 6
Hitpoints + 42

Enchantments x 2
24 Morals Cave
Bow of the Paladin 15 - 58 Physical Damage
14 - 43 Magic Damage
Critical Chance + 11 %

Ranged Damage + 6
Hitpoints + 42
Critical Chance + 3 %

Charms x 1
Enchantments x 2
24 Morals Cave
Composite Bow B (Dragon Knight Saga) Bow of Tiberius 11-78 Physical Damage
7-49 Magic Damage
Base Critical Chance + 8 %

Ranger Strength Ranger Strength + 1
Dexterity + 6
Critical Chance + 4 %

Charms x 2
Enchantments x 2 (Life Leech / Mana Leech)
28 A Hunting We Shall Go Again reward
Composite Bow C (Dragon Knight Saga) Hunter Bow 25-75 Physical Damage
8-23 Magic Damage
Base Critical Chance + 11 %

Hitpoints + 45
Heightened Reflexes + 4

Charms x 3
Enchantments x 2 (Poison / Mana Leech)
25 High Hall (Nicolas)
Dragon Slayer Bow Red (Dragon Knight Saga) Invisible Death 56 - 168 Physical Damage
52 - 156 Magic Damage
Base Critical Chance + 20 %

Way of the Ranger Pic Way of the Ranger + 5
Dexterity + 8
Hitpoints + 68
Heightened Reflexes + 7 %

Charms x 3
Enchantments x 3 (Butcher / Increased Magic Damage / Life Leech)
40 Great Market (Gina)
Dragon Slayer Bow Blue (Dragon Knight Saga) Longbow of the Leopard 11 - 217 Physical Damage
30 - 46 Magic Damage
Base Critical Chance + 13 %

Poison Arrow Pic Poison Arrows + 4
Dexterity + 10
Hitpoints + 65
Heightened Reflexes + 6 %

Charms x 3
Enchantments x 2 (Mana Leech / Poison)
38 Lanilor Lane (Kaan)
Mister Shooty 11-34 Physical Damage
10-29 Magic Damage
16
Short Bow Bronze (Dragon Knight Saga) Ranger’s Rest 4-40 Physical Damage
6-10 Magic Damage
Base Critical Chance + 7 %

Dexterity + 3
Hitpoints + 18

Charms x 1
Enchantments x 1
10
Short Bow (Dragon Knight Saga) Rothman’s Bow 8-25 Physical Damage
7-22 Magic Damage
Base Critical Chance + 10 %

Wisdom Pic Wisdom (Dragon Knight Saga) + 1
Dexterity + 2
Critical Chance + 2 %

Enchantments x 1
12 Stuck in a Hole reward
Composite Bow A (Dragon Knight Saga) Ursula's Bow 58 - 86 Physical Damage
19 - 168 Magic Damage
Base Critical Chance + 15 %

Explosive Arrow Pic Explosive Arrows + 2
Dexterity + 7
Ranged Damage + 9
Critical Chance + 5 %

Charms x 2
Enchantments x 1 (Butcher)
36 Ursula
Dragon Slayer Bow Red (Dragon Knight Saga) Wild Dwellers Composite Bow 12 - 36 Physical Damage
4 - 11 Magic Damage
Base Critical Chance + 11 %

Critical Chance + 2 %
Heightened Reflexes + 2 %

Charms x 1
Enchantments x 1
12 Robin's Storage

Armour and Weapon Sets[]

Some unique weapons and shields are part of a set. When set items are worn together they will either receive additional properties or their current bonuses will be increased.

  • Blood Echelon
  • Scorpion
  • Wild Dwellers
  • Archmage

Notes[]

  • Due to certain parts of equipment being part of a set and having portion of their properties randomly generated, the values presented in the tables (except damage, level and base critical chance) should be taken only as examples.
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