Spin around with your weapon and hit all adjacent enemies for 90% weapon damage.
Tips & Strategies Edit
- At level seven, Whirlwind does 30% more weapon damage and hits in a radius 1 meter longer, with 1 turn longer cooldown.
- Keep them both, though. For only 12 AP, you can spin twice for a total of 210% weapon damage. With 5 and 6 turn cooldowns, that's a lot of down time where the other one might come in handy.
- Use Battering Ram or Phoenix Dive to help set yourself up for nice spins.
- The skill book for this ability doesn't exist, so it can only be acquired as a starter skill.