Orcs? Puppets. Creatures of the Void? Dolls. For the Enchanter, enemies are more toys than threats, and battle is equal play and experimentation.
Raised by dedicated natural philosophers, the enchanter grew up believing the less-desirable races were profoundly important. A living orc could be experimented upon in ways one would never dream of applying to a human, after all.
Trained to assist in capturing and controlling these test subjects, the enchanter's expertise is unparalleled. What those natural philosophers didn't expect, however, was for their well-trained enchanter to realise the horror of their experiments and to turn that expertise against them.
The Source Hunters who pulled them down from the spikes upon which they'd been compelled to impale themselves offered the enchanter a choice: Rot in jail, or turn those powers of manipulation toward the greater good.
- Intelligence: +2
- Speed: +2
- Perception: +1
- Telekinesis: +1
- Willpower: +1
- Hydrosophist: +1
- Aerotheurge: +1
- Charisma: +1
- Elemental Affinity
- Slow Current
- Bitter Cold
Class Specific Starting Equipment (EE)Edit
- Blitz Bolt Scroll
- Source Hunter Robe
- Old Wooden Water Wand
|Divinity Original Sin classes|
|Warrior||Fighter - Knight|
|Mage||Battlemage - Cleric - Enchanter - Witch - Wizard|
|Survivor||Ranger - Rogue - Shadowblade - Wayfarer|