“Prefers to turn the tide of battle from afar, manipulating foes with powerful magic.
„—In-game description
The Enchanter is a support mage class in Divinity: Original Sin 2.
Summary[]
Enchanter is a mage who are focused on Aerotheurge and Hydrosophist magic in order to support their allies. Their primary attributes are Intelligence and Constitution which they need in order to wield their chosen weapon, a two-handed staff. Their combat abilities are further boosted by their talent Far Out Man which increases the range of their spells by 2 meters.
The Enchanters startings spells are Electric Discharge which in combination with their second starting spell Rain can deal great air damage and potentially stun their Wet enemies. Their third and last starting skill is Restoration which allows them to heal their allies and damage undead enemies.
Civil ability of the Enchanter is Loremaster which allows them to identify properties of found gear and the weaknesses of their enemies.
Out of all companions Lohse is the one who chooses this specialisation by default.
Stats of recruited companions inside Fort Joy at level 1[]
Attributes | Abilities | Skills / Talent | Equipment |
---|---|---|---|
Primary: Intelligence 12 Constitution 11 Secondary: Strength 10 Finesse 10 Memory 10 Wits 10 |
Civil: Loremaster 1 Combat: Aerotheurge 1 Hydrosophist 1 |
Aerotheurge: Electric Discharge Hydrosophist: Hail Strike Rain Talent: Far Out Man |
Weaponry: Improvised Staff (Air damage) Additional: Minor Healing Potion Resurrection scroll |
Mercenary Aurnia[]
“That'll be Aurnia; she has the skills you need - and then some.
„—Sergeant Zrilla
Aurnia is an undead dwarven mercenary who can be hired from Sergeant Zrilla. Her role on the battlefield is that of enchanter, a mage who manipulates air and water to support their allies.
- Stats at level 9
Attributes | Abilities | Skills | Talents | Tags |
---|---|---|---|---|
Primary: Intelligence 19 Secondary: Constitution 14 Wits 14 Other: Strength 10 Finesse 10 Memory 12 |
Civil Abilities Loremaster 3 Combat Abilities: Aerotheurge 5 Hydrosophist 4 Two-Handed 1 |
Combat: Dazing Bolt Electric Discharge Hail Strike Pressure Spike Rain Teleportation Winter Blast Racial: Play Dead Source: Bless Dome of Protection |
Class: Far Out Man Racial: Sturdy Undead |
Race: Dwarf Undead Gender: Female |
Detailed Description[]
Overview[]
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List of all skills[]
Enchanter is a class focused on casting Hydrosophy and Aerotheurgy spells. Both of these are capable of supporting their allies and dealing damage to their enemies. Hydrosophy is focused on powers of water that allow Cleric to restore Magic Armour, summon rain and freeze their opponents. Aerotheurgy allows Enchanter to teleport their allies and foes, increase their allies movement and stun their enemies by summoning lightning and storms.
Following table shows all spells which Enchanter can learn as they level up and invest points in respective combat abilities.
Tier | Hydrosophy | Aerotheurgy |
---|---|---|
Starter (Level 1) |
Armour of Frost |
Blinding Radiance |
Hail Strike |
Electric Discharge | |
Rain |
Favorable Wind | |
Restoration |
Shocking Touch | |
Novice (Level 4) |
Ice Fan |
Dazing Bolt |
Soothing Cold |
Teleportation | |
Winter Blast |
Uncanny Evasion | |
Adept (Level 9) |
Arcane Stitch |
Chain Lightning |
Cryogenic Stasis |
Nether Swap | |
Global Cooling |
Pressure Spike | |
Healing Ritual |
— | |
Expert (Level 13) |
Steam Lance |
Closed Circuit |
Master (Level 16) |
Deep Freeze |
Superconductor |
Hail Storm |
Thunderstorm | |
Ice Breaker |
Tornado |
Recommended[]
Traders[]
- Gawin - Aerotheurge skills
- Rezik - Hydrosophist skills
- Gratiana - Aerotheurge skills
- Simone - Hydrosophist skills
- Bree - Hydrosophist skills
- Ovis - Aerotheurge skills
- Almira - Aerotheurge and Hydrosophist skills
- Elf Stormcatcher - Aerotheurge and Hydrosophist skills
- Trayde the Merchant - Aerotheurge and Hydrosophist skills
- Lizard Dreamer - Aerotheurge and Hydrosophist skills
Equipment[]
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Items[]
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Additional Tips[]
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Gallery[]
Original Sin 2 classes | |
---|---|
Mage | Cleric - Conjurer - Enchanter - Witch - Wizard |
Survivor | Metamorph - Ranger - Rogue - Shadowblade - Wayfarer |
Warrior | Battlemage - Fighter - Inquisitor - Knight |