Divinity Wiki
Advertisement

Prefers to turn the tide of battle from afar, manipulating foes with powerful magic.
In-game description

The Enchanter is a support mage class in Divinity: Original Sin 2.

Summary[]

Enchanter is a mage who are focused on Aerotheurge and Hydrosophist magic in order to support their allies. Their primary attributes are Intelligence and Constitution which they need in order to wield their chosen weapon, a two-handed staff. Their combat abilities are further boosted by their talent Far Out Man which increases the range of their spells by 2 meters.

The Enchanters startings spells are Electric Discharge which in combination with their second starting spell Rain can deal great air damage and potentially stun their Wet enemies. Their third and last starting skill is Restoration which allows them to heal their allies and damage undead enemies.

Civil ability of the Enchanter is Loremaster which allows them to identify properties of found gear and the weaknesses of their enemies.

Out of all companions Lohse is the one who chooses this specialisation by default.

Stats of recruited companions inside Fort Joy at level 1[]

Attributes Abilities Skills / Talent Equipment
Primary:
Intelligence Icon (Original Sin 2) Intelligence 12
Constitution Icon (Original Sin 2) Constitution 11

Secondary:
Strength Icon (Original Sin 2) Strength 10
Finesse Icon (Original Sin 2) Finesse 10
Memory Icon (Original Sin 2) Memory 10
Wits Icon (Original Sin 2) Wits 10
Civil:
Loremaster Icon (Original Sin 2) Loremaster 1

Combat:
Aerotheurgy Icon (Original Sin 2) Aerotheurge 1
Hydrosophist Icon (Original Sin 2) Hydrosophist 1
Aerotheurge:
Electric Discharge Electric Discharge

Hydrosophist:
Hail Strike Hail Strike
Rain Rain

Talent:
Far Out Man (Original Sin 2) Far Out Man
Weaponry:
Improvised Staff Improvised Staff (Air damage)

Additional:
Minor Healing Potion (Original Sin 2) Minor Healing Potion
Resurrection Scroll Resurrection scroll

Mercenary Aurnia[]

Aurnia the mercenary
That'll be Aurnia; she has the skills you need - and then some.
Sergeant Zrilla

Aurnia is an undead dwarven mercenary who can be hired from Sergeant Zrilla. Her role on the battlefield is that of enchanter, a mage who manipulates air and water to support their allies.

Stats at level 9
Attributes Abilities Skills Talents Tags
Primary:
Intelligence 19

Secondary:
Constitution 14
Wits 14

Other:
Strength 10
Finesse 10
Memory 12
Civil Abilities
Loremaster Icon (Original Sin 2) Loremaster 3

Combat Abilities:
Aerotheurgy Icon (Original Sin 2) Aerotheurge 5
Hydrosophist Icon (Original Sin 2) Hydrosophist 4
Two-Handed Icon (Original Sin 2) Two-Handed 1
Combat:
Dazing Bolt Dazing Bolt
Electric Discharge Electric Discharge
Hail Strike Hail Strike
Pressure Spike Pressure Spike
Rain Rain
Teleportation (Original Sin 2) Teleportation
Winter Blast Winter Blast

Racial:
Play Dead Play Dead

Source:
Bless (Original Sin 2) Bless
Dome of Protection (Original Sin 2) Dome of Protection
Class:
Far Out Man (Original Sin 2) Far Out Man

Racial:
Sturdy (Original Sin 2) Sturdy
Undead (Original Sin 2) Undead
Race:
Dwarf Icon (Original Sin 2) Dwarf
Undead Icon (Original Sin 2) Undead

Gender:
Female Icon (Original Sin 2) Female

Detailed Description[]

Overview[]

  This section is missing, please fill it in.


List of all skills[]

Enchanter is a class focused on casting Hydrosophy and Aerotheurgy spells. Both of these are capable of supporting their allies and dealing damage to their enemies. Hydrosophy is focused on powers of water that allow Cleric to restore Magic Armour, summon rain and freeze their opponents. Aerotheurgy allows Enchanter to teleport their allies and foes, increase their allies movement and stun their enemies by summoning lightning and storms.

Following table shows all spells which Enchanter can learn as they level up and invest points in respective combat abilities.

Table of Spells available for Enchanter
Tier Hydrosophy Aerotheurgy
Starter
(Level 1)
Armor of Frost (Original Sin 2)
Armour of Frost
Blinding Radiance (Original Sin 2)
Blinding Radiance
Hail Strike
Hail Strike
Electric Discharge
Electric Discharge
Rain
Rain
Favourable Wind
Favorable Wind
Restoration (Original Sin 2)
Restoration
Shocking Touch (Original Sin 2)
Shocking Touch
Novice
(Level 4)
Ice Fan
Ice Fan
Dazing Bolt
Dazing Bolt
Soothing Cold
Soothing Cold
Teleportation (Original Sin 2)
Teleportation
Winter Blast
Winter Blast
Uncanny Evasion
Uncanny Evasion
Adept
(Level 9)
Arcane Stitch
Arcane Stitch
Chain Lightning (Original Sin 2)
Chain Lightning
Cryogenic Stasis
Cryogenic Stasis
Nether Swap
Nether Swap
Global Cooling
Global Cooling
Pressure Spike
Pressure Spike
Healing Ritual
Healing Ritual
Expert
(Level 13)
Steam Lance
Steam Lance
Closed Circuit (Original Sin 2)
Closed Circuit
Master
(Level 16)
Deep Freeze
Deep Freeze
Superconductor
Superconductor
Hail Storm
Hail Storm
Thunderstorm
Thunderstorm
Ice Breaker
Ice Breaker
Tornado
Tornado

Recommended[]

Traders[]

Reaper's Eye
Reaper's Coast
  • Bree - Hydrosophist skills
  • Ovis - Aerotheurge skills
  • Almira - Aerotheurge and Hydrosophist skills
  • Elf Stormcatcher - Aerotheurge and Hydrosophist skills
The Nameless Isle
Arx

Equipment[]

  This section is missing, please fill it in.


Items[]

  This section is missing, please fill it in.


Additional Tips[]

  This section is missing, please fill it in.


Gallery[]

Advertisement