One of the systems that Divinity: Original Sin uses are Environmental Effects. They play a big role in combat and can alter the gameplay. All surfaces and clouds can be removed by the skill, DOS Skill Tornado.png Tornado.

Ground Surfaces[edit | edit source]

Blood and Water[edit | edit source]

  • Any effect that causes a living character to bleed will create a puddle of blood on the ground. Piercing and slashing damage weapons and skills will trigger this. Also skills and items that causes the DOS Status Effect Bleeding.pngBleedingDamage Over Time

    Removed by:
    DOS Skill Cleansing Water.png Cleansing Water
    DOS Skill First Aid.png First Aid
    DOS Skill Self Medicate.png Self Medicate
    status effect will trigger this. Blood can also be frozen or electrified like water.
  • Frozen blood or water can cause any character to be DOS Status Effect Knocked Down.pngKnocked DownCannot Move or Act

    Removed by:
    DOS Skill Helping Hand.png Helping Hand
    and will melt when hit with a fire skill.
  • Electrified blood or water can cause any character that is not immune to be DOS Status Effect Stunned.pngStunnedCannot Move or Act .
  • They can be removed from the field using DOS Skill Tornado.png Tornado, and terrain affecting water skills.
  • The Leech Talent removes some blood whenever it procs on the users turn.

Fire[edit | edit source]

Lava[edit | edit source]

  • Lava surfaces will destroy anything that does not have 100% or more Fire Resistance.
  • It cannot be doused but can still be removed by using DOS Skill Tornado.png Tornado
  • It can be created by using DOS Skill Lava Core.png Lava Core

Oil[edit | edit source]

  • Oil causes DOS Status Effect Slowed.pngSlowed-64 Movement
    -4 Starting AP
    -4 Maximum AP
    -4 Recovery AP

    Removed by:
    DOS Status Effect Hasted.pngHasted
    when stepped on.
  • It will explode and create fire surfaces when a Pyrokinetic skill or a burning object comes into contact with the Oil.
  • It can be created by using DOS Skill Midnight Oil.png Midnight Oil

Ooze[edit | edit source]

  • Ooze can be created by DOS Skill Boulder Bash.png Boulder Bash, DOS Skill Boulder Dash.png Boulder Dash or physically hitting zombies.
  • Causes DOS Status Effect Poisoned.pngPoisonedPoison Damage Over Time

    Removed by:
    DOS Skill Treat Poisoning.png Treat Poisoning
    when stepped on.
  • It will explode when a fire skills or a burning object comes into contact with the Ooze.

Clouds[edit | edit source]

Poison[edit | edit source]

  • Characters that pass through Poison Clouds will DOS Status Effect Poisoned.pngPoisonedPoison Damage Over Time

    Removed by:
    DOS Skill Treat Poisoning.png Treat Poisoning
    .
  • When Poison Clouds meet any fire objects or abilities, they will create explosions and disappear.
  • It can be removed using DOS Skill Tornado.png Tornado and Fire.

Smoke[edit | edit source]

  • Smoke is created by explosions and blocks line-of-sight.
  • Can be removed by DOS Skill Tornado.png Tornado.

Steam[edit | edit source]

  • Steam is created whenever fire and water terrains meet each other. A steam cloud is generated making it a fog of war but still allowing movement within it.
  • Steam can also be electrified causing any characters within it to become DOS Status Effect Stunned.pngStunnedCannot Move or Act if they are not immune.
  • It can be removed using DOS Skill Tornado.png Tornado.

Weather[edit | edit source]

Rain[edit | edit source]

  • Normal weather or can be created by DOS Skill Rain.png Rain.
  • Causes everything to become DOS Status Effect Wet.pngWet+30% Chance to be Stunned
    -20% Air Resistance
    +10% Fire Resistance
    Wet + Chilled = Frozen
    .

Sandstorm[edit | edit source]

  • Found in only one region north of Luculla Forest, causes DOS Status Effect Slowed.pngSlowed-64 Movement
    -4 Starting AP
    -4 Maximum AP
    -4 Recovery AP

    Removed by:
    DOS Status Effect Hasted.pngHasted

Winter Wonderland[edit | edit source]

  • Found in Hiberheim, causes DOS Status Effect Chilled.pngChilled-44 Movement
    -10% Water Resistance
    +10% Fire Resistance
    Chilled + Wet = Frozen

    Removed by:
    DOS Status Effect Burning.pngBurning
    DOS Status Effect Warm.pngWarm
  • Due to large amounts of ice, also causes DOS Status Effect Knocked Down.pngKnocked DownCannot Move or Act

    Removed by:
    DOS Skill Helping Hand.png Helping Hand
    if you forget your Winter Boots or some Nine Inch Nails.

Ash Fall[edit | edit source]

  • Extremely close to lava, ash chokes the air, but merely causes creatures to be a bit DOS Status Effect Warm.pngWarm-10% Fire Resistance
    +10% Water Resistance
    Warm + Warm = Burning

    Removed by:
    DOS Status Effect Chilled.pngChilled
    DOS Status Effect Frozen.pngFrozen
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