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Expert Marksman contains the "ranger" skills in the game. Five of its skills require a ranged weapon to be equipped to use. They are able to cure many status effects and also plant diseases and charm on another.

Remarkably, no marksman skill requires an ability level of 5. Instead, level 5 opens up the talents "Elemental Ranger" and the powerful "Quickdraw".

Original Sin[]

Skill Lvl Rq Skill Lvl AP Min Dex Abil Lvl Req Ranged Weapon Description
Arrow Spray 13 13 6 11 4 Yes

Fire multiple arrows in an arc. Deals X-Y piercing damage.

Barrage 7 6 8 9 2 Yes

Fire multiple arrows in a straight line. Deals 60% weapon damage.

Doctor 4 8 4 10 2

Cures Weak, Blind, Mute, and Infectious Disease.

First Aid 1 3 3 8 1

Cures Bleeding, Crippled, and Diseased.

Infect 10 10 6 10 3

Plant a disease on a nearby target.

Minor Charm 1 2 5 8 1

Try to charm a character and make him fight for you. (NOTE: Scroll Only)

Mute 7 7 5 9 1

Mute a target.

Ranged Power Stance 1 2 0 8 1 Yes

Improve damage with bow and crossbow. (Toggle Stance)

Ranged Precision Stance 4 4 0 8 1 Yes

Improve chance to hit with bow and crossbow. (Toggle Stance)

Rapture 10 10 5 10 3

Charm a character into becoming an ally.

Ricochet 1 2 6 8 1 Yes

Fire a normal arrow that deals 70% weapon (piercing) damage and then forks off to the next target.

Survivor's Karma 7 9 6 10 3

Increase your luck and that of the allies around you.

Tactical Retreat 1 2 4 8 1

Jump out of a hazardous situation. (Teleports the character to a location within sight up to 15 m away.)

Treat Poisoning 4 5 5 9 2

Cures poison.


Ability Level Talent Unlocked Description
2 Sidestep Gives you 10% extra chance to evade hits.
5 Elemental Ranger Arrows may inflict bonus elemental damage depending on the surface on which your target is standing.
5 Quickdraw Reduces 1 AP from the cost of using ranged weapons.

Enhanced Edition[]

The bracket after the CD of each skill indicates the minimum cooldown (achieved when DEX is 15 or higher).

Tier Skill Description AP CD Rec Dex Rec Abl Lvl Req Lvl
Doctor Cures Weak, Blind, Mute and Infected. Grants 1 Bodybuilding for 2 turns. 3 4(2) 9 2 3
First Aid Cures bleeding, crippled and diseased. Heals target for 10%. 3 4(2) 8 1 1
ranged Power Stance Improve damage with bow and crossbow at the cost of precision. (Toggle Stance)
Requires a ranged weapon.
0 2 1 1
Ranged Precision Stance Improve chance to hit with bow and crossbow at the cost of movement speed. (Toggle Stance)
Requires a ranged weapon.
0 2 1 3
Ricochet Fire a normal arrow that deals 100% weapon damage (piercing) and then forks off to the next target up to 4 times within 8.0m.
Requires a ranged weapon.
4 4(2) 8 1 1
Splintered Arrow Fire an arrow that splinters on impact, dividing 250% weapon damage (piercing) over enemy targets in a 8.0m radius.
Requires a ranged weapon.
7 10(8) 9 2 3
Treat Poisoning Cures poison. Target gains 100% poison resistance for 2 turns. 2 2(1) 8 1 1
Absorb the Elements Decrease armour, but grant higher resistances against all the elements. 3 8(6) 10 3 6
Barrage Fire multiple arrows in a straight line, each dealing 75% weapon damage (piercing).
Requires a ranged weapon.
6 6(4) 11 3 9
Farseer Grant a target improved sight and +50 chance to hit with ranged weapons for 4 turns. Removes Blinded. 2 8(6) 10 2 6
Infect Infect a target with a vicious disease. 6 6(4) 10 3 9
Survivor's Karma Increase luck and critical chance of you and all around you. 6 8(6) 9 2 6
Vampiric Arrow An arrow that deals half of your weapon damage, 50% weapon (piercing), that fully heals you over two rounds.
Requires a ranged weapon.
4 10(8) 11 4 9
Arrow Spray Fire 16 arrows in a 45 degree arc. Each arrow deals 50% weapon (piercing) damage.
Requires a ranged weapon.
7 6 11 4 12
Rain of Arrows Let a shower of piercing arrows rain down on your enemy. Deals 300% weapon (piercing) damage to each enemy.
Requires a ranged weapon.
8 5 12 4 15
Shrapnel Scatter Target a corpse or a container and make it explode. The flying debris will damage characters around it.
Requires a ranged weapon.
5 6(4) 12 4 12

Tips and Strategies[]

  • Marksman skills vary between being weapon damage and level based, so it is possible to have a large gap between damage effectiveness between them if a character's weapon is not level-appropriate.
  • Expert Marksman contains one of the most powerful skills in the game: Rapture. DOS Status Effect CharmedCharmingTurnover to opponent's side

    Removed by:
    DOS Skill Purifying Fire Purifying Fire
    one enemy in a group not only increases your damage output while decreasing your opponents', but also adds an additional target for them to attack. A charmed enemy will often be killed by its own team. As Charmed enemies are controlled by the AI, it is normally best to take an enemy marksman with the ability to use charm, thus doubling the advantage if they use the ability.
  • Due to the high dexterity requirement for powerful skills such as Rapture, Expert Marksman is not good for dipping into for that purpose. However, First Aid (Divinity: Original Sin), and Tactical Retreat are very useful abilities available for just one point in Expert Marksman. It is worth considering, however, that for the same one point in Man-at-Arms, a character can have Phoenix Dive, Cure Wounds, and Helping Hand.