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Farglow is a town in Divinity II: Ego Draconis.

BackgroundEdit

Farglow was named by the imps when they observed the glow of flames at night, which was taken on when the hamlet itself heard of the name.

Before it was destroyed by the Black Ring during the great war, the village was a hunter community. After the war wizards and warriors constructed a secret retreat. It has since become a part of the Dragon slayer's training, the final stop before a disciple becomes a slayer.

LayoutEdit

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Notable lootEdit

Notable inhabitantsEdit

MerchantsEdit

Other inhabitantsEdit

Related questsEdit

NotesEdit

  • Some containers and items only appear after mindreading specific characters.
  • There are two locked chests in the town:
    • One is found to the right of Alberic; requires 1 skill point in Lockpick.
    • The other is found in corner behind brush; requires Edmund's key.

TriviaEdit

  • There are three characters who were planned for Farglow that didn't make it into the game:[1]
    • Machowski, who would advise that the initiate could not learn from the trainers before speaking to the archmage.
    • A pretty maiden who was picking flowers that the initiate would meet at the gate.
    • A hunter.

GalleryEdit

ReferencesEdit

  1. Divinity II - Developer's Cut DragonZone Tutorial BVBoosters.pdf


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