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To withstand the forces inside the Hall of Echoes I will need a shield crafted from the same metal as the sigil that will open it. Maxos crafted an amulet that shrouds the wearer from harm and hid it somewhere beneath Aleroth. I should note that, even though the amulet protects from the atmosphere of death inside the Hall of Echoes, its inhabitants will still pose a significant threat.
Quest log

Come To No Harm is part of the main quest Hall of Echoes Bound. The Dragon Knight travels to Aleroth to recover an artefact made by Maxos that shields its possessor from the forces inside the Hall of Echoes; crafted from the same metal as the sigil that will open it. It was said to be buried somewhere beneath Aleroth.

Quick walkthrough[]

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Detailed walkthrough[]

The only way to Aleroth is by zeppelin, speak to Sepp atop Champion Harbour in the Orobas Fjords to be transported there.

Proceed north through Aleroth, up the elevator and continue further north to find Augustus outside the Ministry in the Great Market district. Speak to him to be granted permission to use the nearby waypoint shrine to enter the Ministry.

Here Zandalor and Deodatus will be encountered. They will ask for assistance in closing the Ministry's rifts. Tell Zandalor.

Divinity 2 Come To No Harm Zandalor and Deodatus

Zandalor and Deodatus

Once the Knight is ready, Zandalor must be protected from getting hit by any monster for a fixed amount of time. For the first couple of portals this is only 15 seconds. For later portals it is increased to 60 seconds. A single hit on Zandalor causes him to start over, resetting the timer; Deodatus will also help protect him.

The Shield quest item is received when all the rifts are closed, completing the quest, which also awards the "Shielded" achievement.

Rewards[]

  • Default: 8500 exp and 1200 gold
  • Extra (2 choices): 4250 exp, 600 gold, 1 charm, 1 armour, or 1 weapon

Notes[]

  • The quest On the Road Again must be completed in order to be able to get to Aleroth.
  • Deodatus constantly cancels Way of the Ranger and replaces it with a warrior skill. This can make it difficult to successfully protect Zandalor using a ranged weapon. To avoid this, simply keep as far away from Deodatus as possible.
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