Fort Joy, also known as the Joy is the former stronghold of the Source King Braccus Rex on Reaper's Eye, now a Sourcerer turned prison overseen by the Magisters.
Background[]
Originally built for Braccus Rex, the Fort Joy on the island of Reaper's Eye was used as a centre for his research of ancient artifacts and Sourcery. After Braccus Rex' era ended the Fort became majorly used by the Magisters of the Divine Order from 1234 to 1242 AD as a prison for Sourcerers.
The fortress was under the command of Dallis. In her absence the fortress and its operations were under command of high judge Orivand.
After the Veil was sealed and the Divine returned in 1242 AD. Fort Joy was given to residents of Driftwood who turned it into a holiday resort.
Layout[]
Area Layout[]
Fort Joy occupies a large section of the western end of Reaper's Eye and, in addition to the fortress, it encompases also the near outside areas. Fort Joy area is in summary separated into two parts. First part which is inhabited by Sourcerers and second part which is inhabited by the Magisters.
Fort Joy Ghetto and Beach[]
Fort Joy Ghetto and Fort Joy Beach are the first main large locations the player will encounter after escaping from the Merryweather ship. The Beach is made out of two small sub-locations which are the Hidden Alcove and Mountain Top (accesible only by using Teleport or other mobility spells and skills). Fort Joy Beach is relatively safe area, with the exception of Hidden Alcove which contains hostile magisters and dangerous Void-Touched turtles. While the beach is not part of the fortress, it is completely closed of from the other parts of the island.
The Ghetto itself is the main area of Fort Joy that is inhabited by imprisoned Sourcerers and patrolled by few magisters and their source hounds. It consists of Camp Kitchen where a band of outlaw human sourcerers led by Griff reside and Caverns which is inhabited mainly by elves and human children. Beneath the Ghetto itself lies the secret Arena of Fort Joy where sourcerers may join a fight against their fellows to determine the One. Fort Joy ghetto is relatively safe, provided that one does not pick up a fight against Griff and other more deranged sourcerers, however in hidden corners of the beach and caverns lies packs of aggresive animals such as saltwater crocodiles and venomous amphibians.
Fort Joy Fortress and its dungeons[]
The fortress itself is inhabited by Magisters and it is a highly restricted area, as all its sections are forbidden to the Sourcerers and are constantly patrolled by Magisters who will kill any tresspassing Sourcerers. The Fortress complex consists of an underground area known as Holding Cells, ground area known as Fort Joy Prison and upper area which is consisting of Hall of Penitence and Fort Joy courtyard.
- The Underground Area
Underground level is constituted of two parts: the Holding Cells and Underground Tunnel. The Holding Cells area is accessible by secret hatch found beneath the shrine to Lucian the Divine on the ghetto plaza. The cells are occupied by few sourcerers, who are either next in line to be cured or had broken the law, and overseen by Magister Houndmaster who holds the key from the door leading to the ground level of the fortress. Note that it is possible to substitute the key held by the Houndmaster by using the Magister's Key.
Within the cell of lizard sourceress Vasnya lies an Underground Tunnel leading to the beach are of the Fort Joy Ghetto (not Fort Joy beach area) and is inhabited by sentient but angry Fire Slugs.
- The Ground Area
The ground level of Fort Joy is consisted of single large area known as Fort Joy Prison in which lies the Houndmaster's personal room that is through a kennel inhabited by Source Hounds. On the opposite side of stairs leading back to the Holding Cells, at the end of the hallway lies a small dock which is guarded by two Magisters, who are unhappy with their Orders treatment of children, and may be willing to let the Sourcerers escape by boat with kid Han. This area is relatively safe as it is guarded by Silent Monks who will only retaliate if directly attacked.
Fort Joy Prison offers one more escape route to freedom by going through its blood-filled sewers, however this requires stealing or taking the key to the sewer grate from sadistic Magister Kniles the Flenser who has made his own twisted laboratory on the other side of the prison. The Magister and his silent monks and Meat Golems will fight any sourcerer who tries to escape or cannot placate him by offering him the leg of his deceased colleague Atusa.
- The Upper Area
The upper level is accessible through the stairs found within the Fort Joy prison or by lowering the ladder found outside Orivand's Chambers, the latter requires a key obtained by doing a favour for magister Yarrow. Between the main hallway and Orivand's Chambers lies the Hall of Penitence where sits High Judge Orivand who administers his "cure" for sourcerers. This area contains an escape route within a broken tower that allows the Sourcerers to jump into the marshes by using partially broken ladder.
- The Exterior Area
The entrance to the Fort Joy proper from the Ghetto is guarded by 4 magisters and a Source Hound. They will allow no sourcerer to come into the fortress unless their time has come. The upper part of the fortress, the Fort Joy courtyard, is guarded by many hostile Magisters led by Magister Captain Trippel who is trying to keep the magister activities secret from inquiring Paladin envoy Cork. The courtyard itself offers the most direct escape route to Hollow Marshes, by lowering the main gate.
The last area directly inhabited and controlled by magisters is the harbour and it is accessed by passing through a door that can be unlocked with Captain Trippel's Key. The harbour contains a smithy and is guarded by both hostile magisters and many silent monks, who will obey the magisters command to attack escaping Sourcerers. The harbour itself has no walls and leads directly to Hollow Marshes.
Waypoint Shrines[]
There are three waypoint shrines within Fort Joy that allow fast travel.
- Fort Joy Beach shrine dedicated to Braccus Rex
- Fort Joy Ghetto shrine dedicated to Lucian the Divine
- Holding Cells shrine dedicated to the Seven God Amadia
Connected locations[]
- The Hollow Marshes
- Through the main gate and harbour
- Through hole in the tower at Hall of Penitence
- Through sewer grate within the Flenser's Playground
- Through docks within the Fort Joy Prison
- the boat is available only for short time after the player has spoken with Han
Notable[]
Characters[]
Creatures and Unnamed NPCs[]
Items[]
- The Reckoning - dropped by Dallis if she is defeated at the gates of Fort Joy
- Magister Trippel's Twohander - carried by Magister Captain Trippel
- Captain Trippel's Key - carried by Magister Captain Trippel
- Holind's Bow - carried by Magister Holind at the courtyard gates
- Large Divine Order Key - carried by Magisters Alise and Borris, as well as a magister swordsman accompanying Magister Captain Trippel
- Well-worn Chest - in the Fort Joy courtyard, at X:293 Y:190
- Chest - in the Fort Joy courtyard, at X:255, Y:193
- Well-worn Chest - in a locked tower in the Fort Joy courtyard, at X:238 Y:202
- Ornate Chest - a uniquely small ornate chest, on an outcropping outside of Orivand's Chambers, at X:254 Y:119
- Magister Orivand's Mace - carried by High Judge Orivand
- Nails - multiple found throughout the exterior area
- Crumpled Note - carried by Magister Borris
Quests[]
- Escape from Fort Joy - The Godwoken must escape from the fort, which can be done in a multitude of ways.[1]
Gallery[]
Interactive Map[]
Fort Joy[]
Fort Joy Ground Floor[]
Fort Joy Underground[]
References[]
- ↑ Around 14 ways was mentioned by developers during backer alpha/beta.