Goblins are one of the lesser sentient races of Rivellon. Like the seven sentient races, they have also mastered magic. They also have an innate attraction to shiny objects.[1]
Physiology[]
Goblins come in a variety of shapes and sizes.
The most common variety of Goblin is short and squat, they possess pointed ears, a single glowing eye and lack a mouth. The top of their heads curve back and taper to a point, and their upper bodies are marked with glowing, vein-like lines.
Another variant is a winged Goblin. Seen most commonly in the Red Hammer Tribe, these Goblins are much larger than average Goblins, with certain individuals such as the Red Hammer Tribe's leader Svadilfari towering over humans. As the name suggests, winged Goblins possess two large wings that give them the ability to fly.
The last variant is by far the furthest removed from the form of a common Goblin is the Goblin Beholder, though whether they are truly Goblins or originate from elsewhere is unknown. Goblin Beholders take the form of glowing orbs that hover over the ground. Beholders are typically orange, though alternate colors and patterns have been observed on certain Beholders such as Alutiiq.
Culture[]
Tribal and territorial, goblins are a diverse race, from trading nomads who barter for skins, troll teeth, colored pebbles, and pieces of wood to carve a totem to warrior bands, such as the Red Hammer Tribe.
The totems found within their camps are revered as avatars of their gods and the word of the totem is sacrosanct. The living totems within their tribes chronicle the rich history of the tribe. Although they do have an intricate written script, it is considered sacrilegious to use this outside the inner walls of tombs, where the deeds of their dead are written.[2]
Even within their kind, there are those that find their way of life uncivilised.[3]