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Maxos' book on the Hall of Echoes stipulates that I shall need to find four things to be able to enter the realm of the dead. These are the location, the spell to reveal it, the sigil to open it and the shield to protect me once I am inside.
Quest log

Hall of Echoes Bound is a main quest in which the Dragon Knight must prepare themselves, then find and enter the Hall of Echoes in the Orobas Fjords in Divinity II: Ego Draconis. This is done by completing four sub-quests prior to entering.

Sub-quests[]

See individual sub-quest articles for details.

Entering the Hall of Echoes[]

To enter the Hall of Echoes, go to the entrance that is revealed to be across the water (east) from the Red Hammer Tribe Waypoint Shrine, in what looks to be a dragon graveyard, under the talking tree Irminsul. Use the Note from Maxos spell to reveal it.

Note that you should complete any outstanding quests or anything else you wish to do prior to entering the Hall of Echoes. If you have Divinity II: Flames of Vengeance you will only be able to access the Battle Tower again, following the events in the Hall of Echoes.

When ready, you may enter the Hall of Echoes to complete the quest.

Rewards[]