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Icon of Huntsman combat ability in Divinity: Original Sin II

Huntsman is a combat ability, based on non-magical skill known as ranging and essential for memorising and using huntsman skills in Divinity: Original Sin II.

Description[]

Hunstman focuses on ranged abilities using Crossbows and Bows.

Bonuses Per Point Invested

  • All Tiers - +5% damage to all damage when attacking from High Ground

Traders[]

Following table shows all NPCs who are guaranteed to sell huntsman skillbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell.

Trader Location (x, y) Trader Location (x, y)
Butter Definitive Icon (Original Sin 2)
Butter
Fort Joy
(201, 147)
Bahara Definitive Icon (Original Sin 2)
Bahara
Sanctuary of Amadia
(417, 81)
Corbin Day Definitive Icon (Original Sin 2)
Corbin Day
Cullwoods Mill
(529, 415)
Haran Definitive Icon (Original Sin 2)
Haran
Driftwood Square
(345, 125)
Elven Treewarden Definitive Icon (Original Sin 2)
Elven Treewarden
Elven camp
(509, 322)
The Lost Knight Definitive Portrait (Original Sin 2)
The Lost Knight
Temple of Tir-Cendelius
(294, 915)
Black Ring Reaver Trader Definitive Icon (Original Sin 2)
Black Ring Reaver
Black Ring encampment
(236, 769)
Non Definitive Icon (Original Sin 2)
Non
Arx
(291, 307)


Skill Tiers[]

Following tables and sub-sections show huntsman skills that can be learnt by character if they have enough point in huntsman ability. In base game (without cheats) spells from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.

Each skill belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in huntsman ability in order to memorise the skill. Higher Tier skills may require more memory in order to use them in combat, this especially applies to spells that require Source in order to cast them.

Starter[]

This is the lowest tier which contains skills available during the Character Creation and can be purchased from vendors from start of the game.

Skill Effect Cost Required Ability
Elemental Arrowheads
Elemental Arrowheads
Change elemental type of your basic attack by infusing it with the surface you are standing on. Action Point Icon (Original Sin 2) Action Point(s): 1 Huntsman 1
First Aid
First Aid
Heal your target.

Removes:
Crippled (Original Sin 2) Crippled
Knocked Down (Original Sin 2) Knocked Down
Blinded (Original Sin 2) Blind
Silenced (Original Sin 2) Silenced
Bleeding (Original Sin 2) Bleeding
Burning (Original Sin 2) Burning
Poisoned (Original Sin 2) Poisoned
Diseased (Original Sin 2) Diseased
Action Point Icon (Original Sin 2) Action Point(s): 1 Huntsman 1
Pin Down
Pin Down
Shoot an arrow that will Crippled (Original Sin 2) immobilise and damage your enemy. Action Point Icon (Original Sin 2) Action Point(s): 3 Huntsman 1
Ricochet
Ricochet
Fire a normal arrow that harms multiple foes at once. Action Point Icon (Original Sin 2) Action Point(s): 2 Huntsman 1

Novice[]

Novice Tier skills start to be available once characters reach level 4.

Skill Effect Cost Required Ability
Barrage Icon (Original Sin 2)
Barrage
Fire three arrows at three targets of your choice, each dealing physical damage. Action Point Icon (Original Sin 2) Action Point(s): 3 Huntsman 2
Sky shot
Sky Shot
Leap into the air before shooting, gaining damage bonus for your superior height. Deals physical damage. Action Point Icon (Original Sin 2) Action Point(s): 2 Huntsman 2
Tactical retreat
Tactical Retreat
Teleport yourself away from danger. Applies Hasted (Original Sin 2) Hasted status effect. Action Point Icon (Original Sin 2) Action Point(s): 1 Huntsman 2

Adept[]

Adept Tier skills start to be available once characters reach level 9.

Skill Effect Cost Required Ability
Arrow Spray (Original Sin 2)
Arrow Spray
Fire 15 arrows in a 60 degree arc. Action Point Icon (Original Sin 2) Action Point(s): 3
Source Point Icon (Original Sin 2) Source Point(s): 1
Huntsman 3
Ballistic shot
Ballistic Shot
Fire an arrow whose damage will increase with distance between caster and their target. Action Point Icon (Original Sin 2) Action Point(s): 2 Huntsman 2
Marksman's Fang
Marksman's Fang
Fire an arrow that goes straight through enemies in straight line, ignoring armour, and dealing piercing damage to every enemy in range. Action Point Icon (Original Sin 2) Action Point(s): 2 Huntsman 2
Reactive shot
Reactive Shot
Target a circular area. Until your next turn, you will reflexively shoot at the first three enemies moving within this area. Action Point Icon (Original Sin 2) Action Point(s): 2 Huntsman 2

Expert[]

Expert Tier skills start to be available once characters reach level 13.

Skill Effect Cost Required Ability
Farsight
Farsight
Increases the range of a target character's ranged attacks and skills by 3m. Action Point Icon (Original Sin 2) Action Point(s): 1
Source Point Icon (Original Sin 2) Source Point(s): 1
Huntsman 3

Master[]

Master Tier skills start to be available once characters reach level 16.

Skill Effect Cost Required Ability
Arrow Storm
Arrow Storm
16 Arrows fall from the sky in the target area, each dealing physical damage. Action Point Icon (Original Sin 2) Action Point(s): 3
Source Point Icon (Original Sin 2) Source Point(s): 3
Huntsman 5
Assasinate
Assasinate
Shoot at your target with great aim. Damage is increased by 50 % if caster is sneaking. Action Point Icon (Original Sin 2) Action Point(s): 3 Huntsman 3
Glitter Dust
Glitter Dust
Mark your target to reduce their dodging ability by 100 %. Action Point Icon (Original Sin 2) Action Point(s): 1 Huntsman 3

Craftable[]

Following skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However possible to get them as quest reward or find them as random loot.

Base[]

Base skillbooks are obtained whenever non-source huntsman skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Erratic Wisp, character needs 1 point in both Huntsman and Aerotheurge combat abilities.

Skill Effect Cost Required Ability
Erratic Wisp
Erratic Wisp
Cause target character to teleport in a random direction each time they are damaged with physical attack. Action Point Icon (Original Sin 2) Action Point(s): 1 Aerotheurge 1
Huntsman 1
Throw Dust
Throw Dust
Throw dust at a character, Blinded (Original Sin 2) blinding them and dealing earth damage.
Clears surfaces and clouds in the area.
Action Point Icon (Original Sin 2) Action Point(s): 2 Geomancer 1
Huntsman 1
Cryotherapy
Cryotherapy
Consume Frozen surfaces around yourself and convert it to Magic Armour Icon (Original Sin 2) Magic Armour. Action Point Icon (Original Sin 2) Action Point(s): 1 Hydrosophist 1
Huntsman 1
Throw Explosive Trap
Throw Explosive Trap
Throw an explosive trap at target location. Trap takes 1 turn to activate. When active, the trap will explode when a character approaches it. Action Point Icon (Original Sin 2) Action Point(s): 1 Pyrokinetic 1
Huntsman 1

Source[]

Source skillbooks are obtained whenever non-source huntsman skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.

Skill Effect Cost Required Ability
Evasive Aura
Evasive Aura
Increase dodging ability of yourself and all allies by 90 %.
Increases movement by 1
Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 1
Aerotheurge 2
Huntsman 2
Dust Blast
Dust Blast
Dust blast throws dust at all enemies in range setting Blinded (Original Sin 2) Blinded and dealing earth damage. Action Point Icon (Original Sin 2) Action Point(s): 3
Source Point Icon (Original Sin 2) Source Point(s): 1
Geomancer 2
Huntsman 2
Mass Cryotherapy
Mass Cryotherapy
Each ally consumes frozen surfaces around them, converting the frozen surfaces to Magic Armour Icon (Original Sin 2) Magic Armour. Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 1
Hydrosophist 2
Huntsman 2
Deploy Mass Traps
Deploy Mass Traps
Throw 4 explosive traps at target locations. Each trap takes a turn to activate. When active, trap will explode when a character approaches it. Action Point Icon (Original Sin 2) Action Point(s): 3
Source Point Icon (Original Sin 2) Source Point(s): 1
Pyrokinetic 2
Huntsman 2
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