Huntsman is a combat ability, based on non-magical skill known as ranging and essential for memorising and using huntsman skills in Divinity: Original Sin II.
Description[]
Hunstman focuses on ranged abilities using Crossbows and Bows.
Bonuses Per Point Invested
- All Tiers - +5% damage to all damage when attacking from High Ground
Traders[]
Following table shows all NPCs who are guaranteed to sell huntsman skillbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell.
Trader | Location (x, y) | Trader | Location (x, y) |
---|---|---|---|
Butter |
Fort Joy (201, 147) |
Bahara |
Sanctuary of Amadia (417, 81) |
Corbin Day |
Cullwoods Mill (529, 415) |
Haran |
Driftwood Square (345, 125) |
Paladin Thom Hardwin |
Paladin Bridgehead (472, 233) |
Elven Treewarden |
Elven camp (509, 322) |
The Lost Knight |
Temple of Tir-Cendelius (294, 915) |
Black Ring Reaver |
Black Ring encampment (236, 769) |
Non |
Arx (291, 307) |
Skill Tiers[]
Following tables and sub-sections show huntsman skills that can be learnt by character if they have enough point in huntsman ability. In base game (without cheats) spells from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.
Each skill belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in huntsman ability in order to memorise the skill. Higher Tier skills may require more memory in order to use them in combat, this especially applies to spells that require Source in order to cast them.
Starter[]
This is the lowest tier which contains skills available during the Character Creation and can be purchased from vendors from start of the game.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Elemental Arrowheads |
Change elemental type of your basic attack by infusing it with the surface you are standing on. | Action Point(s): 1 | Huntsman 1 |
First Aid |
Heal your target. Removes: Crippled Knocked Down Blind Silenced Bleeding Burning Poisoned Diseased |
Action Point(s): 1 | Huntsman 1 |
Pin Down |
Shoot an arrow that will immobilise and damage your enemy. | Action Point(s): 3 | Huntsman 1 |
Ricochet |
Fire a normal arrow that harms multiple foes at once. | Action Point(s): 2 | Huntsman 1 |
Novice[]
Novice Tier skills start to be available once characters reach level 4.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Barrage |
Fire three arrows at three targets of your choice, each dealing physical damage. | Action Point(s): 3 | Huntsman 2 |
Sky Shot |
Leap into the air before shooting, gaining damage bonus for your superior height. Deals physical damage. | Action Point(s): 2 | Huntsman 2 |
Tactical Retreat |
Teleport yourself away from danger. Applies Hasted status effect. | Action Point(s): 1 | Huntsman 2 |
Adept[]
Adept Tier skills start to be available once characters reach level 9.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Arrow Spray |
Fire 15 arrows in a 60 degree arc. | Action Point(s): 3 Source Point(s): 1 |
Huntsman 3 |
Ballistic Shot |
Fire an arrow whose damage will increase with distance between caster and their target. | Action Point(s): 2 | Huntsman 2 |
Marksman's Fang |
Fire an arrow that goes straight through enemies in straight line, ignoring armour, and dealing piercing damage to every enemy in range. | Action Point(s): 2 | Huntsman 2 |
Reactive Shot |
Target a circular area. Until your next turn, you will reflexively shoot at the first three enemies moving within this area. | Action Point(s): 2 | Huntsman 2 |
Expert[]
Expert Tier skills start to be available once characters reach level 13.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Farsight |
Increases the range of a target character's ranged attacks and skills by 4m. | Action Point(s): 1 Source Point(s): 1 |
Huntsman 3 |
Master[]
Master Tier skills start to be available once characters reach level 16.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Arrow Storm |
16 Arrows fall from the sky in the target area, each dealing physical damage. | Action Point(s): 3 Source Point(s): 3 |
Huntsman 5 |
Assasinate |
Shoot at your target with great aim. Damage is increased by 50 % if caster is sneaking. | Action Point(s): 3 | Huntsman 3 |
Glitter Dust |
Mark your target to reduce their dodging ability by 100 %. | Action Point(s): 1 | Huntsman 3 |
Craftable[]
Following skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However possible to get them as quest reward or find them as random loot.
Base[]
Base skillbooks are obtained whenever non-source huntsman skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Erratic Wisp, character needs 1 point in both Huntsman and Aerotheurge combat abilities.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Erratic Wisp |
Cause target character to teleport in a random direction each time they are damaged with physical attack. | Action Point(s): 1 | Aerotheurge 1 Huntsman 1 |
Throw Dust |
Throw dust at a character, blinding them and dealing earth damage. Clears surfaces and clouds in the area. |
Action Point(s): 2 | Geomancer 1 Huntsman 1 |
Cryotherapy |
Consume Frozen surfaces around yourself and convert it to Magic Armour. | Action Point(s): 1 | Hydrosophist 1 Huntsman 1 |
Throw Explosive Trap |
Throw an explosive trap at target location. Trap takes 1 turn to activate. When active, the trap will explode when a character approaches it. | Action Point(s): 1 | Pyrokinetic 1 Huntsman 1 |
Source[]
Source skillbooks are obtained whenever non-source huntsman skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Evasive Aura |
Increase dodging ability of yourself and all allies by 90 %. Increases movement by 1 |
Action Point(s): 2 Source Point(s): 1 |
Aerotheurge 2 Huntsman 2 |
Dust Blast |
Dust blast throws dust at all enemies in range setting Blinded and dealing earth damage. | Action Point(s): 3 Source Point(s): 1 |
Geomancer 2 Huntsman 2 |
Mass Cryotherapy |
Each ally consumes frozen surfaces around them, converting the frozen surfaces to Magic Armour. | Action Point(s): 2 Source Point(s): 1 |
Hydrosophist 2 Huntsman 2 |
Deploy Mass Traps |
Throw 4 explosive traps at target locations. Each trap takes a turn to activate. When active, trap will explode when a character approaches it. | Action Point(s): 3 Source Point(s): 1 |
Pyrokinetic 2 Huntsman 2 |