Hydrosophist is one of the 8 skill schools in Divinity: Original Sin, specializing in the elements of water and ice.
The bracket after the CD of each skill indicates the minimum cooldown (achieved when INT is 15 or higher).
|Tier||Skill||Description||AP||CD||Rec Int||Rec Abl Lvl|
|Avatar of Frost||Make a target immune to being Frozen. Melee attackers may get frozen.||4||6(2)||8||1|
|Freezing Touch||Freeze a nearby target, dealing X-Y water damage.||3||5(1)||8||1|
|Rain||Create water surfaces.||4||6(2)||8||1|
|Regeneration||Heal X vitality on a target for 3 turns.||5||5(1)||8||1|
|Slow Current||Slow a target.||2||6(2)||9||2|
|Cleansing Water||Cures Blind, Mute, Disease, Infected, Bleeding, Crippled and Decaying Touch.||4||7(4)||3|
|Ice Wall||Create a wall to block enemies or to lock them inside. Deals X-Y water damage.||5||10(7)||10||3|
|Ice Shard||Shoot a chilling shard of ice that deals X-Y water damage.||7||8(5)||10||3|
|Mass Slow||Slow enemies around you.||6||∞||12||4|
|Summon Ice Elemental||Summon a level X Ice Elemental in a 15.0m radius for 18s.||7||7(4)||2|
|Water Absorption Shield||Enchant self or ally with a water shield. A water shield absorbs water damage until it breaks.||3||6(3)||3|
|Water of Life||You and allies around you magically gain Constitution and heal immensely.||6||8(5)||10||2|
|Hail Attack||20 ice shards rain from the sky, each doing X-Y water damage to entities within 15.0m range from impact.||11||∞||12||4|
|Mass Disease||Disease all enemies within an area.||7||8(6)||11||4|
|Mass Healing||Heal all within an area for 7 turns.||8||∞||13||5|
|Winterblast||Freeze and deal X-Y water damage to all targets in a 60 degree cone that's 9.0m long.||8||12(10)||12||4|
∞) Can only be cast once per combat.