Hydrosophists are the primary healers of the group, but much of that can be done out of combat, saving the majority of AP spent in combat to apply Frozen-20% Water Resistance
+40% Fire Resistance
Cannot Move or Act
Burning and Slowed-64 Movement
-4 Starting AP
-4 Maximum AP
-4 Recovery AP
Hasted to shut enemies down. Can also freeze areas of blood or water to cause enemies to slip and fall down, and if they aren't on the area, they will still have to use their action points to run around it. Rain sets up nicely for Aerothurge spells, either combining with Chilled to apply frozen, or just for wet giving +30% chance to stun.
|Skill||Lvl Rq||Skill Lvl||AP||Min Int||Abil Lvl Req.||Description|
Cures BlindCannot target non-adjacent units
Freeze-20% Water Resistance
Shards of ice will come down from the sky. Creates ice surfaces and freezes water and blood. Deals X-Y damage.
Create an ice wall to block off enemies and projectiles, or to lock enemies within the wall.
|Immune to Burning||4||6||4||9||2|
|Piercing Ice Shard||7||9||6||10||3||
Shoot a freezing shard of ice that deals X-Y water damage.
Creates water puddles on terrain, douses fires, and makes characters wet. Water surfaces can be electrified.
Immediately heal X vitality on a target.
Heal X vitality on a target over 2 turns.
|Summon Ice Elemental||7||8||7||10||2||
Summon an Ice Elemental to fight for you.
|Water of Life||1||1||4||7||1|
Conjure up a dragon that breathes frost in a cone. Has a chance to freeze. More effective when it's raining. Deals X-Y water damage.
|Ability Level||Talent Unlocked||Description|
|5||Ice King||A character with Ice King has a chance to chill an opponent who strikes
with a melee weapon but takes a 25% penalty to Fire Resistance.