“Water is an element that is one part life-giving elixir and one part destructive force of nature. The hydrosophists that walk this land are some of the most prized healers in the world, but they can be just as skilled when it comes to inflicting wounds. With mastery of water and ice, a well-trained hydrosophist can heal the injured, cover themselves in a thick armour of frost, and call down razor-sharp ice on their enemies. This diversity of skill has meant that many armies have sought out hydrosophists to act as warrior-medics: equally capable of getting wounded soldiers back on their feet and striking down their enemies. Training in this skill is not simple, and many of its greatest masters can be found living deep in swamps, in frozen mountain castles, or simply strolling across the ocean. Practitioners study for years to acquire this art, but they return to their communities lauded as heroes, capable of calming ferocious storms or diverting devastating floods.
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Hydrosophy is a type of elemental magic that appears in various forms across the Divinity Series.
Background[]
Hydrosophy is a class of magic directly related to the water element and a staple of most healers magicka. Mages harnessing this elemental magic are known as Hydrosophists and even at the lowest level, they are capable of healing wounds, curing ailments, summoning rain or at close range, freeze their enemy on the spot. As one masters this class, they can generate frozen barriers, hail storms and heal en-mass.
Known Hydrosophists[]
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Known Spells[]
Following table shows a list of spells that appear in Divinity Series. The actual effect of the spells may wary across the games and should be used only for lore information purposes.
The table is made of 4 parts: Name (icon of the spell), effect of the spell, required mastery of the magic and the game in which the spell appears. Mastery indicates what amount of knowledge and expertise said character needs to cast the spell (without the possiblity of backfiring). Needed mastery does not extend unto scrolls, which allow anyone to cast spells inscribed upon them.
Name | Effect | Mastery | Game |
---|---|---|---|
Armour of Frost | Form a layer of protective magical ice around your target, rendering them resistant to various forms of magical attacks and hostile elements. | Starter | Original Sin II |
Hail Strike | Summon a three chilling beams of ice at your enemies. | Starter | Original Sin Original Sin II |
Rain | Summon a rain in a target area for short time. | Starter | Original Sin Original Sin II |
Restoration | Invoke forces of water to heal your target over time, stopping bleeding wounds and halting poison in their veins. | Starter | Original Sin II |
Minor Heal / Regeneration | Invoke the powers of water to heal some of your wounds over time. | Novice | Original Sin |
Slow Current | Invoke the powers of water to slow your enemy. | Novice | Original Sin |
Avatar of Frost | Imbue your target with an essence of water, granting them immunity to being frozen. | Novice | Original Sin |
Ice Fan | Shoot three sharp projectiles of ice on your enemies. | Novice | Original Sin II |
Soothing Cold | Emit an aura which will continuously form a layer of protective magical ice around your allies, rendering them resistant to various forms of magical attacks and hostile elements. | Novice | Original Sin II |
Winter Blast | Summon a blast of freezing air, which will chill your enemies to the bone. | Novice | Original Sin II |
Freezing Touch | Touch your enemy and freeze them on the spot. | Novice | Original Sin |
Global Cooling | Release a magical wave around yourself, freezing your enemies and all susceptible surfaces on which they stand. | Adept | Original Sin II |
Cryogenic Stasis | Freeze your wounded ally in impenetrable shard of magical ice, which will heal their wounds and render them immune to all manner of harm. | Adept | Original Sin II |
Healing Ritual | Release a bolt of wild healing energy, which will randomly jump between your allies and heal their wounds. | Adept | Original Sin II |
Ice Wall | Create a wall of magical ice which will stop your enemies from advancing upon you... or running away. | Adept | Original Sin |
Water Absorption Shield | Enchant yourself or your ally with a water shield that absorbs all manner of damage and freeze nearby attackers. | Adept | Original Sin |
Summon Ice Elemental | Summon an elemental of ice, which will fight by your side. | Adept | Original Sin |
Mass Slow | Invoke the powers of water to slow all enemies around you in 14 meter radius. | Adept | Original Sin |
Ice Shard | Shoot a chilling shard of sharp ice at your enemy. | Adept | Original Sin |
Cleansing Water | Invoke healing powers of water to cure all manner of crippling ailments from your ally or yourself. | Adept | Original Sin |
Water of Life | Speak this spell to strenghten the constitution of yourself and your allies. | Adept | Original Sin |
Deep Freeze | Freeze all your enemies in front of you... break them into pieces if they are already frozen. | Master | Original Sin II |
Ice Breaker | Set off a chain explosion of all ice around yourself, melting it into water and chilling your enemies in process. | Master | Original Sin II |
Hail Attack | Enchant the sky above the target area, to make it rain freezing shards of ice upon your enemies. | Master | Original Sin |
Winterblast | Conjure a temporary ice dragon to breathe freezing ice upon your enemies. | Master | Original Sin |
Mass Disease | Curse your enemies with this spell to greatly hinder their constitution. | Master | Original Sin |
Mass Healing | Invoke the powers of water to heal all your allies around you. | Master | Original Sin |
Appearances[]
Hydrosophy appears as an ability in Divinity: Original Sin (and its Enhanced Edition) and combat ability in Divinity: Original Sin II. For more specific information about Hydrosophy in the games refer to:
Gallery[]
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References[]
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