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Divine Divinity[]

Intelligence determines how much spells you can cast.
In-game description
Points Description
1-24 Well, at least you might be able to get by on your looks and good nature. You have trouble reading and thinking for longer than a minute gives you a headache.
25-49 You did badly in school and are easily confused by simple problems. Your mother says that you are more imaginative than intelligent, but everyone else thinks you are stupid.
50-74 You have an average intelligence for a human. You are unlikely to win any great fame as a wizard, but you might like to give the profession a try.
75-100 You have a very fine mind. You devour books voraciously and will debate with anyone over any interesting idea. Wizarding is an excellent career for someone like you.
100 and more intelligence such as yours was wasted in your petty little home village! You yearn to mix in court diplomatic circles or explore and map wilderness or become a great magus... anything but staying at home tending stupid sheep!

Intelligence affects mana amount. It is main attribute, so it can be increased by normal leveling progress. It can also be affected from Charms, Bless, and various Prefixes and Suffixes from gear and from some Consumables

Class modifiers
Class Base intelligence Mana per intelligence point
Warrior 10 3
Mage 15 6
Survivor 10 4


Notes[]

If for some reason intelligence drops to 0, all equipment is rendered unusable.

Beyond Divinity[]

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Divinity II[]

Determines the damage you do with magical attacks (primarily those of weapons and more gradually those of offensive magic skills), your resistance to magical attacks and influences both Indomitable Will and your mana regeneration rate.
In-game description
  • For each 1 point invested in Intelligence the Dragon Knight receives: + 1 % to Magic Damage, + 1 % to Indomitable Will and + 0,55 points into Magic Resistance.
    • NOTE: The bonus applied by Intelligence to Magic Resistance stat only starts at 0,55 (at level 1) and gradually lowers itself by 0,01 for each point invested.
      • The decrease temporarily stops around every 10th point invested. This means that bonus gained by putting 10th and 11th point remains the same.
      • Example: At 10 points in Intelligence the bonus for each point is only 0,5, at 20 points invested its only 0,45 boost to Magic Resistance.
  • For each 2 points invested in Intelligence the Mana regeneration rate increases by 0,01 % per second.
  • The base values for each stat (without armor and weapon bonuses) at level 1 are:
    • Magic Damage : 100 %
    • Magic Resistance: 0,55
    • Indomitable Will: 1 %
    • Mana regeneration: 0,31 % per second
Points Description
1-15 Well, at least you might be able to get by on your looks and good nature. You have trouble reading, and doing simple math gives you a headache.
16-20 You did badly in school and you're easily confused by simple problems. Your mother says that you are more imaginative than intelligent, but everyone else thinks you're stupid.
21-40 You have average intelligence for a human. You are unlikely to win any great fame as a wizard, but you might like to give the profession a try.
41-60 You have a very fine mind. You devour books voraciously and will debate with anyone about anything interesting or stimulating. The life of the wizard, is an excellent career choice for someone like you.
61-100 Intelligence such as yours was wasted on your petty little home village. You yearn to mix in court circles, to explore and map the wilderness, or to become a great Mage like Maxos? anything but staying at home and tend to the sheep!

Divinity Original Sin[]

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Divinity Original Sin 2[]

Intelligence increases damage with magic-based weapons and spells, it also provides bonus Magic Armor.

5% damage and 2% Magic Armor per point.

Weapons that scale with Intelligence
  • Staff
  • Wands


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