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When you encounter a bolted door, a chest secured tightly by a padlock, you itch to find out what is behind that door and in that chest. You know you do. By adding this skill to your repertoire, your curiosity will soon be satisfied and perhaps your coin purse as well.
skill description

Lockpick is a Dragon Slayer skill that can be used by the Dragon Knight in Divinity II: Dragon Knight Saga.

Description[]

Lockpick is a passive Dragon Slayer skill that allows the Knight to open almost all locked doors and chests. This skill is passive and therefore always in effect. This skill has 100 % success rate, meaning that lockpicking anything will result either in the following:

  • Opening the lock
  • Message: Your lockpick level is not high enough -> requires more points in the skill
  • Message: This lock cannot be opened through lockpicking -> indicates the object is unlocked either by key, password, button or dialogue.

Parameters[]

Leveling this skill allows opening more difficult chests and doors. Note that Lock "levels" are not shown on any chest and doors in the game.

Skill Level Level of Lock that can be Picked
1 1
2 2
3 3
4 4
5 5
6 6
7 7

Notes[]

  • The best way to augment this skill is to add a single point to the skill every time you find a chest you cannot open.
  • There are also items that increase this skill while equipped (e.g. Jagon's Necklace).
  • There are no "story line" doors that require this skill. These doors require either specific key or password. Investing in this skill is therefore not mandatory.
  • Level 5 lockpick skill can open every pickable chest in the base game, Divinity II: Ego Draconis.
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