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Magister Knight is an unnamed NPC in Divinity: Original Sin 2.

Background[]

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Characteristics[]

Encounters[]

Abilities[]

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Varieties[]

Stats of Magister Knight across the game
Level Health Armour (Physical / Magic) Damage Initiative Attributes Abilities Skills Resistances
4 86 63 / 26 18 - 20 Strength 12
Finesse 11
Intelligence 11
Constitution 12
Memory 12
Wits 11
Geomancer 1
Warfare 2
All In
Whirlwind
Fire + 20 %
Water + 20 %
Air + 20 %
Earth + 20 %
Poison + 20 %
8 230 175/ 73 43 - 46 13 Strength 15
Finesse 12
Intelligence 12
Constitution 15
Memory 13
Wits 13
Geomancer 2
Warfare 3
Fire + 20 %
Water + 20 %
Air + 20 %
Earth + 20 %
Poison + 20 %

Loot Table[]

Following table shows all possible items which can be found in the corpse of the defeated NPC.

Fort Joy Harbour Encounter
Name Type Amount Drop Rate (%)
Harbour Key Key 1 100
Air Essence
Air Essence
Crafting Component 1 Random

Experience[]

  • 800 experience - for killing Magister Knight at Fort Joy Harbour

Notes[]

  • Stats in infobox are based of Magister Knight found at Abandoned Camp on Classic Difficulty in Definitive Edition.


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