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Magister Knight is an unnamed NPC in Divinity: Original Sin 2.
Background[]
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Characteristics[]
Encounters[]
- 1 Magister Knight (level 4) can be found at Fort Joy Harbour alongside 2 Magister Rangers, 1 Magister Inquisitor, 5 Silent Monks protecting Magister Dayva. All magisters are hostile and will attack the player on sight. Silent Monks are neutral but will join the magisters in combat. The Knight stands guard at X:333, Y:236.
- 1 Magister Knight (level 8) can be found at Abandoned Camp.
Abilities[]
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Varieties[]
Level | Health | Armour (Physical / Magic) | Damage | Initiative | Attributes | Abilities | Skills | Resistances |
---|---|---|---|---|---|---|---|---|
4 | 86 | 63 / 26 | 18 - 20 | — | Strength 12 Finesse 11 Intelligence 11 Constitution 12 Memory 12 Wits 11 |
Geomancer 1 Warfare 2 |
All In Whirlwind |
Fire + 20 % Water + 20 % Air + 20 % Earth + 20 % Poison + 20 % |
8 | 230 | 175/ 73 | 43 - 46 | 13 | Strength 15 Finesse 12 Intelligence 12 Constitution 15 Memory 13 Wits 13 |
Geomancer 2 Warfare 3 |
— | Fire + 20 % Water + 20 % Air + 20 % Earth + 20 % Poison + 20 % |
Loot Table[]
Following table shows all possible items which can be found in the corpse of the defeated NPC.
Name | Type | Amount | Drop Rate (%) |
---|---|---|---|
Harbour Key | Key | 1 | 100 |
Air Essence |
Crafting Component | 1 | Random |
Experience[]
- 800 experience - for killing Magister Knight at Fort Joy Harbour
Notes[]
- Stats in infobox are based of Magister Knight found at Abandoned Camp on Classic Difficulty in Definitive Edition.
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