The Man-at-Arms school focuses on enhancing physical damage and defense as well as disabling enemies through crowd control such as Knock DownsCannot Move or Act
Removed by:
Helping Hand . However, every character should consider a one level dip for access to one of the strongest heals in the game, Cure Wounds, a free self teleport with Battering Ram, and the only knock down removal in game, Helping Hand. In the late game, Man-at-Arms offers some strong AoE buffs like Inspire and debuffs like Nullify Resistances and Terror. Flurry with a two-handed weapon that normally takes 4 AP to attack with grants 4 attacks for the AP cost of two. The damage here is very weapon dependent, unlike with magical skills.
Apart from skills, levels in Man-at-Arms unlock more talents than any other ability. Remarkably, a level 5 in Man-at-Arms is not required for any skill, but unlocks the talents "Sidewinder" and "Weather the Storm".
Original Sin[]
Skill | Lvl Rq | Skill Lvl | AP | Min Str | Min Abil Lvl Req | Melee Weapon | Description |
---|---|---|---|---|---|---|---|
Battering Ram | 1 | 2 | 6 | 8 | 1 | Yes |
Charge forward, hitting all enemies in a straight line for 50% weapon damage and chance to Knock DownCannot Move or Act |
Crippling Blow | 10 | 10 | 5 | 10 | 3 | Yes |
Cripple-4 AP Recovery |
Crushing Fist | 1 | 2 | 5 | 8 | 1 |
An enormous fist smashes your enemy and has a chance to Knock DownCannot Move or Act | |
Cure Wounds | 1 | 1 | 6 | 7 | 1 |
Immediately heal a nearby target for X vitality. | |
Divine Light | 1 | 2 | 3 | 8 | 1 |
Decreases Willpower and Bodybuilding. Sets Warm-10% Fire Resistance | |
Draw Blood | 4 | 6 | 6 | 9 | 2 | Yes |
Inflict a BleedingDamage Over Time |
Dust Devil | 1 | 2 | 6 | 8 | 1 | Yes |
Spin around with your weapon and hit all adjacent enemies for 90% weapon damage. |
Encourage | 1 | 2 | 5 | 8 | 1 |
Encourage+1 Strength | |
Eroding Strike | 13 | 13 | 5 | 11 | 4 | Yes |
Weaken-50% Damage |
Flurry | 10 | 12 | 8 | 11 | 3 | Yes |
Attack with a flurry of your weapon and deal 100% weapon damage. |
Helping Hand | 4 | 4 | 3 | 8 | 1 |
Help a Knocked DownCannot Move or Act | |
Inspire | 13 | 12 | 6 | 11 | 3 |
Inspire+1 to All Attributes | |
Lower Resistances | 7 | 9 | 5 | 10 | 3 |
Decreases all physical and elemental resistances of enemies around you. | |
Melee Power Stance | 1 | 3 | 0 | 8 | 1 | Yes |
Improve damage of melee attacks. (Toggle Stance) |
Melee Precision Stance | 4 | 6 | 0 | 9 | 2 | Yes |
Improve chance to hit with melee attacks. (Toggle Stance) |
Nullify Resistances | 16 | 15 | 5 | 12 | 4 |
Decreases all physical and elemental resistances of enemies around you. | |
Phoenix Dive | 7 | 8 | 6 | 10 | 2 |
Dive like a flaming Phoenix to another spot and leave behind a fire surface where you lift off. | |
Rage | 10 | 10 | 4 | 10 | 3 | Yes |
Enter an enraged state, which drops your armor rating and dexterity, but you do more damage and have higher critical chance. |
Terror | 16 | 16 | 7 | 12 | 4 |
Make enemies around you flee and cover. | |
Whirlwind | 7 | 7 | 6 | 9 | 2 | Yes |
Perform a whirlwind attack, hitting enemies around you for 120% weapon damage. |
Talents[]
Ability Level | Talent Unlocked | Description |
---|---|---|
1 | Opportunist | Gives you the ability to perform attacks of opportunity. |
1 | Thick Skin | Gives you 5 extra base armour + Man-at-arms × 2. |
2 | Picture of Health | Gives you 5% × Man-at-arms extra Vitality. |
5 | Sidewinder | Removes your defense penalty when flanked. |
5 | Weather the Storm | Gives you 5% × Man-at-arms extra Elemental Resistance. |
Enhanced Edition[]
The bracket after the CD of each skill indicates the minimum cooldown (achieved when STR is 15 or higher).
Tier | Skill | Description | AP | CD | Rec Str | Rec Abl Lvl | Req Lvl |
---|---|---|---|---|---|---|---|
Novice
| |||||||
Battering Ram | Rush forward in a straight line to a point far away, hitting all enemies in your path with 50% weapon damage. Requires a melee weapon. |
4 | 6(4) | 8 | 1 | 1 | |
Crushing Fist | An enormous fist smashes your enemy and knocks them down. Deals X-Y crushing damage. | 4 | 7(5) | 8 | 1 | 1 | |
Cure Wounds | Immediately heal yourself or a nearby target for X vitality. | 6 | ∞ | 8 | 1 | 1 | |
Divine Light | Sets the Warm status and decrease targets' Willpower and Bodybuilding within the spell's area of effect. | 3 | 7(5) | 8 | 1 | 1 | |
Encourage | Encourage allies around you. | 3 | 6(4) | 8 | 1 | 1 | |
Helping Hand | Help a Knocked Down ally back up, or pat out a Burning one. | 3 | 3(1) | 1 | 3 | ||
Melee Defensive Stance | Improve defence at the cost of damage. (Toggle Stance) Requires a melee weapon. |
0 | 2 | 1 | 3 | ||
Melee Power Stance | Increases both the damage of your melee attacks and your movement speed at the cost of precision. (Toggle Stance) Requires a melee weapon. |
0 | 2 | 1 | 1 | ||
Adept
| |||||||
Barbed Wire | Reflect melee damage inflicted upon you, at the cost of your Chance to hit. (Toggle Stance) Requires a shield. |
0 | 4(2) | 6 | |||
Crippling Blow | Cripple a target. Deals 130% weapon damage (crushing). Requires a melee weapon. |
4 | 3(1) | 10 | 3 | 6 | |
Elemental Tortoise | Improve elemental resistances, but movement is slowed. (Toggle Stance) Requires a shield. |
0 | 4(2) | 9 | |||
Rage | Enter an enraged state. | 2 | 5(3) | 10 | 3 | 9 | |
Taunt | Taunt all enemies within 8.0m around you. Provoke and tease them so that they want to attack you. | 3 | 6(3) | 10 | 2 | 6 | |
Whirlwind | Perform a whirlwind attack, hitting enemies around you for 90% weapon damage. Requires a melee weapon. |
4 | 6(4) | 9 | 2 | 3 | |
Master
| |||||||
Flurry | Attack with a flurry of your main weapon and deal 70% weapon damage (slashing) each strike (4 hits). Requires a melee weapon. |
7 | 7(5) | 12 | 4 | 12 | |
Shackles of Pain | Mark a target that will receive all of the damage you receive. | 4 | 6(4) | 4 | 15 |
∞) Can only be cast once per combat.