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Unleash a swarm of giant mosquitoes to suck the blood from your enemies, dealing physical damage and healing yourself.
Skill description

Mosquito Swarm is a starter necromancer skill in Divinity: Original Sin II.

Description[]

Mosquito Swarm Skill[]

Mosquito Swarm is a offensive necromancer skill that allows caster to conjure a swarm of giant mosquitoes that will attack chosen enemy up to 13 meters from the caster. The mosquitoes will deal physical damage and restore the caster's Vitality equal to the damage dealt. Characters without Physical Armour Icon (Original Sin 2) Physical Armour are afflicted with Bleeding (Original Sin 2) Bleeding status effect for 2 turns. The Bleeding status effect will cause enemy to suffer piercing damage and leave small blood surface at their feet. Note that Undead are immune to Bleeding status effect.

Since Mosquito Swarm relies on Necromancy magic it cannot be cast if character is affected by Silenced (Original Sin 2) Silenced status effect. Mosquito Swarm skill is not reflected back when the target is under Deflective Barrier skill (Definitive Edition only).

Scroll and Skillbook[]

Mosquito Swarm skillbook is a magical item that allows its reader to learn Mosquito Swarm skill, if they have at least 1 point into Necromancer ability, and use it indefinitely. In order to be able to cast the skill, character needs 1 free memory slot. Note that the book will disappear once read. The book weights 0.5 and its base value is 120 gold. Since Mosquito Swarm is a starter Necromancer skill, it is available right from the start of the game. Traders selling Necromancer skillbooks will have this book for sale since the start of the game as well.

Mosquito Swarm is one of the few magic-based skills in the game that does not have a scroll.

Necromancer Icon (Original Sin 2) Skill Modifiers[]

Damage of this skill is calculated with the following formula: (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus %) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus %)

The damage of this skill is affected by the following attributes of the caster:

  1. Level
  2. Warfare ability
  3. Intelligence attribute
  4. Height bonus
  5. Critical Damage Modifier
  6. Bonus: Necromancer Ability - affects restored Vitality caused by damage to target Vitality

Out of these the most effect on the damage have Level and then Warfare ability as the latter increases damage by 5 % per point. Level provides greatest boost to the damage done. Intelligence provides the lowest bonus out of the three (3 points in Intelligence are equal to 1 point of Warfare).

When it comes to enemies they may resist water damage if they have: Physical Immunity Status. There are no actual resistances that may lower physical damage done.

Since Mosquito Swarm is a skill requiring Necromancer ability to cast on its own, it will cause caster to heal from damage done directly to the Vitality of target enemy. The health received is affected by damage done to the Vitality and by points invested in Necromancer ability itself.

Mosquito Swarm properties can be affected by talents, consumable items (some of which may be affected by Five-Star Diner talent) and other skills.

Table of Item, Skill and Talent modifiers
Consumable Items Description Skills Description Talents Description
Cup of Tea (Original Sin 2)
Green Tea
Lowers AP cost by 2 points (Never below 1 AP). Encourage (Original Sin 2)
Encourage
Increases Intelligence Far Out Man (Original Sin 2)
Far Out Man
Increases range of the skill and scroll by 2 meters
Calocera
Calocera
Increases Intelligence by 1 point Flesh Sacrifice (icon)
Flesh Sacrifice
Increases damage done by 10 % (counts as Miscellaneous Bonus) Elemental Affinity (Original Sin 2)
Elemental Affinity
Decreases AP cost of Mosquito Swarm by 1 point if caster stands in any type of blood surface
Minor Intelligence Potion (Original Sin 2)
Intelligence Potion
Increases Intelligence by 1/3/11 points Peace of Mind
Peace of Mind
Increases Intelligence Torturer (Original Sin 2)
Torturer
Bleeding Status Effect lasts 3 turns and bypasses Physical Armour
Attar of the Blood Rose
Attar of the Blood Rose
Increases all attributes by 1 point Death Wish
Death Wish
Will grant bonus to damage equal to the percentage of missing health. Savage Sortilege (Original Sin 2)
Savage Sortilege
Allows Mosquito Swarm to do critical damage by using casters critical chance
Enlightenment Herbmix
Enlightenment Herbmix
Increases Intelligence by 8 points Farsight
Farsight
Increases range of the skill by 4 meters.
Draught Of Intelligence (Original Sin 2)
Draught of Intelligence
Gift Bag: The Song of Nature
Increases Intelligence by 7 points Skin Graft
Skin Graft
Resets skill cooldown
Potion of Power
Potion of Power
Gift Bag: The Song of Nature
Increases damage by 10 %

Locations[]

Traders[]

Following table shows all NPCs who are guaranteed to sell necromancer spellbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell. Out of these only Tarquin is guaranteed to follow the Godwoken as they travel with Lady Vengeance. Jahan may join the Godwoken on the ship as well if his demands are met.

Trader Location (x, y) Trader Location (x, y)
Mona Definitive Portrait (Original Sin 2)
Mona
Fort Joy
(233, 134)
Kerban Definitive Portrait (Original Sin 2)
Kerban
Sanctuary of Amadia
(413, 23)
Tarquin Definitive Portrait (Original Sin 2)
Tarquin
Dallis' Stateroom
(340, 493)
Bree (Icon)
Bree
Driftwood Square
(340, 108)
Jahan Definitive Portrait (Original Sin 2)
Jahan
Cloisterwood
(291, 286)
Jawbone (Icon)
Jawbone the Merchant
Temple of Tir-Cendelius
(262, 916)
Black Ring Alchemist (Icon)
Black Ring Alchemist
Black Ring encampment
(228, 771)
Victor Voss Definitive Portrait (Original Sin 2)
Victor Voss
Arx
(252, 314)

Gallery[]

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