“A lot has been written about the ‘dark arts.’ About magic designed to bring back the dead, to inflict egregious pain, and to be one with the shadows. To many, this is unspeakable evil and dangerously close to the powers of the Void. But there are those that think such magic has its place. After all, what is a body but a tool for the living? And they argue that once the soul has vacated a body, why should that body not be animated as a tool for another? The skeletons don’t mind. Ask them, they’ll tell you. In fact, they’ll say whatever you want them to… A necromancer has the power to make a corpse leap to its feet and to make the living rot before their time. They have power over life, death, and much in between. They can reflect their own pain back on their attackers, rejuvenate themselves with life drawn from their enemies, and bring the fallen back to continue their fight. This magic may be reviled by many, but do the ends justify the means? If you could stop evil by calling the dead to fight for you, would you?
„
Necromancy, also known as dark arts and Witchcraft, is a type of magic that appears in various forms across the Divinity Series.
Background[]
This section is missing, please fill it in. |
Known Necromancers[]
Known Spells[]
Following table shows a list of spells that appear in Divinity Series. The actual effect of the spells may wary across the games and should be used only for lore information purposes.
The table is made of 4 parts: Name (icon of the spell), effect of the spell, required mastery of the magic and the game in which the spell appears. Mastery indicates what amount of knowledge and expertise said character needs to cast the spell (without the possiblity of backfiring). Needed mastery does not extend unto scrolls, which allow anyone to cast spells inscribed upon them.
Name | Effect | Mastery | Game |
---|---|---|---|
Blood Sucker | Absorb blood surface upon which you stand, to heal all your wounds in proportion to the blood you absorb. | Starter | Original Sin II |
/ Decaying Touch | Touch your target to inflict them with decay. | Starter / Novice | Original Sin Original Sin II |
Raise Bloated Corpse | Resurrect target corpse in form of a volatile Bloated Cadaver. | Starter | Original Sin II |
Mosquito Swarm | Summon a swarm of bloodthirsty magical mosquitos who will suck out the life force of your enemies. | Starter | Original Sin II |
Infect | Curse your enemy with contagious disease which will spread to their nearby allies. | Novice | Original Sin II |
Shackles of Pain | Curse and bind your enemy to yourself, so that every harm done to you will be done to them as well. | Novice | Original Sin II |
Death Wish | Bless your ally (or self) with dark magic, so that your attacks hit harder for each ounce of health and vitality lost. | Novice | Original Sin II |
Summon Undead Warrior | Send out a bolt of dark magic to scour the battlefield and resurrect a long-dead soldier. | Novice | Original Sin |
Lower Resistances | Curse your enemy with this dark spell to lower their defenses. | Novice | Original Sin |
Vampiric Touch | Sink your fangs into nearby enemy (or ally) and drain their life. | Novice | Original Sin |
Oath of Desecration | Bestow dark blessing upon your ally to boost their offense. | Novice | Original Sin |
Malediction | Curse your enemy to lower their accurancy. | Novice | Original Sin |
Raise Bone Widow | Raise a walking pile of bones in the form of a giant spider that will fight (and dig) for you. | Adept | Original Sin II |
Summon Armoured Undead Decapitator | Speak this spell to reanimate a forgotten knight from the dead. | Adept | Original Sin |
Mute | Speak this spell to silence your enemy, making them unable to cast spells. | Adept | Original Sin |
Last Rites | Speak this spell to sacrifice yourself and bring an ally of your choice back to life. | Master | Original Sin II |
Silencing Stare | Speak this spell to silence your enemies in front of you. | Master | Original Sin II |
Resurrect | Speak this spell to bring an ally of your choice back to life, but only at half health. | Master | Original Sin |
Appearances[]
Necromancy appears as an ability called "Witchcraft" in Divinity: Original Sin (and its Enhanced Edition) and combat ability called "Necromancer" in Divinity: Original Sin II. Necromancy also appears in Divinity II: Dragon Knight Saga, where the Dragon Knight can raise and modify their summoned creature in "Necromancy Ring". For more specific information about Hydrosophy in the games refer to:
Gallery[]
This section is missing, please fill it in. |
References[]
This section is missing, please fill it in. |
This page is a stub. You can help to improve this wiki by expanding it. |