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Most of the Orcs live in large tribes in the southern parts of Rivellon. All tribes pursue different interests, and inter-tribal conflicts are a regular occurrence. Some tribes even keep contact and trade relations with humans. Once a year, all tribes gather in the Plains of Grak-Nal-Dur, where the brave Orc warriors celebrate their raids and pillages against the rest of the populace. The individual tribe leaders use this gathering to forge new alliances with other clans. Some Orc warlords would like to unite all tribes under one flag, however, this is a dream still seemingly out of reach.
The Orcs of Divine Divinity[1]

Orcs are one of the seven sentient races of Rivellon. They reside in the deserts of Yuthul Gor, and don't usually venture into other territories.

Background[]

Created and slaved by the god Vrogir, the orcs were his control his departure from Rivellon with the other gods. In Rivellon's ancient history the cycle of enslavement continued: Orcs were not considered sapient, and were often enslaved by the other races; the Council of Six even once voted on a motion that would allow the use of orc meat as emergency rations.[citation needed] Eventually, they would be recognized as a sapient race and given a seat on the Council.

Even after their recognition, they were manipulated or enslaved; in 4 AR they were manipulated by the Immaculattes and used as the physical army for the "religious" group and most recently, enslaved by the Black Ring to lead their armies in Ferol as part of their plan to revive the god Chaos in 1218 AD.[2]

Although they have been seen on the side of the aggressor, the orcs have also aligned themselves with the other sentient races. In 611 AD, Go-Dar joined the other races as the orc representative to the League of Seven (a precursor to the Council of Seven) at Stormfist Castle against Chaos and the League of the Damned (the precursor to the Black Ring).

Culture[]

Orcish culture is based heavily around honour, to the point that a perceived insult to an orc's honour is enough to start a fight to the death. As the orc clans all have vastly different standards of behaviour, resulting much of their being time fighting amongst themselves; many of their interactions will have one clan take offence at what another clan thought was a harmless act.

On rare occasions, the Orc clans will unite in an attempt to attack other civilizations. Historically, this has often been the work of some third party manipulating them for their own ends. If the Orcs discover this, they may turn against the third party, as the deception would be considered an insult (such as the case with Kroxy). When warring with other civilizations, the Orcs will often try to outnumber their opponents or use guerrilla tactics to disrupt their activities.

Notable Orcs[]

Behind the scenes[]

  • The Orcs were originally going to appear on the Council in Divinity: Dragon Commander, but they were cut due to time constraints along with their Princess, who was also their General.[citation needed]

Gallery[]

References[]

  1. Divine Divinity website description accessed via Wayback Machine
  2. Kroxy, after the reformation of the Council of Seven
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