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Icon of Aerotheurge combat ability in Divinity: Original Sin II

Aerotheurge is a combat ability, utilising magic known as aerotheurgy and is essential for memorising and casting aerotheurge spells in Divinity: Original Sin II.


Description[]

Aerotheurge allows the use of electrical and spatial movement spells.

Bonuses Per Point Invested Each tier increases Air attacks by 5%

Status Effects[]

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Traders[]

Following table shows all NPCs who are guaranteed to sell hydrosophist spellbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell. Almira may follow the Godwoken on Lady Vengeance if her demands are met. Also note that Lizard Dreamer requires a persuasion check to be passed in order to speak with him, otherwise he (and the whole encampment) will turn hostile.

Trader Location (x, y) Trader Location (x, y)
Gawin Definitive Icon (Original Sin 2)
Gawin
Fort Joy
(182, 166)
Gratiana Definitive Icon (Original Sin 2)
Gratiana
Sanctuary of Amadia
(431, 18)
Almira Definitive Portrait (Original Sin 2)
Almira
Paradise Downs
(707, 391)
Ovis Definitive Icon (Original Sin 2)
Ovis
Driftwood Square
(340,108)
Elf Stormchanter Definitive Icon (Original Sin 2)
Elf Stormchanter
Elven camp
(509, 314)
Water Incarnate Icon (Original Sin 2)
Trayde the Merchant
Temple of Tir-Cendelius
(259, 914)
Lizard Dreamer Definitive Icon (Original Sin 2)
Lizard Dreamer
Black Ring encampment
(238, 750)
Aravae Definitive Portrait (Original Sin 2)
Aravae
The Cathedral
(313, 354)
Friel Definitive Portrait (Original Sin 2)
Friel
The Cathedral
(318, 363)

Spell Tiers[]

Following tables and sub-sections show aerotheurge spells that can be learnt by character if they have enough point in Aerotheurge ability. All of these spells can be crafted by combining corresponding scroll with blank air skillbook or high tier blank air skillbook. Note that not all spells have craftable scrolls. In base game (without cheats) spells from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.

Starter[]

This is the lowest tier which contains spells available during the Character Creation and can be purchased from vendors from start of the game.

Skill Effect Cost Required Ability
Blinding Radiance (Original Sin 2)
Blinding Radiance
Blinding Radiance sets "Radiant" status which inflicts Blinded (Original Sin 2) Blinded status upon enemies without Magic Armour Icon (Original Sin 2) Magic Armour as well as dealing air damage upon casting. Action Point Icon (Original Sin 2) Action Point(s): 2 Aerotheurge 1
Electric Discharge
Electric Discharge
Deal air damage and set Shocked (Original Sin 2) Shocked for two turns on enemies without Magic Armour Icon (Original Sin 2) Magic Armour. Action Point Icon (Original Sin 2) Action Point(s): 2 Aerotheurge 1
Favourable Wind
Favorable Wind
Sets Favorable Wind Aura on the caster and allies within close proximity for four turns, increasing their movement speed by 1.5m for 4 turns. Action Point Icon (Original Sin 2) Action Point(s): 1 Aerotheurge 1
Shocking Touch (Original Sin 2)
Shocking Touch
Touch your enemy to deal them air damage and set Stunned (Original Sin 2) Stunned them if they dont have Magic Armour Icon (Original Sin 2) Magic Armour. Action Point Icon (Original Sin 2) Action Point(s): 1 Aerotheurge 1

Novice[]

Novice tier spells start to be available once characters reach level 4.

Skill Effect Cost Required Ability
Dazing Bolt
Dazing Bolt
Shoot an electrical bolt from the sky dealing air damage to characters and items in the area, and setting Shocked (Original Sin 2) Shocked status. Action Point Icon (Original Sin 2) Action Point(s): 3 Aerotheurge 2
Teleportation (Original Sin 2)
Teleportation
Move objects (inanimate or otherwise) from one location to another. Deals physical damage upon impact. Action Point Icon (Original Sin 2) Action Point(s): 2 Aerotheurge 2
Uncanny Evasion
Uncanny Evasion
Increases dodging by 90% and movement by 20%. Action Point Icon (Original Sin 2) Action Point(s): 1 Aerotheurge 2

Adept[]

Adept tier spells start to be available once characters reach level 9.

Skill Effect Cost Required Ability
Chain Lightning (Original Sin 2)
Chain Lightning
Target enemy receives air damage. The spell then forks up to eight times up to 8m of the original impact zone dealing air damage to each enemy struck. Action Point Icon (Original Sin 2) Action Point(s): 3
Source Point Icon (Original Sin 2) Source Point(s): 1
Aerotheurge 3
Nether Swap
Nether Swap
Nether swap allows the caster or an ally of their choosing to swap places with an enemy. Action Point Icon (Original Sin 2) Action Point(s): 1 Aerotheurge 2
Pressure Spike
Pressure Spike
Pressure Spike condenses all cloud surfaces in the area. Deals air damage to enemies and douses fires. Action Point Icon (Original Sin 2) Action Point(s): 1 Aerotheurge 2

Expert[]

Expert tier spells start to be available once characters reach level 13.

Skill Effect Cost Required Ability
Closed Circuit (Original Sin 2)
Closed Circuit
Deal air damage around you and created cursed static clouds at the edge of the area of effect. Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 2
Aerotheurge 3


Master[]

Master tier spells start to be available once characters reach level 16.

Skill Effect Cost Required Ability
Superconductor
Superconductor
Target enemy receives air damage. The spell then forks up to eight times up to 8m of the original impact zone dealing air damage to each enemy struck. Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 2
Aerotheurge 3
Thunderstorm
Thunderstorm
Deal air damage and set Shocked (Original Sin 2) Shocked for two turns on enemies without Magic Armour Icon (Original Sin 2) Magic Armour. Action Point Icon (Original Sin 2) Action Point(s): 4
Source Point Icon (Original Sin 2) Source Point(s): 3
Aerotheurge 5
Tornado
Tornado
Tornado randomly moves through the battlefield, removing surfaces and revealing Invisible characters. Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 2
Aerotheurge 3

Craftable[]

Following skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However possible to get them as quest reward or find them as random loot.

Base[]

Base skillbooks are obtained whenever non-source Aerotheurge skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Vaporise, character needs 1 point in both Aerotheurge and Polymorph combat abilities.

Skill Effect Cost Required Ability
Breathing Bubble
Breathing Bubble
Create a bubble of clean air around the caster's head, allowing them to ignore effects of cloud surfaces.
Gives immunity to Suffocating (Original Sin 2) Suffocating.
Action Point Icon (Original Sin 2) Action Point(s): 1 Aerotheurge 1
Warfare 1
Electric Infusion
Electric Infusion
Infuse your Incarnate with air element. Gives Incarnate Electric Discharge skill. Action Point Icon (Original Sin 2) Action Point(s): 1 Aerotheurge 1
Summoning 1
Erratic Wisp
Erratic Wisp
Cause target character to teleport in a random direction each time they are damaged with physical attack. Action Point Icon (Original Sin 2) Action Point(s): 1 Aerotheurge 1
Huntsman 1
Smoke Cover
Smoke Cover
Create a smoke cloud blocking vision of all characters in it. Action Point Icon (Original Sin 2) Action Point(s): 2 Aerotheurge 1
Scoundrel 1
Vacuum Touch
Vacuum Touch
Deal air damage and sets Suffocating (Original Sin 2) Suffocating and Silence status effects. Action Point Icon (Original Sin 2) Action Point(s): 1 Aerotheurge 1
Necromancer 1
Vaporise
Vaporise
Turn liquid surfaces into clouds.
Removes Petrified (Original Sin 2) Petrified and Frozen (Original Sin 2) Frozen from target.
Action Point Icon (Original Sin 2) Action Point(s): 1 Aerotheurge 1
Polymorph 1

Source[]

Source skillbooks are obtained whenever non-source Aerotheurge skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.

Skill Effect Cost Required Ability
Blessed Smoke Cloud
Blessed Smoke Cloud
Conjures a cloud of thick blessed smoke that makes characters Invisible (Original Sin 2) Invisible.
Removes Silenced status.
Action Point Icon (Original Sin 2) Action Point(s): 1
Source Point Icon (Original Sin 2) Source Point(s): 2
Aerotheurge 2
Scoundrel 2
Cursed Electric Infusion
Cursed Electric Infusion
Infuse your Incarnate with cursed electricity. Gives Incarnate Electric Discharge and Closed Circuit spells. Action Point Icon (Original Sin 2) Action Point(s): 1
Source Point Icon (Original Sin 2) Source Point(s): 2
Aerotheurge 2
Summoning 2
Evasive Aura
Evasive Aura
Increase dodging ability of yourself and all allies by 90 %.
Increases movement by 1
Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 1
Aerotheurge 2
Huntsman 2
Jellyfish Skin
Jellyfish Skin
You gain immunity to electricity, but lowered resistance to poison and earth damage. Bleed electrified water. Action Point Icon (Original Sin 2) Action Point(s): 1
Source Point Icon (Original Sin 2) Source Point(s): 1
Aerotheurge 2
Polymorph 2
Mass Breathing Bubble
Mass Breathing Bubble
Create a bubble of clear air around your and your allies heads, making you ignore cloud effects.
Gives Immunity to Suffocating (Original Sin 2) Suffocating.
Action Point Icon (Original Sin 2) Action Point(s): 1
Source Point Icon (Original Sin 2) Source Point(s): 1
Aerotheurge 2
Warfare 2
Vacuum Aura
Vacuum Aura
Vacuum aura deals air damage to enemies in the area around caster.
Enemies will get Silenced and Suffocating (Original Sin 2) Suffocating if they dont have Magic Armour Icon (Original Sin 2) Magic Armour.
Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 1
Aerotheurge 2
Necromancer 2

Special[]

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