
“Geomancer increases all Poison and Earth damage you deal, and any Physical Armour restoration you cause.
„—In game description
Geomancer is a combat ability, that utilises magic known as geomancy, and is essential for learning and casting Geomancer skills as well as crucial determining factor of the effectiveness of earth and poison based weapons and ammunition in Divinity: Original Sin II.
Description[]
Characteristics[]
Geomancer combat ability focuses on dealing earth damage and poison damage, which are resisted by
Magic Armour and
Earth Resistance and
Poison Resistance. Magic Armour prevents negative status effects from affecting characters whereas Earth and Poison Resistances directly lowers earth and poison damage done respectively. The reduction is based on percentage, therefore character with + 10 % earth resistance will receive 10 % less earth damage.
Geomancer combat ability is by default used by 2 preset classes. The Wizard, which is a mage preset class, who uses Geomancer alongside Pyrokinetic combat ability and the Wayfarer, which is a survivor preset class, who uses Geomancer alongside Huntsman combat ability.
Geomancer on its own offers 3 support skills, 1 summon skill and 11 offensive skills. Craftable skills that include Geomancer offer 6 support (2 are incarnate infusions) and 4 offensive skills. Overall Geomancer offers 9 support skills, 15 offensive skills and 1 summon skill.
Geomancer ability on its own increases earth and poison damage from all sources by 5 % per each point invested. Note that in order to learn all Geomancer skills, the character needs 5 points in Geomancer (either by investment or by bonuses from items). Additionaly Geomancer increases all Physical Armour gained by 5 % per eeach point invested.
- Earth and Poison Damage and Physical Armour Restoration bonus per point in Geomancer
| Level | Damage Boost (%) | Level | Damage Boost (%) |
|---|---|---|---|
| 1 | 5 | 2 | 10 |
| 3 | 15 | 4 | 20 |
| 5 | 25 | 6 | 30 |
| 7 | 35 | 8 | 40 |
| 9 | 45 | 10 | 50 |
Damage of Geomancer Skills[]
Damage in Divinity: Original Sin II is calculated through this exact formula: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus% [if spell])
Due to skills under Geomancer ability being spells they all use the following formula for damage: (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus %) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus %). Additionaly they cannot be cast if caster is affected by
Silenced and
Enraged status effects.
Simply put for the earth and poison damage done by Geomancer skills the most crucial elements are: level of the caster, Geomancer ability, intelligence attribute, high ground bonus and critical hit bonus.
Geomancer skills DO NOT rely on the base damage done by weapons. However weapons affect damage done if they provide boost to any of the above mentioned elements that affect earth or poison damage done.
Therefore in order to boost damage done by Geomancer skills it is crucial to increase: Level, Geomancer, Intelligence, High Ground Bonus, Critical Hit Bonus. If possible it is wise to lower the earth or poison resistance of enemies. Note that bonus to damage provided by Intelligence is smaller than bonus provided by Geomancer ability.
Surfaces and Status Effects[]
Geomancer ability is focuses on mastering earth and poison. Therefore those who use it are most commonly capable of creating oil and poison surfaces as well as poison clouds and cursed poison surface. Note that these surfaces and clouds are flammable and explosive (the damaging aspect of these does not include their blessed counterparts). Also note that Undead will be healed by poison surfaces and clouds.
Geomancer skills are also capable of causing a variety of status effects. Below is a table listing all effects caused by Geomancer combat ability skills.
| Harmful | Beneficial |
|---|---|
| — | |
| — |
Traders[]
Following table shows all NPCs who are guaranteed to sell Geomancer skillbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other skillbooks and goods to sell. Out of these only Gareth and Almira may follow the Godwoken throughout the game on the Lady Vengeance, provided their demands are met.
| Trader | Location (x, y) | Trader | Location (x, y) |
|---|---|---|---|
Maol |
Fort Joy (136, 111) |
![]() Gareth |
Ruined Castle (467, 269) |
![]() Almira |
Paradise Downs (707, 391) |
Ovis |
Driftwood Square (353, 106) |
![]() Tovah |
Elven camp (509, 314) |
Priestess of Duna |
Temple of Tir-Cendelius (259, 914) |
Black Ring Alchemist |
Black Ring encampment (228, 771) |
![]() Friel |
The Cathedral (318, 363) |
Geomancer Skills[]
Ability Based[]
Following tables and sub-sections show Geomancer skills that can be learnt by character if they have enough point in Geomancer ability. All of these skills can be crafted by combining corresponding scroll with blank earth skillbook or high tier blank earth skillbook. Note that not all skills have craftable scrolls. In base game (without cheats) skills from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.
Each skill belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Geomancer ability in order to memorise the skill. Higher Tier skills may require more memory in order to use them in combat, this especially applies to skills that require Source in order to cast them.
| Tier | Skill | Effect | Cost | Geomancer |
|---|---|---|---|---|
| Starter (Level 1) |
![]() Contamination |
Deals poison damage and sets Turns water, blood surfaces, and clouds into poison.. |
1 AP |
1 |
![]() Fortify |
Increases character's |
1 AP | ||
![]() Fossil Strike |
Throw a giant rock filled with sticky oil that deals earth damage and creates an oil surface within a 2 meter radius. | 2 AP | ||
![]() Poison Dart |
Shoot poison at an enemy which will deal poison damage and create poison surface beneath them. | 2 AP | ||
| Novice (Level 4) |
![]() Impalement |
Rock spikes strike all character within a 4.0m radius area crippling them and dealing earth damage. Creates an oil surface. |
2 AP |
2 |
![]() Mend Metal |
Allies near to the caster slowly regenerate |
1 AP | ||
![]() Worm Tremor |
Deals earth damage to each character in the area. Affected characters cannot move tor teleport, and they receive poison damage each turn if they dont have |
3 AP | ||
| Adept (Level 9) |
![]() Earthquake |
Deals earth damage and knocks down enemy characters and items around the caster. Creates eight oil surfaces within the area. | 3 AP |
2 |
![]() Poison Wave |
Poison erupts from the caster in a circular wave, dealing poison damage and forming poison clouds. Gives immunity to poison and earth damage for one turn. |
2 AP | ||
![]() Reactive Armour |
Deals physical damage based on the casters current |
1 AP | ||
![]() Summon Hungry Flower |
Summons a mobile plant having Acid Spore, Poison Wave and All In skills. | 3 AP 1 SP |
3 | |
| Expert (Level 13) |
![]() Acid Spores |
Shoot spores of corrosive acid that deal poison damage. Creates a cursed poison surface of 3.0m radius. |
2 AP 2 SP |
3 |
| Master (Level 16) |
![]() Living Wall |
Vines sprout from the ground to block the path in a target area, emitting poison clouds around them. | 2 AP |
3 |
![]() Siphon Poison |
Removes poison surfaces and clouds. Gain poison damage bonus to weapon attacks and weapon-based skills depending on size of the cleared area. | 1 AP | ||
![]() Pyroclastic Eruption |
Oil-filled rocks erupt from the caster at all enemies in the area. On impact, they create oil surfaces and deal earth damage. | 4 AP 3 SP |
5 |
Craftable[]
Following skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However it is possible to get them as quest reward or find them as random loot.
Base skillbooks are obtained whenever non-source Geomancer skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Turn to Oil, character needs 1 point in both Geomancer and Polymorph combat abilities.
Source skillbooks are obtained whenever non-source Geomancer skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.
| Type | Skill | Effect | Cost | Secondary Ability |
|---|---|---|---|---|
| Base (Geomancer 1) |
![]() Oily Carapace |
This skill absorbs any oil surfaces around the caster and converts it to |
1 AP |
Warfare 1 |
![]() Throw Dust |
Throw dust at a character, Clears surfaces and clouds in the area. |
2 AP |
Huntsman 1 | |
![]() Turn to Oil |
Turns water and blood surfaces into oil. Removes |
1 AP |
Polymorph 1 | |
![]() Corrosive Touch |
Corrosive Touch deals physical armour damage and sets |
1 AP |
Necromancer 1 | |
![]() Venom Coating |
Applies poison damage on equipped weapons and skills. | 1 AP |
Scoundrel 1 | |
![]() Poison Infusion |
Infuse your Incarnate with poison. | 1 AP |
Summoning 1 | |
| Source (Geomancer 2) |
![]() Corrosive Spray |
Corrosive spray deals physical armour damage and sets |
2 AP 1 SP |
Necromancer 2 |
![]() Acid Infusion |
Changes Incarnate's element to acid, unlocking Poison Dart and Acid Spores. | 1 AP 2 SP |
Summoning 2 | |
![]() Poisonous Skin |
You get immunity to poison and earth, but lowered resistance to air. You bleed poison. | 1 AP 1 SP |
Polymorph 2 | |
![]() Mass Oily Carapace |
Convert all oil surfaces around caster and their allies into |
2 AP 1 SP |
Warfare 2 | |
![]() Dust Blast |
Throw dust at all enemies in range, |
3 AP 1 SP |
Huntsman 2 | |
![]() Venomous Aura |
Allies in range receive Venom Coating, which adds poison damage to weapon skills and attacks. | 2 AP 1 SP |
Scoundrel 2 |
Other Skills[]
Outside of player accesible and craftable skills, there are skills exclusive to NPCs that are also clasiffied as Geomancer. Some of these are also accessible in Game Master Mode. Following table also includes skills exclusive to Gift Bag features such as Pet Power which allows player character to cast Infusions unto any summoned creature. These infusions sometimes grant unique skills unseen in the base game.
Additionaly besides the skills classified as Geomancer skills, there are skills from other ability categories which are also affected by Geomancer.
| Type | Skill | Effect | Cost |
|---|---|---|---|
| Polymorph | ![]() Medusa Head |
Snakes grow out of your head, giving you a Petrifiying aura and the Petrifying Visage skill. Incompatible with Bull Horns. | 2 AP |
| Special (Racial) | ![]() Petrifying Touch |
Turn a nearby target to stone, incapacitating it. Deal earth damage. Removes Bleeding, Burning, Poisoned, and Crippled. | 2 AP |
| Game Master Mode | ![]() Midnight Oil |
Create an oil surface. | 2 AP |
| Summon Exclusive | Acid Spore |
Shoot spores of corrosive acid, dealing poison damage. | 2 AP |
| Gift Bag: Pet Power | ![]() Oil Infusion |
Summon becomes immune to earth damage and gains an additional Geomancer skill (depending on summon). | 1 AP |
| Gift Bag: Pet Power | ![]() Cursed Oil Infusion |
Summon becomes immune to earth damage and gains an additional Geomancer skill (depending on summon). | 1 AP |
| Gift Bag: Pet Power | Swamp Golem |
Swamp Golem protects you, immediately attacking approaching enemies. | 1 AP |
| Gift Bag: Pet Power (Huntsman) | Acid Sparks |
Fire up to two projectiles that deal poison damage and then fork off to the next target up to two times wthin 5m. | 2 AP |
Items[]
Outside of skills, the Geomancer combat ability affects also all manner of items which can deal earth damage and poison damage. Likewise the Geomancer ability can be boosted through items that provide bonus to it. Most notably this includes all arrows, grenades, traps, equipment and lastly runes.
Ammunition[]
Following arrows and grenades are magical items that can be used both in and outside of combat to cause earth damage or poison damage and potentially create corresponding surfaces and clouds. All of the following arrows and grenades are empowered by Geomancer combat ability. Note that in order to use arrows, character must have bow or crossbow equipped.
| Item | Effect | Item | Effect |
|---|---|---|---|
![]() Poison Arrow |
Special arrow which deals Poison Damage and inflicts |
![]() Poisoncloud Arrow |
Special arrow which deals Poison Damage and inflicts |
![]() Chemical Warfare Grenade |
Throwable grenade that deals Poison Damage and inflicts |
![]() Cursed Poison Flask |
Throwable grenade that deals Poison Damage and inflicts |
![]() Poison Flask |
Throwable grenade that deals Poison Damage and inflicts |
![]() Poison Cloud Grenade |
Throwable grenade that deals Poison Damage and inflicts |
![]() Tremor Grenade |
Throwable grenade that deals earth damage and inflicts |
— | — |
- Gift Bag Exclusive
Following items are exclusive to Gift Bag features, most notably Crafter's Kit, and as such cannot be obtained, made or otherwise seen in the base game unless the feature has been manually activated.
| Item | Effect | Item | Effect |
|---|---|---|---|
![]() Oil Dazzler Grenade |
Throwable grenade that deals no damage on its own but inflicts |
![]() Oily Nailbomb |
Throwable grenade that deals physical damage and inflicts |
![]() Poison Dazzler Grenade |
Throwable grenade that deals no damage on its own but inflicts |
![]() Poison Nailbomb |
Throwable grenade that deals physical damage and inflicts |
![]() Stunning Poison Grenade |
Throwable grenade that deals air damage and inflicts |
![]() Poison Gas Trap |
Throwable trap that deals poison damage and inflicts |
Equipment[]
Geomancer combat ability is best paired with weapons that cause earth damage or poison damage (most commonly staves and wands) and equipment that increases Geomancer and Intelligence.
- List of Weapons
| Item | Description | Item | Description |
|---|---|---|---|
![]() Dumora Lam |
Wand 82-95 Earth damage Creates poison surface (impact 1 m) + 3 Intelligence + 1 Dual Wielding + 2 Geomancer 1 empty rune slot |
![]() Wand of the Elder |
Wand 30-35 Earth damage + 3 Intelligence + 2 Constitution + 1 Geomancer 1 empty rune slot |
![]() Glaoch Girt |
One-Handed Mace 89-94 Physical damage 18-19 Earth + 25% Cleave Damage Set Set + 3 Strength + 2 Intelligence + 1 Single-Handed + 2 Warfare 1 empty rune slot |
![]() Spear of Braccus Rex |
Spear 9-11 Physical damage 3-4 Earth damage Set + 1 Finesse |
![]() Spear of Horrorsleep |
Spear 156-164 Physical damage 32-33 Earth damage Set Set + 3 Finesse + 3 Wits 1 empty rune slot |
![]() Rancour |
Dagger 86-90 Poison damage + 25 % Critical Chance Set + 3 Finesse + 3 Wits 1 empty rune slot |
![]() Venombite |
Dagger 16-18 Physical damage Set + 1 Summoning 1 empty rune slot |
![]() Turtle's Claw |
Wand 4-6 Poison damage |
| Item | Description | Item | Description |
|---|---|---|---|
![]() Sallow Chainmail |
Chest Armour 214 Physical armour 125 Magic armour Reflect 20% of melee damage as poison damage + 3 Finesse + 2 Intelligence + 1 Geomancer + 10 % Poison resistance 1 empty rune slot |
![]() Boots of the Faithful |
Boots 36 Physical armour 256 Magic armour + 1 Geomancer + 2 Constitution + 0.4 Movement + 10 % Air resistance |
![]() The Destroyer's Gloves |
Gloves 236 Physical armour 33 Magic armour Set + 3 Strength + 10 % Earth Resistance + 10 % Fire Resistance |
![]() Falone Girt |
Necklace 227 Magic armour + 5 Intelligence + 1 Geomancer + 1 Pyrokinetic + 20 % Earth Resistance + 20 % Fire Resistance |
![]() Talisman of the Faithful |
Necklace 362 Magic armour + 2 Intelligence + 2 Constitution + 1 Retribution + 1 Aerotheurge + 1 Geomancer + 351 Health + 0.1 Movement + 20 % Air Resistance + 20 % Water Resistance |
— | — |
Runes[]
All equipment that has rune slots can be inserted with runes that will grant them additional properties. Most important rune for all who rely on Geomancer ability (in terms of damage and resistances bonuses provided) is the Rock Rune and the Venom Rune.
The Rock Rune increases earth damage when inserted into weapon. However it will increase
Earth Resistance if inserted into armour instead. Lastly, if inserted into necklace or ring, it will increase Vitality by set amount. Mystical Rock Rune of any size provides 1 point bonus to either Warfare (if inserted into armour), Two-Handed (Original Sin 2) (if inserted into weapon) and Geomancer (if inserted into any necklace or ring) alongside its base effect. Rock Rune of Power of any size will always provide bonus to Strength (depending on its size) whenever inserted into any equipment.
Venom Rune increases poison damage when inserted into weapon. Similarly to Rock Rune it will increase
Poison Resistance if inserted into armour. And lastly, if inserted into necklace or ring, it will increase Accuracy. Mystical Venom Rune of any size provides 1 point bonus to either Summoning (if inserted into armour), Perseverance (if inserted into weapon) and Necromancer (if inserted into any necklace or ring) alongside its base effect. Venom Rune of Power of any size will always provide bonus to Finesse (depending on its size) whenever inserted into any equipment.





























































