Necromancer is a combat ability, utilising magic known as necromancy and is essential for memorising and casting necromancer spells in Divinity: Original Sin II.
Description[]
Necromancer is a combat ability focused on dealing Physical or Piercing damage and restoring the user's health by causing damage. This combat ability will allow caster to heal themselves whenever they deal damage directly to their enemies health.
Note: This combat ability DOES NOT increase damage done with necromantic spells. It only increases the amount of health gained by it as well as allowing caster to learn more advanced forms of necromancy.
Bonuses Per Point Invested
- All tiers - Heal for 10% of damage dealt.
Status Effects[]
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Traders[]
Following table shows all NPCs who are guaranteed to sell necromancer spellbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell. Out of these only Tarquin is guaranteed to follow the Godwoken as they travel with Lady Vengeance. Jahan may join the Godwoken on the ship as well if his demands are met.
Trader | Location (x, y) | Trader | Location (x, y) |
---|---|---|---|
Mona |
Fort Joy (233, 134) |
Kerban |
Sanctuary of Amadia (413, 23) |
Tarquin |
Dallis' Stateroom (340, 493) |
Bree |
Driftwood Square (340, 108) |
Jahan |
Cloisterwood (291, 286) |
Jawbone the Merchant |
Temple of Tir-Cendelius (262, 916) |
Black Ring Alchemist |
Black Ring encampment (228, 771) |
Victor Voss |
Arx (252, 314) |
Spell Tiers[]
Following tables and sub-sections show necromancer spells that can be learnt by character if they have enough point in Necromancer ability. All of these spells can be crafted by combining corresponding scroll with blank necromancer skillbook or blank high tier necromancer skillbook. Note that not all spells have craftable scrolls. In base game (without cheats) spells from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.
Starter[]
This is the lowest tier which contains spells available during the Character Creation and can be purchased from vendors from start of the game.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Blood Sucker |
Absorb blood surface beneath you to restore your Vitality. | Action Point(s): 1 | Necromancer 1 |
Decaying Touch |
Touch your target to deal them physical damage and set Decaying status on them. | Action Point(s): 2 | Necromancer 1 |
Mosquito Swarm |
Summon a mosquito swarm on your target to deal them physical damage and make them bleed. Restores the casters Vitality. | Action Point(s): 2 | Necromancer 1 |
Raise Bloated Corpse |
Target a nearby corpse and raise a bloated cadaver to fight for you. | Action Point(s): 1 | Necromancer 1 |
Novice[]
Novice Tier spells start to be available once characters reach level 4.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Death Wish |
Target character receives a damage bonus equal to the percentage of their lost Vitality. | Action Point(s): 2 | Necromancer 2 |
Infect |
Deal physical damage. Infect a target with a disease that will spread to other nearby characters. |
Action Point(s): 3 | Necromancer 2 |
Shackles of Pain |
Mark a target so that it will receive all the damage you receive. | Action Point(s): 1 | Necromancer 2 |
Adept[]
Adept Tier spells start to be available once characters reach level 9.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Black Shroud |
Creates a cloud of cursed smoke in an area, setting Suffocating and Blind on all characters within it. | Action Point(s): 1 Source Point(s): 1 |
Necromancer 3 |
Bone Cage |
Bone cage increases physical armour for each corpse in the area around you. | Action Point(s): 1 | Necromancer 2 |
Living on the Edge |
For 2 turns, your target character's Vitality cannot be reduced below 1 point, keeping them alive against all odds. | Action Point(s): 3 | Necromancer 2 |
Raise Bone Widow |
Raise a walking pile of bones that will fight for you. | Action Point(s): 2 | Necromancer 2 |
Expert[]
Expert Tier spells start to be available once characters reach level 13.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Grasp of the Starved |
Undead hands rise from the underground, attacking enemy characters that stand in blood surfaces and clouds. | Action Point(s): 2 Source Point(s): 2 |
Necromancer 3 |
Master[]
Master Tier spells start to be available once characters reach level 16.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Last Rites |
Sacrifice yourself to bring an ally back to life. | Action Point(s): 3 | Necromancer 3 |
Silencing Stare |
Silence enemies in a cone in front of you. | Action Point(s): 2 | Necromancer 3 |
Totems of the Necromancer |
Spawn bone totems near every corpse in the area, which will attack your enemies. | Action Point(s): 2 Source Point(s): 3 |
Necromancer 5 |
Craftable[]
Following spells can only be acquired by crafting. This is achieved by combining 1 Necromancer spellbook with 1 elemental book of choice. Resulting spellbook will require atleast 1 point in corresponding combat ability in order to be learnt. If there is atleast 1 source spellbook used in crafting, the resulting spellbook will also utilise source.
Base[]
Base skillbooks are obtained whenever non-source Necromancer skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Raining Blood, character needs 1 point in both Necromancer and Hydrosophist combat abilities.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Corpse Explosion |
Explode target corpse dealing physical damage in an area. | Action Point(s): 1 | Necromancer 1 Pyrokinetic 1 |
Corrosive Touch |
Destroy physical armour of your target and coat them in Acid. | Action Point(s): 1 | Necromancer 1 Geomancer 1 |
Raining Blood |
Create a rain of blood which will make enemies bleed and create a large blood surface in target area. | Action Point(s): 2 | Necromancer 1 Hydrosophist 1 |
Vacuum Touch |
Deal air damage to your target as you suffocate and silence them. | Action Point(s): 1 | Necromancer 1 Aerotheurge 1 |
Source[]
Source skillbooks are obtained whenever non-source Necromancer skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Blood Storm |
Bolts of coagulated blood fall on enemy characters in the area dealing physical damage and setting disease and decaying. Turns water in the area into blood. |
Action Point(s): 4 Source Point(s): 3 |
Necromancer 3 Hydrosophist 3 |
Corrosive Spray |
Destroy physical armour as you disarm and coat your enemies in acid. | Action Point(s): 2 Source Point(s): 1 |
Necromancer 2 Geomancer 2 |
Mass Corpse Explosion |
Explode all corpses around you, dealing physical damage in the area. | Action Point(s): 1 Source Point(s): 1 |
Necromancer 2 Pyrokinetic 2 |
Vacuum Aura |
Deal air damage around you as you receive an aura that suffocates and silences enemies. | Action Point(s): 2 Source Point(s): 1 |
Necromancer 2 Aerotheurge 2 |
Gift Bag: Pet Power[]
Following spells can only be crafted if Gift Bag: Pet Power has been activated. These will allows Necromancer who dabbles in Summoning combat ability to infuse their Incarnate with blood and cursed blood elements.
Icon | Name | Resistances | Immunity | Ability | Skills |
---|---|---|---|---|---|
Blood Infusion | Maximum Physical Armour + 15% Maximum Magic Armour + 15% |
Bleeding | Necromancer + 5 Warfare + 1 |
Mosquito Swarm | |
Cursed Blood Infusion | Maximum Physical Armour + 25% Maximum Magic Armour + 25% |
Bleeding Decaying |
Necromancer + 10 Warfare + 1 Source points + 2 |
Grasp of the Starved Mosquito Swarm |
Special[]
Following necromancer spells are categorised as special because they cannot be learnt or used by Godwoken (outside of Game Master Mode). Most of these are utilised either by NPCs or creatures summoned by Godwoken.
- Vile Burst
- Devour Corpse
- Harbinger's Forgiveness - spell that allows the Harbinger of Doom to teleport chosen dead minion to target location