Pyrokinetic is a combat ability, utilising magic known as pyrokinesis and essential for memorising and casting pyrokinetic spells in Divinity: Original Sin II.
Description[]
Characteristics[]
Pyrokinetic combat ability focuses on dealing fire damage, which is resisted by Magic Armour and Fire Resistance. Magic Armour prevents negative status effects from affecting characters whereas Fire Resistance directly lowers fire damage done. The reduction is based on percentage, therefore character with + 10 % fire resistance will receive 10 % less fire damage.
Pyrokinetic on its own offers 4 support spells, 1 summoning spell and 10 offensive spells. Craftable spells that include pyrokinetic offer 5 support (2 are incarnate infusions) and 7 offensive spells. Overall Pyrokinetic offers 9 support spells, 17 offensive spells and 1 summon spell.
Most notable support spells are Haste and Peace of Mind since these provide some of the most useful status effects and boons.
Pyrokinetic ability on its own increases fire damage from all source by 5 % per each point invested. Note that in order to learn all Pyrokinetic spells, the character needs 5 points in Pyrokinetic (either by investment or by bonuses from items).
- Fire Damage increase per point in Pyrokinetic
Level | Damage Boost (%) | Level | Damage Boost (%) |
---|---|---|---|
1 | 5 | 2 | 10 |
3 | 15 | 4 | 20 |
5 | 25 | 6 | 30 |
7 | 35 | 8 | 40 |
9 | 45 | 10 | 50 |
Damage of Pyrokinetic Spells[]
Damage in Divinity: Original Sin II is calculated through this exact formula: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus% [if spell])
Due to skills under Pyrokinetic ability being spells they all use the following formula for damage: (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus %) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus %)
Simply put for the fire damage done by Pyrokinetic spells the most crucial elements are: level of the caster, pyrokinetic ability, intelligence attribute, high ground bonus and critical hit bonus.
Pyrokinetic spells DO NOT rely on the base damage done by weapons. However weapons affect damage done if they provide boost to any of the above mentioned elements that affect fire damage done.
Therefore in order to boost damage done by Pyrokinetic spells it is crucial to increase: Level, Pyrokinetic, Intelligence, High Ground Bonus, Critical Hit Bonus. If possible it is wise to lower the fire resistance of enemies. Note that bonus to damage provided by Intelligence is smaller than bonus provided by Pyrokinetic ability.
Surfaces and Status Effects[]
Pyrokinetic ability is focuses on mastering fire. Therefore those who use it are most commonly capable of creating fire surfaces, which can be further enhanced into cursed fire and holy fire surfaces. Fire surfaces can be easily created from oil and poison surfaces which are flammable (and explosive) as well as web surface (which can be negated only by fire).
Pyrokinetic spells are also capable of causing a variety of status effects. Below is a table listing all effects caused by Pyrokinetic combat ability spells.
- Table of status effects caused by Pyrokinetic spells
Harmful | Beneficial |
---|---|
Burning | Hasted |
Necrofire | Holy Fire |
Blinded | Warm |
— | Clear-Minded |
Traders[]
Following table shows all NPCs who are guaranteed to sell pyrokinetic spellbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell. Almira may follow the Godwoken on Lady Vengeance if her demands are met.
Trader | Location (x, y) | Trader | Location (x, y) |
---|---|---|---|
Stingtail |
Fort Joy (200, 138) |
Samadel |
Sanctuary of Amadia (421, 44) |
Almira |
Paradise Downs (707, 391) |
Ovis |
Driftwood Square (353, 106) |
Tovah |
Elven camp (505, 311) |
Lizard Monk |
Temple of Tir-Cendelius (302, 912) |
Black Ring Quartermaster |
Black Ring encampment (234, 769) |
Friel |
The Cathedral (318, 363) |
Spell Tiers[]
Following tables and sub-sections show pyrokinetic spells that can be learnt by character if they have enough point in Pyrokinetic ability. All of these spells can be crafted by combining corresponding scroll with blank fire skillbook or high tier blank fire skillbook. Note that not all spells have craftable scrolls. In base game (without cheats) spells from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.
Each spell belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Pyrokinetic ability in order to memorise the spell. Higher Tier spells may require more memory in order to use them in combat, this especially applies to spells that require Source in order to cast them.
Starter[]
This is the lowest tier which contains spells available during the Character Creation and can be purchased from vendors from start of the game.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Haste |
Increases movement per AP spent by 2m + 1 temporary AP Removes: Slowed Crippled |
Action Point(s): 1 | Pyrokinetic 1 |
Ignition |
Deals fire damage to all enemies around you in line of sight. | Action Point(s): 1 | Pyrokinetic 1 |
Peace of Mind |
Increases Strength, Finesse, Intelligence and Wits by 1 point each Removes: Blinded Terrified Charmed Taunted Sleeping Enraged Mad |
Action Point(s): 1 | Pyrokinetic 1 |
Searing Daggers |
Throw 3 small blades of fire that deal fire damage to the target. | Action Point(s): 2 | Pyrokinetic 1 |
Novice[]
Novice Tier spells start to be available once characters reach level 4.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Fireball |
Hurl a fiery sphere that will explode, dealing fire damage. | Action Point(s): 2 | Pyrokinetic 2 |
Spontaneous Combustion |
Deals fire damage around the target. If the target already has Burning or Necrofire on them the damage from Spontaneous Combustion will be amplified for the remaining turns it affects them. |
Action Point(s): 2 | Pyrokinetic 2 |
Supernova |
Explode, creating fire surfaces and dealing fire damage in a area around you (except areas blocked by obstacles). | Action Point(s): 2 | Pyrokinetic 2 |
Adept[]
Adept Tier spells start to be available once characters reach level 9.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Fire Whip |
Long-range attack that deals fire damage to a single target, leaving them Blind and Burning. | Action Point(s): 3 | Pyrokinetic 2 |
Flaming Tongues |
Flaming tongues protect the caster. Whenever an enemy gets close enough he will suffer fire damage. | Action Point(s): 1 | Pyrokinetic 2 |
Laser Ray |
Line of intense heat that deals fire damage to characters and leaves fire clouds behind. | Action Point(s): 3 | Pyrokinetic 2 |
Summon Fire Slug |
Summon a fire slug, which can create fire surfaces and launch linear fire attacks with Laser Ray and Slug Rush. | Action Point(s): 1 Source Point(s): 1 |
Pyrokinetic 3 |
Expert[]
Expert Tier spells start to be available once characters reach level 13.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Epidemic of Fire |
Send a cursed flame that will split on impact up to 5 times dealing fire damage and leaving a cursed fire surface behind. | Action Point(s): 3 Source Point(s): 2 |
Pyrokinetic 3 |
Master[]
Master Tier spells start to be available once characters reach level 16.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Firebrand |
An aura that adds fire damage to weapon skills and attacks for all allies near you for 3 turns. | Action Point(s): 1 | Pyrokinetic 3 |
Flaming Crescendo |
Curse the target to explode in next turn or on death. | Action Point(s): 1 | Pyrokinetic 3 |
Meteor Shower |
25 Fireballs come crashing from the sky. Each does fire damage within a 3m range from impact. | Action Point(s): 4 Source Point(s): 3 |
Pyrokinetic 5 |
Craftable[]
Following skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However possible to get them as quest reward or find them as random loot.
Base[]
Base skillbooks are obtained whenever non-source Pyrokinetic skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Bleed Fire, character needs 1 point in both Pyrokinetic and Polymorph combat abilities.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Bleed Fire |
Make your enemy bleed fire when hit. Creates Fire Surface |
Action Point(s): 1 | Pyrokinetic 1 Polymorph 1 |
Corpse Explosion |
Explode target corpse, dealing physical damage. | Action Point(s): 1 | Pyrokinetic 1 Necromancer 1 |
Fire Infusion |
Infuse your Incarnate with fire. | Action Point(s): 1 | Pyrokinetic 1 Summoning 1 |
Sabotage |
Make a random grenade or arrow explode in your targets inventory. | Action Point(s): 1 | Pyrokinetic 1 Scoundrel 1 |
Sparking Swings |
Make your basic melee attacks shoot fiery projectiles on nearest enemy. | Action Point(s): 1 | Pyrokinetic 1 Warfare 1 |
Throw Explosive Trap |
Throw an explosive trap at target location. Trap takes 1 turn to activate. When active, the trap will explode when a character approaches it. | Action Point(s): 1 | Pyrokinetic 1 Huntsman 1 |
Source[]
Source skillbooks are obtained whenever non-source Pyrokinetic skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Deploy Mass Traps |
Throw 4 explosive traps at target locations. Each trap takes a turn to activate. When active, trap will explode when a character approaches it. | Action Point(s): 3 Source Point(s): 1 |
Pyrokinetic 2 Huntsman 2 |
Flaming Skin |
Infuse your skin with Fire. Gaining Resistance towards fire element but weakness to water element. | Action Point(s): 1 Source Point(s): 1 |
Pyrokinetic 2 Polymorph 2 |
Mass Corpse Explosion |
Explode all corpses around you, dealing physical damage in the area. | Action Point(s): 1 Source Point(s): 1 |
Pyrokinetic 2 Necromancer 2 |
Master of Sparks |
Causes your target and their surrounding allies melee attacks to shoot a fiery projectile at nearest enemy. | Action Point(s): 1 Source Point(s): 1 |
Pyrokinetic 2 Warfare 2 |
Mass Sabotage |
Explode two random grenades or arrows of your enemies in an area. | Action Point(s): 2 Source Point(s): 1 |
Pyrokinetic 2 Scoundrel 2 |
Necrofire Infusion |
Infuse your Incarnate with Necrofire. | Action Point(s): 1 Source Point(s): 2 |
Pyrokinetic 2 Summoning 2 |
Special[]
Following pyrokinetic spells are spells inaccessible to the Godwoken and are either used solely by NPCs and/or found in the Game Master Mode.
- Burning Anger - Alice Alisceon shoots a fiery bolt at their enemy
- Harbinger's Wrath - Harbinger of Doom shoots a fiery bolt at their enemy
- Burning Blaze - Harbinger of Doom shoots a fiery bolt at their enemy
- Scorch - Lucian the Divine creates a large fire surface beneath his target and deals fire damage to them