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Elegant and long-lived, elves are skilled sourcerors. Memory is the keystone of elven culture; they can absorb memories by consuming the flesh of others.

Innate Talents[]

Elegant: Replaced by Ancestral Knowledge at full launch: Gives +1 to Loremaster

Corpse Eater: Allows you to consume body parts and learn new skills from them. Also heals you.

Innate Abilities[]

Flesh Sacrifice: Grants damage boost at the cost of Constitution points.

Elves make for good Rangers and Rogues due to their innate Finesse bonuses.

The Elves are the best race to play for story as they can consume body parts and learn new lore from them.


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Adaptable, expansionist and superstitious, humans are the dominant race of Rivellon. Civil wars have ravaged their lands, but not their authority.

Innate Talents[]

Ingenious: +2 Bonus Initiative and 5% extra critical chance.

Human Resolve: Replaced by "Thrifty" at full launch: gives +1 to bartering.

Innate Abilities[]

Encourage: Grants small boost to stats and heals for a small amount on cast.

Humans are good for playing Rogues, Shadowblades or Rangers.


Lizards of the Ancient Empire are cultured aristocrats - Source adepts who follow rules of law. Outsiders see their society as elitist. Lizards see outsiders as servants.

Innate Talents[]

Sophisticated: Gives you +10% Fire resistance and +10% Poison resistance.

Spellsong: Gives +1 in Persuasion.

Innate Abilities[]

Dragon's Blaze: A small coned fire damage ability.

Due to the Intelligence boost, Lizards make excellent spell casters such as Wizard, Witches or Enchanters.


Dwarves are fiercely nationalistic followers of their empress. Their proud society reveres Source and is clan-based, deeply divided between haves and have-nots.

Innate Talents[]

Sturdy: Gives +10% maximum Vitality and +5% Dodging.

Dwarven Guile: +1 Sneak.

Innate Abilities[]

Metamorph: Petrify a target, increases Physical Armor and removes Bleeding, Burning, Poisoned and Crippled.

Dwarves make for great Fighters or Knights.



Play Dead: The player falls to the ground pretending to be dead and loses aggression from NPCs.

The Undead are also harmed by healing potions and healing spells, so to heal them you need to inflict poison onto them, drink a poisoned health potion or walk into a poison field.