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Disambiguation
For Scoundrel in Divinity: Original Sin, see Scoundrel.
Icon of Scoundrel combat ability in Divinity: Original Sin II

Scoundrel is a combat ability, based on non-magical skill known as roguery and is essential in memorising and using scoundrel based skills in Divinity: Original Sin II.

Description[]

This combat ability focuses on mobility, invisibility, crowd control and high single target damage.

Bonuses Per Point Invested

  • All Tiers - +5% Critical Multiplier and +5% Movement Speed

Traders[]

Following table shows all NPCs who are guaranteed to sell scoundrel skillbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell.

Trader Location (x, y) Trader Location (x, y)
Hilde Definitive Icon (Original Sin 2)
Hilde
Fort Joy
(199, 142)
Exter Definitive Icon (Original Sin 2)
Exter
Sanctuary of Amadia
(448, 19)
Papa Thrash Definitive Icon (Original Sin 2)
Papa Thrash
Black Bull tavern
(290, 158)
Elven Treewarden Definitive Icon (Original Sin 2)
Elven Treewarden
Elven Encampment
(509, 322)
Black Ring Quartermaster Definitive Icon (Original Sin 2)
Black Ring Quartermaster
Black Ring encampment
(234, 769)
Priestess of Duna Definitive Icon (Original Sin 2)
Priestess of Duna
Temple of Tir-Cendelius
(290, 906)
Victor Voss Definitive Portrait (Original Sin 2)
Victor Voss
Arx
(252, 314)

Skill Tiers[]

Following tables and sub-sections show scoundrel skills that can be learnt by character if they have enough point in Scoundrel ability. In base game (without cheats) spells from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.

Each skill belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Scoundrel ability in order to memorise the skill. Higher Tier skills may require more memory in order to use them in combat, this especially applies to spells that require Source in order to cast them.

Starter[]

This is the lowest tier which contains spells available during the Character Creation and can be purchased from vendors from start of the game.

Skill Effect Cost Required Ability
Adrenaline (Original Sin 2)
Adrenaline
Gain 2 Action Point Icon (Original Sin 2) Action Points immediately at the cost of 2 Action poins gained next turn. Action Point Icon (Original Sin 2) Action Point(s): 0 Scoundrel 1
Backlash
Backlash
Jump behind your enemy and backstab them, dealing physical damage. Action Point Icon (Original Sin 2) Action Point(s): 1 Scoundrel 1
Chloroform
Chloroform
Throw a bottle of chloroform at your enemy, damaging their Magic Armour Icon (Original Sin 2) Magic Armour setting them Sleeping (Original Sin 2) asleep. Action Point Icon (Original Sin 2) Action Point(s): 1 Scoundrel 1
Throwing Knife
Throwing Knife
Throw knife at your opponent dealing physical damage. Action Point Icon (Original Sin 2) Action Point(s): 2 Scoundrel 1

Novice[]

Novice Tier spells start to be available once characters reach level 4.

Skill Effect Cost Required Ability
Cloak And Dagger
Cloak and Dagger
Caster teleports themselves without breaking sneaking or Invisible (Original Sin 2) invisibility. Action Point Icon (Original Sin 2) Action Point(s): 1 Scoundrel 2
Sawtooth Knife
Sawtooth Knife
Pierces the enemy's physical armour and directly deals piercing damage. Action Point Icon (Original Sin 2) Action Point(s): 2 Scoundrel 2
Rupture Tendons
Rupture Tendons
Deals physical damage and makes them take piercing damage whenever they move. Action Point Icon (Original Sin 2) Action Point(s): 2 Scoundrel 2

Adept[]

Adept Tier spells start to be available once characters reach level 9.

Skill Effect Cost Required Ability
Corrupted Blade
Corrupted Blade
Dagger attack that deals physical damage and sets Decaying (Original Sin 2) Decay and Diseased (Original Sin 2) Diseased. Action Point Icon (Original Sin 2) Action Point(s): 3 Scoundrel 2
Fan of Knives
Fan of Knives
Throw daggers at enemies around you dealing Physical damage. Action Point Icon (Original Sin 2) Action Point(s): 3
Source Point Icon (Original Sin 2) Source Point(s): 1
Scoundrel 3
Gag Order
Gag Order
Destroy your targets Magic Armour Icon (Original Sin 2) Magic Armour and Silenced (Original Sin 2) Silence them. Action Point Icon (Original Sin 2) Action Point(s): 2 Scoundrel 2
Sleeping Arms
Sleeping Arms
Deal Physical damage and disarm your foes through Atrophy (Original Sin 2) Atrophy. Action Point Icon (Original Sin 2) Action Point(s): 2 Scoundrel 2

Expert[]

Expert Tier spells start to be available once characters reach level 13.

Skill Effect Cost Required Ability
Daggers Drawn (Original Sin 2)
Daggers Drawn
Whirl into a barrage of 5 stabs, each dealing physical damage. Action Point Icon (Original Sin 2) Action Point(s): 4
Source Point Icon (Original Sin 2) Source Point(s): 2
Scoundrel 3


Master[]

Master Tier spells start to be available once characters reach level 16.

Skill Effect Cost Required Ability
Mortal Blow
Mortal Blow
Deal physical damage (Doubled if caster is invisible or sneaking)
Target is killed instantly if below 20% Vitality.
Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 3
Scoundrel 5
Terrifying Cruelty
Terrifying Cruelty
Dagger attack that deals physical damage and sets Bleeding (Original Sin 2) Bleeding and Terrified (Original Sin 2) Terrify on target character. Action Point Icon (Original Sin 2) Action Point(s): 3 Scoundrel 3
Wind-Up Toy (Original Sin 2)
Wind-Up Toy
Summon a mechanical bomber at the target point. The bomber can explode, dealing fire damage and producing a fire surface. Action Point Icon (Original Sin 2) Action Point(s): 2 Scoundrel 3

Craftable skills[]

Following skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However possible to get them as quest reward or find them as random loot.

Base[]

Base skillbooks are obtained whenever non-source Scoundrel skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Sabotage, character needs 1 point in both Scoundrel and Pyrokinetic combat abilities.

Skill Effect Cost Required Ability
Sabotage
Sabotage
Explode a random arrow or grenade in your targets inventory. Action Point Icon (Original Sin 2) Action Point(s): 1 Scoundrel 1
Pyrokinetic 1
Smoke Cover
Smoke Cover
Create a cloud of smoke around yourself, reducing visiblity. Action Point Icon (Original Sin 2) Action Point(s): 2 Scoundrel 1
Aerotheurge 1
Vampiric Hunger
Vampiric Hunger
Allows caster to recover 50 % Vitality from damage dealt to enemies. Action Point Icon (Original Sin 2) Action Point(s): 1 Scoundrel 1
Hydrosophist 1
Venom Coating
Venom Coating
Applies poison damage on equipped weapons and skills. Action Point Icon (Original Sin 2) Action Point(s): 1 Scoundrel 1
Geomancer 1


Source[]

Source skillbooks are obtained whenever non-source Scoundrel skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.

Skill Effect Cost Required Ability
Blessed Smoke Cloud
Blessed Smoke Cloud
Conjure a cloud of blessed smoke in targed area which renders characters Invisible.
Removes Silenced.
Action Point Icon (Original Sin 2) Action Point(s): 1
Source Point Icon (Original Sin 2) Source Point(s): 2
Scoundrel 2
Aerotheurge 2
Mass Sabotage
Mass Sabotage
Explode 2 random grenades or arrows of your enemies in targeted area. Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 1
Scoundrel 2
Pyrokinetic 2
Vampiric Hunger Aura
Vampiric Hunger Aura
Allows the caster and allies around them to heal 50 % Vitality from damage dealt to enemies. Action Point Icon (Original Sin 2) Action Point(s): 1
Source Point Icon (Original Sin 2) Source Point(s): 1
Scoundrel 2
Hydrosophist 2
Venomous Aura
Venomous Aura
Applies poison damage on equipped weapons and skills of caster and their allies. Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 1
Scoundrel 2
Geomancer 2
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