For talents in Divinity: Original Sin, see Original Sin Talents.
Talents are abilities which can be given to a character once they reach certain level in Divinity: Original Sin II. Talents are acquired by spending talent points which are automatically given to characters once they reach levels 1, 3, 8, 13 and 18. Each talent costs 1 talent point. Certain interactions may also give a talent point. For example speaking with Karon's spirit after defeating him can grant a talent point. 2 Talent points can also be gained if Undead character or Fane become Sworn to the God King.
Talents[]
Base game talents[]
Icon | Talent | Description | Extra Details |
---|---|---|---|
All Skilled Up | 1 Combat and Civil ability point to spend immediately | N/A | |
Ambidextrous | Reduces the cost of using grenades and scrolls by 1 AP when your offhand is free. | N/A | |
Ancestral Knowledge | Increases Loremaster by 1 | Elven racial talent | |
Arrow Recovery | 33% Chance to recover a special arrow after firing it | N/A | |
Bigger and Better | Immediately grants +2 attribute points to spend | N/A | |
Comeback Kid | If an enemy lands a fatal blow you resurrect to 20% health. If you die and get resurrected in combat, Comeback Kid will be available again | Once per combat. | |
Corpse Eater | Lets you eat body parts to gain memories of the dead | Elf racial talent | |
Demon | +15% Fire resistance, -15% Water resistance. + 10 Maximum Fire resistance. | Incompatible with Ice King, Pyrokinetic 1 required | |
Duck Duck Goose | Lets you evade attacks of opportunity | 1 Huntsman | |
Dwarven Guile | + 1 Sneaking | Dwarf racial talent | |
Elemental Affinity | Lowers the AP cost of spells by 1 when standing in a surface of the same element. | ||
Elemental Ranger | Arrows afflict bonus elemental damage depending on the surface theyare standing in | Huntsman 1 | |
Escapist | Allows you to flee combat when enemies are right next to you | N/A | |
Executioner | +2 AP after delivering kill blow. | Only works once per turn. 1 Warfare required. incompatible with The Pawn | |
Far Out Man | Increases spell and scroll cast distance by 2m | N/A | |
Five-Star Diner | Doubles the effects of food and potions | N/A | |
Glass Cannon | Start with maximum AP every round, but Phy. and Mag. armor do not protect you from statuses | N/A | |
Guerrilla | While sneaking, Guerrilla increases attack damage by 40% | ||
Hothead | While at maximum Vitality +10% critical chance and +10% accuracy | N/A | |
Ice King | +15% Water resistance, -15% Fire resistance, +10 Maximum Water resistance | Incompatible with Demon, Hydrosophist 1 required | |
Ingenious | Gives + 5 bonus Critical Chance and + 10% extra Critical Multiplier | Human racial talent | |
Leech | Heal when standing in blood | N/A | |
Living Armour | Adds 35% of all healing you receive by skills or consumables to your magic armour. | ||
Lonewolf | 2 Max AP + 2 Recovery AP + 30 % Vitality + 30 % Physical and Magical Armour Doubled invested points in attributes and combat abilities (except Polymorph ability) |
Incompatible with Glass Cannon Reduced effectiveness at 2 companions Zero effectiveness at 3 companions | |
Mnemonic | Gives you 3 extra points in your Memory attribute. | ||
Morning Person | When revived start at full HP | N/A | |
Opportunist | Ability to perform attack of opportunity | N/A | |
Parry Master | Gives you 10% Dodging while dual wielding. | ||
Pet Pal | Speak to animals | N/A | |
Picture of Health | +3% Vitality for every point in Warfare | N/A | |
Rooted | Increases Memory by 3 | Rooted is a special talent acquirable only by Sebille if she accepts her role as Prime Scion on the Nameless Isle | |
Savage Sortilege | Gives all magical spells a critical chance of 100% of your critical chance score | N/A | |
Slingshot | Increase grenade throwing distance by 5m | N/A | |
Sophisticated | Grants +10% fire resistance and +10% poison resistance | Lizard racial talent | |
Spellsong | Grants + 1 Persuasion | Lizard racial talent | |
Spider's Kiss | Lowers Constitution by 2 | Talent is acquired after making deal with Dorotya. This talent cannot be removed. | |
Stench | Decreases everyone's attitude towards you by 25, but melee opponents find you less attractive in combat. | ||
Sturdy | Increases maximum Vitality by 10% and Dodging by 5% | Dwarven racial talent | |
The Pawn | 1 Free AP to move with at start of turn | Incompatible with Executioner | |
Thrifty | Gives + 1 to Bartering | Human racial talent | |
Torturer | Increases the duration of damage statuses caused by your skills and surfaces by 1 turn. | ||
Undead | Undead lets you heal from poison, but regular healing will damage you instead. | Undead racial | |
Unstable | Makes you explode when you die dealing 100% of vitality as physical damage in a 3-meter radius. | ||
Walk it Off | Reduces all status duration by 1 turn, positive effects also apply | N/A | |
What a Rush | Increases maximum recovery and maximum AP by 1 when below 50% HP | N/A |
"Divine Talents" gift bag[]
These talents require the activation of gift bag "Divine Talents", note that this is a permanent modification which cannot be removed and it will disable achievments. The game will automatically save and load after activating it.
Icon | Talent | Description | Extra Details |
---|---|---|---|
Gladiator | Once per turn counterattack anyone who attacks you with melee attack. | Requires wielding any Shield | |
Greedy Vessel | Every time someone casts a Source Spell in combat you have 20 % chance of receiving 1 Source Point. | Requires level 6 | |
Haymaker | Your attacks never miss but you are unable to land critical hits. | N/A | |
Indomitable | Gain immunity against Crippled, Frozen, Knocked Down, Petrified, Polymorph for 1 turn after you were affected by any of these. | Incompatible with Glass Cannon talent Can happen once every 3 turns | |
Magic Cycles | At the start of combat gain 1 of two possible statuses: "Cycle of Fire and Water" and "Cycle of Earth and Air". Cycle of Fire and Water increases Hydrosophist and Pyrokinetic by 2. Cycle of Earth and Air increases Geomancer and Aerotheurge by 2. |
Statuses swap each turn | |
Master Thief | Become invisible while pickpocketing | N/A | |
Sadist | Melee attack deal additional "fire" damage to "Burning" target, "poison" damage to "Poisoned" targets and additional "physical" damage to "Bleeding" targets | N/A | |
Soulcatcher | When allied character dies a Zombie Crawler is raised at their corpse under their control. Zombie Crawler lasts 3 turns or until ally is resurrected. | Range 12 Does not affect summoned creatures |