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Talents are abilities which can be given to a character once they reach certain level in Divinity: Original Sin II. Talents are acquired by spending talent points which are automatically given to characters once they reach levels 1, 3, 8, 13 and 18. Each talent costs 1 talent point. Certain interactions may also give a talent point. For example speaking with Karon's spirit after defeating him can grant a talent point. 2 Talent points can also be gained if Undead character or Fane become Sworn to the God King.

Talents[]

Base game talents[]

Icon Talent Description Extra Details
All Skilled Up (Original Sin 2)
All Skilled Up 1 Combat and Civil ability point to spend immediately N/A
Ambidextrous (Original Sin 2)
Ambidextrous Reduces the cost of using grenades and scrolls by 1 AP when your offhand is free. N/A
Ancestral Knowledge (Original Sin 2)
Ancestral Knowledge Increases Loremaster by 1 Elven racial talent
Arrow Recovery (Original Sin 2)
Arrow Recovery 33% Chance to recover a special arrow after firing it N/A
Bigger And Better (Original Sin 2)
Bigger and Better Immediately grants +2 attribute points to spend N/A
Comeback Kid (Original Sin 2)
Comeback Kid If an enemy lands a fatal blow you resurrect to 20% health. If you die and get resurrected in combat, Comeback Kid will be available again Once per combat.
Corpse Eater (Original Sin 2)
Corpse Eater Lets you eat body parts to gain memories of the dead Elf racial talent
Demon (Original Sin 2)
Demon +15% Fire resistance, -15% Water resistance. + 10 Maximum Fire resistance. Incompatible with Ice King, Pyrokinetic 1 required
Duck Duck Goose (Original Sin 2)
Duck Duck Goose Lets you evade attacks of opportunity 1 Huntsman
Dwarven Guile (Original Sin 2)
Dwarven Guile + 1 Sneaking Dwarf racial talent
Elemental Affinity (Original Sin 2)
Elemental Affinity Lowers the AP cost of spells by 1 when standing in a surface of the same element.
Elemental Ranger (Original Sin 2)
Elemental Ranger Arrows afflict bonus elemental damage depending on the surface theyare standing in Huntsman 1
Escapist (Original Sin 2)
Escapist Allows you to flee combat when enemies are right next to you N/A
Executioner (Original Sin 2)
Executioner +2 AP after delivering kill blow. Only works once per turn. 1 Warfare required. incompatible with The Pawn
Far Out Man (Original Sin 2)
Far Out Man Increases spell and scroll cast distance by 2m N/A
Five-Star Diner (Original Sin 2)
Five-Star Diner Doubles the effects of food and potions N/A
Glass Cannon (Original Sin 2)
Glass Cannon Start with maximum AP every round, but Phy. and Mag. armor do not protect you from statuses N/A
Guerrilla (Original Sin 2)
Guerrilla While sneaking, Guerrilla increases attack damage by 40%
Hot Head (Original Sin 2)
Hothead While at maximum Vitality +10% critical chance and +10% accuracy N/A
Ice King (Original Sin 2)
Ice King +15% Water resistance, -15% Fire resistance, +10 Maximum Water resistance Incompatible with Demon, Hydrosophist 1 required
Ingenious (Original Sin 2)
Ingenious Gives + 5 bonus Critical Chance and + 10% extra Critical Multiplier Human racial talent
Leech (Original Sin 2)
Leech Heal when standing in blood N/A
Living Armour (Original Sin 2)
Living Armour Adds 35% of all healing you receive by skills or consumables to your magic armour.
Lone Wolf (Original Sin 2)
Lonewolf 2 Max AP
+ 2 Recovery AP
+ 30 % Vitality
+ 30 % Physical and Magical Armour
Doubled invested points in attributes and combat abilities (except Polymorph ability)
Incompatible with Glass Cannon
Reduced effectiveness at 2 companions
Zero effectiveness at 3 companions
Mnemonic (Original Sin 2)
Mnemonic Gives you 3 extra points in your Memory attribute.
Morning Person (Original Sin 2)
Morning Person When revived start at full HP N/A
Opportunist (Original Sin 2)
Opportunist Ability to perform attack of opportunity N/A
Parry Master (Original Sin 2)
Parry Master Gives you 10% Dodging while dual wielding.
Pet Pal (Original Sin 2)
Pet Pal Speak to animals N/A
Picture of Health (Original Sin 2)
Picture of Health +3% Vitality for every point in Warfare N/A
Rooted (Original Sin 2)
Rooted Increases Memory by 3 Rooted is a special talent acquirable only by Sebille if she accepts her role as Prime Scion on the Nameless Isle
Savage Sortilege (Original Sin 2)
Savage Sortilege Gives all magical spells a critical chance of 100% of your critical chance score N/A
Slingshot (Original Sin 2)
Slingshot Increase grenade throwing distance by 5m N/A
Sophisticated (Original Sin 2)
Sophisticated Grants +10% fire resistance and +10% poison resistance Lizard racial talent
Spellsong (Original Sin 2)
Spellsong Grants + 1 Persuasion Lizard racial talent
Spiders Kiss (Original Sin 2)
Spider's Kiss Lowers Constitution by 2 Talent is acquired after making deal with Dorotya. This talent cannot be removed.
Stench (Original Sin 2)
Stench Decreases everyone's attitude towards you by 25, but melee opponents find you less attractive in combat.
Sturdy (Original Sin 2)
Sturdy Increases maximum Vitality by 10% and Dodging by 5% Dwarven racial talent
The Pawn (Original Sin 2)
The Pawn 1 Free AP to move with at start of turn Incompatible with Executioner
Thrifty (Original Sin 2)
Thrifty Gives + 1 to Bartering Human racial talent
Torturer (Original Sin 2)
Torturer Increases the duration of damage statuses caused by your skills and surfaces by 1 turn.
Undead (Original Sin 2)
Undead Undead lets you heal from poison, but regular healing will damage you instead. Undead racial
Unstable (Original Sin 2)
Unstable Makes you explode when you die dealing 100% of vitality as physical damage in a 3-meter radius.
Walk It Off (Original Sin 2)
Walk it Off Reduces all status duration by 1 turn, positive effects also apply N/A
What A Rush (Original Sin 2)
What a Rush Increases maximum recovery and maximum AP by 1 when below 50% HP N/A

"Divine Talents" gift bag[]

These talents require the activation of gift bag "Divine Talents", note that this is a permanent modification which cannot be removed and it will disable achievments. The game will automatically save and load after activating it.

Icon Talent Description Extra Details
Gladiator (Original Sin 2)
Gladiator Once per turn counterattack anyone who attacks you with melee attack. Requires wielding any Shield
Greedy Vessel (Original Sin 2)
Greedy Vessel Every time someone casts a Source Spell in combat you have 20 % chance of receiving 1 Source Point. Requires level 6
Haymaker (Original Sin 2)
Haymaker Your attacks never miss but you are unable to land critical hits. N/A
Indomitable (Original Sin 2)
Indomitable Gain immunity against Crippled, Frozen, Knocked Down, Petrified, Polymorph for 1 turn after you were affected by any of these. Incompatible with Glass Cannon talent
Can happen once every 3 turns
Magic Cycles (Original Sin 2)
Magic Cycles At the start of combat gain 1 of two possible statuses: "Cycle of Fire and Water" and "Cycle of Earth and Air".
Cycle of Fire and Water increases Hydrosophist and Pyrokinetic by 2.
Cycle of Earth and Air increases Geomancer and Aerotheurge by 2.
Statuses swap each turn
Master Thief (Original Sin 2)
Master Thief Become invisible while pickpocketing N/A
Sadist (Original Sin 2)
Sadist Melee attack deal additional "fire" damage to "Burning" target, "poison" damage to "Poisoned" targets and additional "physical" damage to "Bleeding" targets N/A
Soulcatcher (Original Sin 2)
Soulcatcher When allied character dies a Zombie Crawler is raised at their corpse under their control. Zombie Crawler lasts 3 turns or until ally is resurrected. Range 12
Does not affect summoned creatures
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