Warfare is a combat ability, based on non-magical skill known as warfare and essential for memorising and using warfare skills in Divinity: Original Sin II.
Description[]
Bonuses Per Point Invested
All tiers - Physical damage increased by 5%
Status Effects[]
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Traders[]
Following table shows all NPCs who are guaranteed to sell warfare skillbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell. Gareth may follow the Godwoken on Lady Vengeance if his demands are met.
Trader | Location (x, y) | Trader | Location (x, y) |
---|---|---|---|
Kalias |
Fort Joy (488, 565) |
Gareth |
Ruined Castle (467, 269) |
Haran |
Driftwood Square (345, 125) |
Elven Thorndancer |
Elven Camp (508, 312) |
Paladin Thom Hardwin |
Paladin Bridgehead (472, 233) |
Black Ring Quartermaster |
Black Ring encampment (234, 769) |
The Lost Knight |
Temple of Tir-Cendelius (294, 915) |
Fionola |
Arx Square (275, 283) |
Skill Tiers[]
Following tables and sub-sections show warfare skills that can be learnt by character if they have enough point in Warfare ability. In base game (without cheats) spells from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.
Each skill belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Warfare ability in order to memorise the skill. Higher Tier skills may require more memory in order to use them in combat, this especially applies to spells that require Source in order to cast them.
Starter[]
This is the lowest tier which contains spells available during the Character Creation and can be purchased from vendors from start of the game.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Battering Ram |
Rush forward in a straight line to a point far away, hitting all enemies in your path and knocking them down if they do not have Physical Armour. | Action Point(s): 2 | Warfare 1 |
Battle Stomp |
Deal damage in column in front of you, knocking down enemies and removing surfaces in the process. | Action Point(s): 2 | Warfare 1 |
Bouncing Shield |
Throw your shield in order to damage your enemy and their ally near them. | Action Point(s): 2 | Warfare 1 |
Crippling Blow |
Cripple the target with a sweeping blow, and all characters around it. Deals physical damage. | Action Point(s): 2 | Warfare 1 |
Novice[]
Novice Tier spells start to be available once characters reach level 4.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Enrage |
Enrage target allied character is guaranteed to land critical hits with basic attacks and weapon skills, but is silenced. Removes: Taunted Terrified Charmed Mad Clear-Minded |
Action Point(s): 2 | Warfare 2 |
Provoke |
Taunt and tease your enemies to make them attack you. | Action Point(s): 2 | Warfare 2 |
Whirlwind |
Spin around in order to damage enemies around you. | Action Point(s): 2 | Warfare 2 |
Adept[]
Adept Tier spells start to be available once characters reach level 9.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Blitz Attack |
Jump from one target to another, hitting up to 2 targets, dealing physical damage to each. | Action Point(s): 2 | Warfare 2 |
Deflective Barrier |
Reflect projectiles aimed at you, back at their caster. Gives Physical armour |
Action Point(s): 2 | Warfare 2 |
Phoenix Dive |
Leap through the air towards a target position, creating a fire surface upon landing. | Action Point(s): 1 | Warfare 2 |
Thick of the Fight |
Gain a damage boost for every character near you. | Action Point(s): 2 Source Point(s): 1 |
Warfare 3 |
Expert[]
Expert Tier spells start to be available once characters reach level 13.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Onslaught |
Attack your enemy 5 times in quick session. | Action Point(s): 4 Source Point(s): 2 |
Warfare 3 |
Master[]
Master Tier spells start to be available once characters reach level 16.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Challenge |
Mark enemy target. If they die in the next 2 turns, you are healed and receive damage and armor bonuses. If target survives, their Vitality is restored to full and the caster takes damage. |
Action Point(s): 1 | Warfare 3 |
Guardian Angel |
Allies in melee range redirect 50% of received damage to you. | Action Point(s): 2 | Warfare 3 |
Overpower |
Deal physical damage. If your physical armour is higher than your opponent's, destroy all of their physical armour. Can set Knocked Down. |
Action Point(s): 2 Source Point(s): 3 |
Warfare 5 |
Craftable skills[]
Following skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However possible to get them as quest reward or find them as random loot.
Base[]
Base skillbooks are obtained whenever non-source Warfare skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Breathing Bubble, character needs 1 point in both Warfare and Aerotheurge combat abilities.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Breathing Bubble |
Create a bubble of clean air around the caster's head, allowing them to ignore effects of cloud surfaces. Gives immunity to Suffocating. |
Action Point(s): 1 | Aerotheurge 1 Warfare 1 |
Cleanse Wounds |
Heal target and create a water puddle beneath them. Removes: Burning Diseased Decaying Poisoned Bleeding |
Action Point(s): 2 | Hydrosophist 1 Warfare 1 |
Oily Carapace |
This skill absorbs any oil surfaces around the caster and converts it to Physical Armour. | Action Point(s): 1 | Geomancer 1 Warfare 1 |
Sparking Swings |
Make your basic melee attacks shoot fiery projectiles on nearest enemy. | Action Point(s): 1 | Pyrokinetic 1 Warfare 1 |
Source[]
Source skillbooks are obtained whenever non-source Warfare skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.
Skill | Effect | Cost | Required Ability |
---|---|---|---|
Mass Breathing Bubble |
Create a bubble of clear air around your and your allies heads, making you ignore cloud effects. Gives Immunity to Suffocating. |
Action Point(s): 1 Source Point(s): 1 |
Aerotheurge 2 Warfare 2 |
Mass Cleanse Wounds |
Heal yourself and allies around creating a water puddle beneath them. Removes: Burning Diseased Decaying Poisoned Bleeding |
Action Point(s): 1 Source Point(s): 1 |
Hydrosophist 2 Warfare 2 |
Mass Oily Carapace |
Convert all oil surfaces around caster and their allies into Physical Armour. | Action Point(s): 2 Source Point(s): 1 |
Geomancer 2 Warfare 2 |
Master of Sparks |
Causes your target and their surrounding allies melee attacks to shoot a fiery projectile at nearest enemy. | Action Point(s): 1 Source Point(s): 1 |
Pyrokinetic 2 Warfare 2 |