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Icon of Warfare combat ability in Divinity: Original Sin II

Warfare is a combat ability, based on non-magical skill known as warfare and essential for memorising and using warfare skills in Divinity: Original Sin II.

Description[]

Bonuses Per Point Invested

All tiers - Physical damage increased by 5%

Status Effects[]

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Traders[]

Following table shows all NPCs who are guaranteed to sell warfare skillbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell. Gareth may follow the Godwoken on Lady Vengeance if his demands are met.

Trader Location (x, y) Trader Location (x, y)
Kalias Definitive Icon (Original Sin 2)
Kalias
Fort Joy
(488, 565)
Gareth Definitive Portrait (Original Sin 2)
Gareth
Ruined Castle
(467, 269)
Haran Definitive Icon (Original Sin 2)
Haran
Driftwood Square
(345, 125)
Elven Thorndancer Definitive Icon (Original Sin 2)
Elven Thorndancer
Elven Camp
(508, 312)
Thom Hardwin Icon (DOS2DE)
Paladin Thom Hardwin
Paladin Bridgehead
(472, 233)
Black Ring Quartermaster Definitive Icon (Original Sin 2)
Black Ring Quartermaster
Black Ring encampment
(234, 769)
The Lost Knight Definitive Portrait (Original Sin 2)
The Lost Knight
Temple of Tir-Cendelius
(294, 915)
Fionola Definitive Icon (Original Sin 2)
Fionola
Arx Square
(275, 283)

Skill Tiers[]

Following tables and sub-sections show warfare skills that can be learnt by character if they have enough point in Warfare ability. In base game (without cheats) spells from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.

Each skill belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Warfare ability in order to memorise the skill. Higher Tier skills may require more memory in order to use them in combat, this especially applies to spells that require Source in order to cast them.

Starter[]

This is the lowest tier which contains spells available during the Character Creation and can be purchased from vendors from start of the game.

Skill Effect Cost Required Ability
Battering Ram (Original Sin 2)
Battering Ram
Rush forward in a straight line to a point far away, hitting all enemies in your path and Knocked Down (Original Sin 2) knocking them down if they do not have Physical Armour Icon (Original Sin 2) Physical Armour. Action Point Icon (Original Sin 2) Action Point(s): 2 Warfare 1
Battle Stomp
Battle Stomp
Deal damage in column in front of you, Knocked Down (Original Sin 2) knocking down enemies and removing surfaces in the process. Action Point Icon (Original Sin 2) Action Point(s): 2 Warfare 1
Bouncing Shield
Bouncing Shield
Throw your shield in order to damage your enemy and their ally near them. Action Point Icon (Original Sin 2) Action Point(s): 2 Warfare 1
Crippling Blow
Crippling Blow
Crippled (Original Sin 2) Cripple the target with a sweeping blow, and all characters around it. Deals physical damage. Action Point Icon (Original Sin 2) Action Point(s): 2 Warfare 1

Novice[]

Novice Tier spells start to be available once characters reach level 4.

Skill Effect Cost Required Ability
Enrage
Enrage
Enraged (Original Sin 2) Enrage target allied character is guaranteed to land critical hits with basic attacks and weapon skills, but is Silenced (Original Sin 2) silenced.

Removes:
Taunted
Terrified (Original Sin 2) Terrified
Charmed (Original Sin 2) Charmed
Maddening Song Mad
Clear-Minded (Original Sin 2) Clear-Minded
Action Point Icon (Original Sin 2) Action Point(s): 2 Warfare 2
Provoke
Provoke
Taunt and tease your enemies to make them attack you. Action Point Icon (Original Sin 2) Action Point(s): 2 Warfare 2
Whirlwind (Original Sin 2)
Whirlwind
Spin around in order to damage enemies around you. Action Point Icon (Original Sin 2) Action Point(s): 2 Warfare 2

Adept[]

Adept Tier spells start to be available once characters reach level 9.

Skill Effect Cost Required Ability
Blitz Attack
Blitz Attack
Jump from one target to another, hitting up to 2 targets, dealing physical damage to each. Action Point Icon (Original Sin 2) Action Point(s): 2 Warfare 2
Deflective Barrier
Deflective Barrier
Reflect projectiles aimed at you, back at their caster.
Gives Physical Armour Icon (Original Sin 2) Physical armour
Action Point Icon (Original Sin 2) Action Point(s): 2 Warfare 2
Phoenix Dive
Phoenix Dive
Leap through the air towards a target position, creating a fire surface upon landing. Action Point Icon (Original Sin 2) Action Point(s): 1 Warfare 2
Thick of the Fight
Thick of the Fight
Gain a damage boost for every character near you. Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 1
Warfare 3


Expert[]

Expert Tier spells start to be available once characters reach level 13.

Skill Effect Cost Required Ability
Onslaught
Onslaught
Attack your enemy 5 times in quick session. Action Point Icon (Original Sin 2) Action Point(s): 4
Source Point Icon (Original Sin 2) Source Point(s): 2
Warfare 3


Master[]

Master Tier spells start to be available once characters reach level 16.

Skill Effect Cost Required Ability
Challenge
Challenge
Mark enemy target. If they die in the next 2 turns, you are healed and receive damage and armor bonuses.
If target survives, their Vitality is restored to full and the caster takes damage.
Action Point Icon (Original Sin 2) Action Point(s): 1 Warfare 3
Guardian Angel
Guardian Angel
Allies in melee range redirect 50% of received damage to you. Action Point Icon (Original Sin 2) Action Point(s): 2 Warfare 3
Overpower
Overpower
Deal physical damage. If your Physical Armour Icon (Original Sin 2) physical armour is higher than your opponent's, destroy all of their physical armour.
Can set Knocked Down (Original Sin 2) Knocked Down.
Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 3
Warfare 5

Craftable skills[]

Following skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However possible to get them as quest reward or find them as random loot.

Base[]

Base skillbooks are obtained whenever non-source Warfare skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Breathing Bubble, character needs 1 point in both Warfare and Aerotheurge combat abilities.

Skill Effect Cost Required Ability
Breathing Bubble
Breathing Bubble
Create a bubble of clean air around the caster's head, allowing them to ignore effects of cloud surfaces.
Gives immunity to Suffocating (Original Sin 2) Suffocating.
Action Point Icon (Original Sin 2) Action Point(s): 1 Aerotheurge 1
Warfare 1
Cleanse Wounds
Cleanse Wounds
Heal target and create a water puddle beneath them.
Removes:

Burning (Original Sin 2) Burning
Diseased (Original Sin 2) Diseased
Decaying (Original Sin 2) Decaying
Poisoned (Original Sin 2) Poisoned
Bleeding (Original Sin 2) Bleeding
Action Point Icon (Original Sin 2) Action Point(s): 2 Hydrosophist 1
Warfare 1
Oily Carapace
Oily Carapace
This skill absorbs any oil surfaces around the caster and converts it to Physical Armour Icon (Original Sin 2) Physical Armour. Action Point Icon (Original Sin 2) Action Point(s): 1 Geomancer 1
Warfare 1
Sparking Swings
Sparking Swings
Make your basic melee attacks shoot fiery projectiles on nearest enemy. Action Point Icon (Original Sin 2) Action Point(s): 1 Pyrokinetic 1
Warfare 1

Source[]

Source skillbooks are obtained whenever non-source Warfare skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.

Skill Effect Cost Required Ability
Mass Breathing Bubble
Mass Breathing Bubble
Create a bubble of clear air around your and your allies heads, making you ignore cloud effects.
Gives Immunity to Suffocating (Original Sin 2) Suffocating.
Action Point Icon (Original Sin 2) Action Point(s): 1
Source Point Icon (Original Sin 2) Source Point(s): 1
Aerotheurge 2
Warfare 2
Mass Cleanse Wounds
Mass Cleanse Wounds
Heal yourself and allies around creating a water puddle beneath them.
Removes:

Burning (Original Sin 2) Burning
Diseased (Original Sin 2) Diseased
Decaying (Original Sin 2) Decaying
Poisoned (Original Sin 2) Poisoned
Bleeding (Original Sin 2) Bleeding
Action Point Icon (Original Sin 2) Action Point(s): 1
Source Point Icon (Original Sin 2) Source Point(s): 1
Hydrosophist 2
Warfare 2
Mass Oily Carapace
Mass Oily Carapace
Convert all oil surfaces around caster and their allies into Physical Armour Icon (Original Sin 2) Physical Armour. Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 1
Geomancer 2
Warfare 2
Master Of Sparks
Master of Sparks
Causes your target and their surrounding allies melee attacks to shoot a fiery projectile at nearest enemy. Action Point Icon (Original Sin 2) Action Point(s): 1
Source Point Icon (Original Sin 2) Source Point(s): 1
Pyrokinetic 2
Warfare 2
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