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Disambiguation
For weapons in Divinity II: Developer's Cut and all its subsequent versions, see Dragon Knight Saga Weapons.

Weapons are items which can be equipped by characters and used in order to damage their enemies in Divinity: Original Sin II. There are three kinds of weapons, one-handed, two-handed weapons and ranged weapons.

Damage types[]

There are overall 3 types of damage depending on the armour types. First is physical damage which is resisted only by physical armour. Second is piercing damage which directly damages Vitality regardless of armour. Third and last is magic damage which is further divided into fire, earth, air, water and poison damage, and is resisted only by magic armour. All damage scales with weapon level, the higher level weapon has the higher its damage will be.

One-Handed weapons[]

One handed weapons are weapons which can be held in one hand. These weapons include daggers, wands and one-handed swords, axes and maces. All of these weapons can be also put in second hand in order to use two one-handed weapons. Depending on whether one or both hands are used, these weapons benefit from Single-Handed and Dual Wielding combat abilities. One-handed weapons are the only weapons which can be used alongside shields.

Dagger[]

Dagger is a one-handed weapon which relies on Finesse attribute. It is the only weapon which can be used to backstab enemy, in order to deal them guaranteed critical damage. Sheep Shears are also the only way to get Wool from Sheep.

Damage table for daggers (Common quality)
Level Damage Level Damage
1 3-4 2 4-5
3 6-7 4 7-8
5 8-9 6 9-10
7 10-11 8 12-13
9 13-14 10 15-17
11 18-19 12 20-21
13 23-24 14 26-28
15 31-32 16 35-37
17 41-43 18 52-54
19 61-64 20 72-75
21 84-89 22 100-105
Table of daggers
Name Properties Rarity Location
Abstinence Abstinence 8-9 Physical damage
Set Silenced for 1 turn (10 % chance)
Unique Fort Joy Prison
Unique Lizard Dagger Rune (Original Sin 2) Baran's Burning Dagger 16-18 Physical damage
2-3 Fire damage
Set Burning (Original Sin 2) Burning for 1 turn (10 % chance)
1 empty rune slot
Unique The Black Bull
Unique Lizard Dagger Rune (Original Sin 2) Baran's Electrifying Dagger 16-18 Physical damage
2-3 Air damage
Set Shocked (Original Sin 2) Shocked for 1 turn (10 % chance)
1 empty rune slot
Unique The Black Bull
Chastity Chastity 8-9 Physical damage Unique Fort Joy Prison
Divine Lizard Dagger (Original Sin 2) Hockham's Razor 83-87 Physical damage
+ 7 % Life Steal
Set Crippled (Original Sin 2) Crippled for 1 turn (10 % chance)
Set Suffocating (Original Sin 2) Suffocating for 2 turns (10 % chance)
+ 2 Finesse
+ 1 Dual Wielding
Divine Random
Lizard Dagger (Original Sin 2) Lizard Dagger 18-19 Physical damage Common Random
Rare Dwarven Dagger Rune (Original Sin 2) Longshank 11-12 Physical damage
+ 1 Finesse
+ 3 Initiative
1 empty rune slot
Rare Random
Pocket Knife Pocket Knife 3-4 Physical damage Common Random
Rancour Rancour 86-90 Poison damage
+ 25 % Critical Chance
Set Charmed (Original Sin 2) Charmed for 1 turns (50 % chance)
+ 3 Finesse
+ 3 Wits
1 empty rune slot
Unique The Cathedral
Epic Elven Dagger (Original Sin 2) Saboteur 11-12 Physical damage
Sawtooth Knife Sawtooth Knife
+ 1 Finesse
+ 12 HP
Epic Random
Shiv Shiv 3-4 Physical damage Common Random
Divine Lizard Dagger (Original Sin 2) Snakebite 83-87 Physical damage
+ 5 % Life Steal
Set Bleeding (Original Sin 2) Bleeding for 2 turn (10 % chance)
Sawtooth Knife Sawtooth Knife
+ 2 Finesse
+ 176 HP
Divine Random
Unique Lizard Dagger Rune (Original Sin 2) Venombite 16-18 Physical damage
Set Poisoned (Original Sin 2) Poisoned for 2 turns (20 % chance)
+ 1 Summoning
1 empty rune slot
Unique Undertavern
Unique Lizard Dagger Rune (Original Sin 2) Terrorbite 16-18 Physical damage
Set Terrified (Original Sin 2) Terrified for 1 turn (10 % chance)
+ 1 Finesse
1 empty rune slot
Unique Undertavern
Toothpick Unique Slane the Winter Dragon

One-Handed Axe[]

Axes are melee weapons which rely on Strength to be used.

Damage table for one-handed axes (Common quality)
Level Damage Level Damage
1 4-5 2 4-5
3 6-7 4 7-9
5 9-11 6 11-12
7 12-13 8 13-16
9 15-18 10 18-21
11 21-23 12 23-27
13 27-31 14 30-36
15 36-41 16 41-48
17 48-56 18 60-69
19 70-81 20 82-96
21 97-113 22 115-134


Table of axes
Name Properties Rarity Location
Sharp Stone on a Stick Sharp Stone on a Stick 4-5 Physical damage Common Crafted
Slug's Axe Slug's Axe 5-7 Physical damage Unique Trompdoy
Trompdoy's Hatchet Trompdoy's Hatchet 11-12 Physical damage
1-2 Air damage
Set Shocked (Original Sin 2) Shocked for 2 turns (5 % chance)
+ 1 Wits
+ 5 % Critical Chance
Unique

One-Handed Mace[]

Maces are melee weapons which rely on Strength to be used.

Damage table for one-handed maces (Common quality)
Level Damage Level Damage
1 4-5 2 5-6
3 7-8 4 8-9
5 10-11 6 11-12
7 13-14 8 14-15
9 16-17 10 19-20
11 21-23 12 24-25
13 28-29 14 32-34
15 38-39 16 43-46
17 50-53 18 63-66
19 74-78 20 87-91
21 103-108 22 121-128
Table of maces
Name Properties Rarity Location
Burro's Club Burro's Club 8-9 Physical damage Unique Burro
Claw Hammer Weapon (Original Sin 2) Claw Hammer 4-5 Physical damage Common Random
Glaoch Girt Glaoch Girt 89-94 Physical damage
18-19 Earth
+ 25% Cleave Damage
Set Crippled (Original Sin 2) Crippled for 2 turns (25 % chance)
Set Slowed (Original Sin 2) Slowed for 2 turns (25 % chance)
Terrain Transmutation Terrain Transmutation
+ 3 Strength
+ 2 Intelligence
+ 1 Single-Handed
+ 2 Warfare
1 empty rune slot
Unique
Mace (Original Sin 2) Mace 8-9 Physical damage Common Random
Mallet 4-5 Physical damage Common Random
The Illuminator The Illuminator 10-11 Physical damage
1-2 Fire damage
+ 10 % Critical Chance
Set Necrofire (Original Sin 2) Necrofire for 1 turn (50 % chance)
Set Burning (Original Sin 2) Burning for 1 turn (10 % chance)
+ 1 Pyrokinetic
Unique

One-Handed Sword[]

Swords are melee weapons which rely on Strength to be used.

Damage table for one-handed swords (Common quality)
Level Damage Level Damage
1 4-5 2 5-6
3 7-8 4 7-9
5 9-11 6 11-12
7 12-13 8 14-15
9 16-17 10 19-20
11 21-23 12 23-26
13 27-30 14 31-34
15 36-40 16 42-46
17 49-54 18 61-68
19 72-80 20 84-94
21 100-111 22 119-131


Table of swords
Name Properties Rarity Location
Exquisite Sword 10-12 Physical damage
+ 1 Single-Handed
Uncommon Random
Eternal Stormblade Eternal Stormblade 51-56 Physical damage
8-9 Air damage
6-7 Fire damage
Set Burning (Original Sin 2) Burning (20 % chance)
Set Shocked (Original Sin 2) Shocked (10 % chance)
Set Stunned (Original Sin 2) Stunned (20 % chance)
+ 3 Memory
+ 6 Initiative
+ 15 % Critical Chance
Unique
The Viper's Tongue Fang of the Winter Dragon 20-21 Physical damage
2-4 Water damage
+ 25 % Cleave damage
Set Chilled (Original Sin 2) Chilled (5 % chance)
+ 1 Strength
+ 1 Intelligence
+ 1 Hydrosophist
+ 1 Warfare
Unique Dragon's Beach
Good Part Of A Sword Good Part Of A Sword 4-5 Physical damage Common Random
Sword (Original Sin 2) Handmade Sword 7-9 Physical damage Common Crafted
Kalias' Stunner Kalias' Stunner 7-8 Physical damage
2-3 Air damage
+ 5% Critical Chance
Set Shocked (Original Sin 2) Shocked for 1 turn (10 % chance)
+ 1 Strength
Unique Caverns
Knife On A Stick 4-5 Physical damage Common Crafted
Magister Trippel's Twohander Magister's Sword 11-12 Physical damage
+ 5% Critical Chance
Unique
Divine Lizard Sword Rune (Original Sin 2) Northrose 71-78 Physical damage
+ 7 % Critical Chance
+ 5 % Life Steal
Set Atrophy (Original Sin 2) Atrophy for 1 turn (10 % chance)
+ 2 Strength
+ 3 Initiative
1 empty rune slot
Divine Random
Sword (Original Sin 2) Sword 7-9 Physical damage Common Random
The Viper's Tongue The Viper's Tongue 11-12 Physical damage
+ 2 Strength
+ 1 Warfare
Unique Fort Joy Beach
Truthseeker Truthseeker 102-113 Physical damage
+ 25 % Critical Chance
Set Blinded (Original Sin 2) Blinded
Set Blinded (Original Sin 2) Blinded for 2 turns
+ 3 Strength
+ 2 Warfare
+ 100 % Accurancy
1 empty rune slot
Unique The Cathedral
Voor d'Aravel Voor d'Aravel 87-96 Physical damage
25% Cleave damage
+ 10 % Critical Chance
Set Taunted (25 % chance)
Guardian Angel Guardian Angel
+ 3 Strength
+ 2 Constitution
+ 2 Warfare
1 empty rune slot
Unique Lizard Consulate

Shield[]

Shields are one-handed weapons which can be used only off-hand in combination with other one-handed weapon of different type (example: One-Handed Sword, Wand etc.) . They rely on Constitution in order to be used. They are required for the warfare skill Bouncing Shield and greatly boost physical and magical armour. Using shield gives character special skill Shields Up

Armour table for shields (Common quality)
Level Armour (P/M) Level Armour (P/M)
1 8/6 2 12/8
3 18/12 4 24/16
5 32/21 6 41/27
7 52/35 8 66/44
9 83/55 10 103/69
11 129/86 12 160/107
13 199/133 14 248/165
15 310/207 16 389/259
17 488/325 18 655/437
19 825/550 20 1043/695
21 1318/879 22 1669/1113


Table of shields
Name Properties Rarity Location
Lucio Amadio 95 Physical armour
55 Magic armour
Reflect 10% of melee damage as physical damage
+ 5% Dodging
+ 1 Strength
+ 1 Single-Handed
+ 1 Polymorph
1 empty rune slot
Unique
An Maflin An Maflin 1355 Physical armour
232 Magic armour
20 % Blocking Chance
Reflect 10% of melee damage as physical damage
Set Death Wish Death Wish
Flay Skin Flay Skin
+ 10% Dodging
+ 5 Strength
+ 5 Constitution
+ 1 Single-Handed
+ 1 Warfare
+ 1 Polymorph
+ 6 Initiative
+ 0.1 Movement
1 empty rune slot
Unique
Ancient Black Ring Shield (Original Sin 2) Ancient Black Ring Shield 32 Physical armour
21 Magic armour
Common Random
Golden Black Ring Shield (Original Sin 2) Golden Black Ring Shield 825 Physical armour
550 Magic armour
Common Random
Divine Lizard Shield (Original Sin 2) Guardian Angel 1217 Physical armour
869 Magic armour
Set Poisoned (Original Sin 2) Poisoned on contact
Reflect 40 % of melee damage as fire damage
+ 2 Constitution
+ 10 % Fire Resistance
+ 176 HP
Divine Random
Kemm's Deflector Kemm's Deflector 990 Physical armour
184 Magic armour
15 % Blocking Chance
Set Deflecting
+ 3 Constitution
+ 1 Perseverance
1 empty rune slot
Unique Linder Kemm
Lucio Lucio 720 Physical armour
73 Magic armour
Reflect 10% of melee damage as physical damage
+ 5% Dodging
+ 3 Strength
+ 1 Perseverance
+ 5 % Fire Resistance
+ 5 % Water Resistance
+ 5 % Air Resistance
+ 5 % Earth Resistance
1 empty rune slot
Unique Pilgrim Camp
Misery's Mirror Misery's Mirror 148 Physical armour
86 Magic armour
5 % Blocking Chance
Reflect 20% of melee damage as physical damage
+ 5% Dodging
+ 1 Strength
+ 1 Retribution
1 empty rune slot
Unique
Paladin Shield (Original Sin 2) Paladin Shield 655 Physical armour
437 Magic armour
Common Random
Septa's Shield Septa's Shield 466 Physical armour
259 Magic armour
10 % Blocking Chance
+ 3 Strength
+ 1 Retribution
1 empty rune slot
Unique
Stewart's Old Shield Stewart's Old Shield 91 Physical armour
55 Magic armour
Common
Wooden Targe Wooden Targe 12 Physical armour
8 Magic armour
Common Crafted

Wand[]

Wands are one-handed weapons used by mages. Wands require Intelligence in order to be used and benefit from Single-Handed combat ability. Aside from Unique wands, all wands deal random elemental damage which is either: air, earth, water, fire or poison.

Damage table for wands (Common quality)
Level Damage Level Damage
1 3-4 2 3-4
3 5-6 4 6-7
5 8-9 6 9-10
7 10-11 8 11-13
9 13-15 10 15-17
11 17-19 12 19-22
13 22-25 14 25-29
15 29-34 16 34-39
17 39-46 18 49-57
19 58-67 20 68-79
21 80-93 22 95-110
Table of wands
Name Properties Rarity Location
Chamore Doran Chamore Doran 16-18 Air damage
Set Sleeping (Original Sin 2) Sleeping for 1 turn (20 % chance)
Grants Immunity to Sleeping (Original Sin 2) Sleeping
Vaporise Vaporise
+ 2 Intelligence
+ 1 Dual Wielding
+ 1 Aerotheurge
+ 1 Summoning
Unique Ovis
Dumora Lam Dumora Lam 82-95 Earth damage
Creates poison surface (impact 1 m)
Siphon Poison Siphon Poison
+ 3 Intelligence
+ 1 Dual Wielding
+ 2 Geomancer
1 empty rune slot
Unique Adramahlihk's home plane
Inertfirewand Inert Purging Wand 3-4 Physical Common
Divine Dwarven Wand Rune (Original Sin 2) Kiss Of Death 57-66 Fire damage
+ 7 % Critical Chance
+ 5 % Accurancy
100 % chance to ignite surfaces
Creates 1m Fire surface when targeting terrain
Set Suffocating (Original Sin 2) Suffocating for 1 turn (10 % chance)
Set Acid (Original Sin 2) Acid for 1 turn (10 % chance)
+ 2 Intelligence
1 empty rune slot
Divine Random
Loic's Discipline Loic's Discipline 82-95 Fire damage
Creates cursed fire surface (impact 1 m)
+ 3 Intelligence
Spontaneous Combustion Spontaneous Combustion
+ 3 Intelligence
+ 2 Pyrokinetic
Unique Loic
Rare Lizard Wand (Original Sin 2) Magical Wand Of The Lizard 17-19 Poison damage
Set Suffocating (Original Sin 2) Suffocating for 1 turn (10 % chance)
Creates 1 m Poison surface when targeting terrain
+ 1 Single-Handed
Rare Random
Makeshift Wand Makeshift Wand 3-4 Fire damage Common Crafted
Turtle's Claw Needle's Wand 6-7 Air damage
+ 1 Intelligence
Unique Needle
Fire Wand Purging Wand 8-9 Fire damage
Purge (Original Sin 2) Purge
Common
Radeka's Thorn Radeka's Thorn 10-12 Water damage
+ 1 Hydrosophist
+ 1 Intelligence
1 empty rune slot
Unique Radeka
Shattergrasp Shattergrasp 82-95 Water damage
Creates a 4 m ice surface when targeting terrain
Ice Breaker Ice Breaker
+ 3 Intelligence
+ 2 Memory
+ 2 Hydrosophist
1 empty rune slot
Unique The Cathedral
Turtle's Claw Turtle's Claw 4-6 Poison damage
Unique Ancient Tainted Turtle
Unique Elven Wand Rune (Original Sin 2) Wand of the Elder 30-35 Earth damage
Reactive Armour Reactive Armour
+ 3 Intelligence
+ 2 Constitution
+ 1 Geomancer
1 empty rune slot
Unique

Two-Handed[]

Two-Handed weapons are weapons which require both hands to be wielded. Therefore they cannot be wielded simultaneously with other weapon. All Two-Handed weapons benefit from Two-Handed combat ability.

Two-Handed Axe[]

Two-Handed axes are weapons used by Warriors. They require Strength in order to be used.

Damage table for two-handed axes (Common quality)
Level Damage Level Damage
1 6-7 2 6-8
3 9-12 4 12-14
5 15-17 6 17-19
7 19-21 8 21-25
9 24-28 10 28-33
11 33-37 12 36-42
13 42-48 14 47-56
15 56-64 16 64-75
17 75-87 18 93-108
19 110-127 20 129-150
21 152-177 22 181-210
Table of two-handed axes
Name Properties Rarity Location
Divine Spark Divine Spark 155-181 Fire damage
Set Bleed Fire (Original Sin 2) Bleed Fire
Set Sparking Swings Sparkstrider
Creates a 1m fire surface when targetting terrain
+ 2 Pyrokinetic
+ 2 Two-Handed
1 empty rune slot
Unique The Cathedral
Unique Elven Axe Rune (Original Sin 2) Elven Axe 56-64 Physical damage
+ 20 % Critical Chance
Set Bleeding (Original Sin 2) Bleeding for 2 turns (20 % chance)
1 empty rune slot
Unique Mummie Dearest
Falone Falone 155-181 Physical damage
Set Decaying (Original Sin 2) Decaying for 2 turns (25 % chance)
+ 50 % Cleave damage
+ 3 Strength
+ 2 Intelligence
+ 1 Two-Handed
+ 2 Warfare
Living on the Edge Living on the Edge
1 empty rune slot
Unique The Cathedral
Hoe Hoe 6-7 Physical damage Common Random
Reaver's Axe Reaver's Axe 67-77 Physical damage
+ 50 % Cleave damage
+ 20 % Critical Chance
+ 1 Two-Handed
1 empty rune slot
Unique
Sharp Stone on a Big Branch Sharp Stone on a Big Branch 6-7 Physical damage Common Crafted
The Swornbreaker The Swornbreaker 77-90 Physical damage
+ 20% Accurancy
+ 3 Strength
+ 3 Intelligence
+ 2 Necromancer
Swornbreaker
Unrepairable
Unique Kemm's Vault

Two-Handed Mace[]

Two-Handed maces are weapons used by Warriors. They require Strength in order to be used.

Damage table for two-handed maces (Common quality)
Level Damage Level Damage
1 6-7 2 7-8
3 11-12 4 13-14
5 16-17 6 18-19
7 20-21 8 22-24
9 25-27 10 29-32
11 34-36 12 38-40
13 44-46 14 50-53
15 59-61 16 67-71
17 79-83 18 99-103
19 116-122 20 137-143
21 161-169 22 190-201
Table of maces
Name Properties Rarity Location
Big Tongs Roped Together Big Tongs Roped Together 6-7 Physical damage Common Crafted
Ghostly Morningstar Ghostly Morningstar 119-124 Piercing damage
- 5 Constitution
+ 25% Cleave Damage
+ 15% Life Steal
Unbreakable
Unique Eleanalessa
Legendary Two-Handed Mace (Original Sin 2) Pulveriser 153-160 Physical damage
23-25 Poison damage
+ 10 % Critical Chance
Set Atrophy (Original Sin 2) Atrophy for 1 turn (20 % chance)
Set Poisoned (Original Sin 2) Poisoned for 1 turn (20 % chance)
+ 3 Strength
Legendary Random
Voor d'lamas Voor d'lamas 119-124 Physical damage
+ 25 % Critical Chance
+ 50 % Cleave damage
Set Knocked Down (Original Sin 2) Knocked-Down for 1 turn (25 % chance)
Challenge Challenge
+ 3 Strength
+ 2 Constitution
+ 2 Warfare
1 empty rune slot
Unique

Two-Handed Sword[]

Two-Handed swords are weapons used by Warriors. They require Strength in order to be used.

Damage table for two-handed swords (Common quality)
Level Damage Level Damage
1 6-7 2 7-8
3 11-12 4 12-14
5 15-17 6 17-19
7 19-21 8 22-24
9 25-27 10 29-32
11 33-37 12 37-41
13 43-47 14 49-54
15 57-63 16 66-72
17 77-85 18 96-106
19 112-125 20 132-147
21 156-173 22 186-205
Table of Two-Handed Swords
Name Properties Rarity Location
Anathema Anathema 338-375 Physical damage
+ 5 Strength
+ 5 Constitution
+ 2 Two-Handed
+ 2 Warfare
1 empty rune slot
Unrepairable
Brittle
Unique Tarquin
DOS2 Icon Brahmos' Blade Brahmos' Blade 159-177 Physical damage
+ 20 % Critical Chance
Set Taunted for 2 turns (20 % chance)
+ 2 Strength
+ 1 Two-Handed
1 empty rune slot
Unique Brahmos
Magister Trippel's Twohander Magister Trippel's Twohander 12-14 Physical damage
+ 5 % Critical Chance
+ 1 Strength
Unique
Soulforged Blade Soulforged Blade 25-27 Physical damage
+ 20 % Critical Chance
1 empty rune slot
Unique Driftwood Fishworks

Spear[]

Spears are two-handed weapons used by Survivors. Spears require Finesse in order to be used.

Damage table for spears (Common quality)
Level Damage Level Damage
1 6-7 2 7-8
3 10-11 4 12-13
5 15-16 6 17-18
7 19-20 8 21-23
9 24-26 10 28-30
11 32-34 12 36-38
13 42-44 14 48-50
15 56-58 16 64-68
17 75-79 18 94-98
19 110-116 20 130-136
21 153-156 22 181-191
Table of Spears
Name Properties Rarity Location
Ancient Spear of Bloodletting Ancient Spear of Bloodletting 156-164 Physical damage
32-33 Fire damage
Set Burning (Original Sin 2) Burning for 2 turns (20 % chance)
+ 2 Finesse
Unique
Brittle Spear Brittle Spear 64-68 Physical damage
Unrepairable
Brittle
Unique
Ednet Voor Ednet Voor 132-140 Physical damage
27 -28 Air damage
Set Shocked (Original Sin 2) Shocked for 1 turns (15% chance)
Set Stunned (Original Sin 2) Stunned for 2 turns (20% chance)
Sparking Swings Sparking Swings
+ 3 Finesse
+ 1 Two-Handed
+ 2 Aerotheurge
1 empty rune slot
Unique
Legendary Spear (Original Sin 2) Killfinger 84-89 Physical damage
Set Blinded (Original Sin 2) Blinded for 1 turn (20 % chance)
Set Suffocating (Original Sin 2) Suffocating for 1 turn (20 % chance)
Set Crippled (Original Sin 2) Crippled for 1 turn (20 % chance)
+ 3 Finesse
Legendary Random
Lucian's Needle Lucian's Needle 74-79 Physical damage
+ 30 % Cleave damage
+ 14 % Life Steal
Set Silenced (Original Sin 2) Silenced for 1 turn (20 % chance)
Set Suffocating (Original Sin 2) Suffocating for 1 turn (20 % chance)
+ 3 Finesse
Divine Random
Primitive Harpoon Primitive Harpoon 6-7 Physical damage Common Crafted
Spear of Braccus Rex Spear of Braccus Rex 9-11 Physical damage
3-4 Earth damage
Set Petrified (Original Sin 2) Petrified (10 % chance)
+ 1 Finesse
Unique Forgotten Cell
Spear of Foes Spear of Foes 48-50 Physical damage
+ 10 % Critical Chance
+ 15 % Life Steal
Unique
Spear of Horrorsleep Spear of Horrorsleep 156-164 Physical damage
32-33 Earth damage
Set Sleeping (Original Sin 2) Sleeping for 1 turn (50 % chance)
Set Slowed (Original Sin 2) Slowed for 2 turns (20 % chance)
Dust Blast Dust Blast (4 uses)
+ 3 Finesse
+ 3 Wits
1 empty rune slot
Unique
Wooden Pitchfork Wooden Pitchfork 6-7 Physical damage Common Random

Staff[]

Staff is a two-handed melee weapon which is best utilised by mages. They require Intelligence to be wielded and deal elemental damage with their basic attack. Once per turn its wielder may harness Staff of Magus to throw an elemental projectile upon their enemy.

Damage table for staves (Common quality)
Level Damage Level Damage
1 5-7 2 6-8
3 9-10 4 10-12
5 13-16 6 14-18
7 16-20 8 19-23
9 22-27 10 25-30
11 29-34 12 31-39
13 37-45 14 42-51
15 48-60 16 56-69
17 66-81 18 82-101
19 97-118 20 114-139
21 134-164 22 159-195
Table of staves
Name Properties Rarity Location
Commander of the Tides Commander of the Tides 15-18 Water damage
Arcane Stitch Arcane Stitch
+ 1 Intelligence
Unique Zaleskar
Legendary Staff (Original Sin 2) Destiny of Souls 109-132 Water damage
+ 10 % Accurancy
100% chance to freeze surfaces
Set Silenced (Original Sin 2) Silenced for 1 turn (20 % chance)
+ 3 Intelligence
+ 6 Initiative
Legendary Random
Divine Reckoning Divine Reckoning 62-77 Air damage
+ 3 Intelligence
+ 1 Aerotheurge
+ 1 Two-Handed
1 empty rune slot
Unique Alexandar
Energy Staff (Original Sin 2) Energy Staff 63-78 Poison damage
Set Crippled (Original Sin 2) Crippled for 1 turn (20 % chance)
Set Acid (Original Sin 2) Acid for 1 turn (20 % chance)
100 % chance to turn water and blood surfaces and clouds into poison
100 % chance to melt surfaces
+ 3 Intelligence
+ 10 % Critical Chance
1 empty rune slot
Legendary Random
Fiery Inferno Confiscated Ancient Empire Air Staff 117-142 Air damage
Tornado Tornado
+ 3 Intelligence
+ 2 Aerotheurge
+ 1 Two-Handed
1 empty rune slot
Unique Prison (Arx)
Fiery Inferno Fiery Inferno 117-142 Fire damage
Set Flaming Crescendo Flaming Crescendo for 1 turn
Set Warm (Original Sin 2) Warm
+ 3 Intelligence
+ 3 Memory
+ 3 Pyrokinetic
1 empty rune slot
Unique
Commander of the Tides Firewater's Staff 51-62 Fire damage
+ 3 Constitution
+ 1 Pyrokinetic
Unique Firewater
Improvised Staff Improvised Staff 5-7 Air damage Common Crafted
Lucian's Divine Staff Lucian's Divine Staff 137-167 Water damage
Healing Ritual Healing Ritual
+ 3 Intelligence
+ 2 Constitution
+ 2 Wits
+ 2 Hydrosophist
+ 6 Initiative
1 empty rune slot
Unique The Cathedral
Rare Lizard Staff (Original Sin 2) Magical Lizard's Staff 28-34 Water damage
Set Crippled (Original Sin 2) Crippled for 1 turn (20 % chance)
100 % chance to freeze surface
+ 1 Two-Handed
Rare Random
Soul of the Dragon Soul of the Dragon 56-69 Fire damage
Set Crippled (Original Sin 2) Crippled for 1 turn (20 % chance)
Set Acid (Original Sin 2) Acid for 1 turn (20 % chance)
100 % chance to ignite surfaces
100 % chance to melt surfaces
+ 3 Intelligence
+ 1 Pyrokinetic
Legendary Random
Three Sisters (Original Sin 2) Three Sisters 137-167 Air damage
Set Thick of the Fight Thick of the Fight
Rallying Cry Rallying Cry
Favourable Wind Favorable Wind
Firebrand Firebrand
+ 3 Intelligence
+ 3 Constitution
+ 3 Memory
+ 2 Two-Handed
+ 2 Retribution
+ 2 Leadership
1 empty rune slot
Unique The Cathedral

Ranged[]

Ranged weapons include weapons that deal base damage to enemies from afar. These include bows and crossbows and as the name implies, these weapons gain bonus from Ranged combat ability. Besides Ranged ability these weapon require sufficient Finesse in order to be used. Their damage also scales with Finesse.

Damage table for bows (Common quality)
Level Damage Level Damage
1 5-6 2 5-7
3 8-10 4 10-12
5 13-15 6 14-17
7 15-19 8 18-22
9 21-25 10 23-29
11 27-32 12 30-37
13 35-42 14 40-49
15 46-57 16 53-66
17 62-77 18 77-95
19 92-112 20 108-131
21 127-156 22 150-185
Table of bows
Name Properties Rarity Location
Antler Bow Antler Bow 36-45 Physical damage
Marksman's Fang Marksman's Fang
+ 1 Finesse
+ 1 Sneaking
1 empty rune slot
Unique
Darling Bow Darling Bow 5-7 Physical damage
+ 1 Finesse
Unique Fort Joy Beach
Deiseis Riveil Deiseis Riveil 93-115 Physical damage
Set Bleeding (Original Sin 2) Bleeding for 2 turns (25 % chance)
Glitter Dust Glitter Dust
+ 3 Finesse
+ 2 Huntsman
+ 1 Ranged
1 empty rune slot
Unique
Divine Lizard Bow Rune (Original Sin 2) Elven Vengeance 72-88 Physical damage
+ 10 % Critical Chance
Set Blinded (Original Sin 2) Blinded for 1 turn (20 % chance)
Sky Shot Sky Shot
+ 3 Finesse
+ 6 Initiative
1 empty rune slot
Divine Random
Divine Dwarven Bow (Original Sin 2) Heartsinker 125-152 Physical damage
Set Blinded (Original Sin 2) Blinded for 1 turn (20 % chance)
Set Bleeding (Original Sin 2) Bleeding for 1 turn (20 % chance)
Set Silenced (Original Sin 2) Silenced for 1 turn (20 % chance)
+ 3 Finesse
+ 1 Huntsman
Divine Random
Antler Bow Into Thin Air 130-158 Physical damage
+ 10 % Critical Chance
Set Erratic Wisp Erratic Wisp for 1 turn
Set Spread Your Wings Floating for 1 turn
Set Weakened (Original Sin 2) Weak for 1 turn
+ 3 Finesse
+ 3 Memory
1 empty rune slot
Unique The Cathedral
My First Bow My First Bow 77-90 Physical damage Common Crafted
Legendary Dwarven Bow (Original Sin 2) Slayer 121-148 Physical damage
19-23 Poison damage
+ 10 % Life Steal
Set Poisoned (Original Sin 2) Poisoned for 1 turn (10 % chance)
+ 3 Finesse
+ 1 Ranged
Legendary Random
Divine Lizard Bow (Original Sin 2) Sweet Whisperer 90-110 Physical damage
14-17 Air damage
+ 14 % Life Steal
Set Shocked (Original Sin 2) Shocked for 1 turn (10 % chance)
Set Atrophy (Original Sin 2) Atrophy for 1 turn (20 % chance)
+ 3 Finesse
+ 10 % Accurancy
Divine Random
Twig With a String Twig With a String 5-6 Physical damage Common Crafted
Damage table for crossbows (Common quality)
Level Damage Level Damage
1 6-7 2 7-8
3 10-11 4 12-13
5 15-16 6 17-18
7 19-20 8 21-23
9 24-26 10 28-30
11 32-34 12 36-38
13 42-44 14 48-50
15 56-58 16 64-68
17 75-79 18 94-98
19 110-116 20 130-136
21 153-161 22 181-191
Table of crossbows
Name Properties Rarity Location
Houndmaster's Crossbow Houndmaster's Crossbow 18-20 Physical damage
SetSlowed (Original Sin 2) Slowed for 2 turns (20 % chance)
+ 5 % Accurancy
Unique Fort Joy
Shadow's Eye Shadow's Eye 21-24 Physical damage
Chameleon Cloak Chameleon Cloak
+5% Accuracy
Unique Zaleskar
Toy Crossbow Toy Crossbow 6-7 Physical damage
- 1 Movement
+ 5 % Accurancy
Common Crafted
Vord Emwer Vord Emwer 132-140 Physical damage
80-84 Water damage
Set Frozen (Original Sin 2) Frozen for 2 turns (20 % chance)
Cryotherapy Cryotherapy
+ 3 Finesse
+ 2 Huntsman
+ 1 Ranged
+ 5 % Accurancy
+ 20% Life Steal
Unique

Notes[]

  • Stats on all items except of those of Unique rarity are random. The damage scales with level of the item. The level of the crafted items scale with the characters level. The properties of non-unique items may be random to a degree as well. The ones shown in table are only for the purpose of showing an example.


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