Weapons are items which can be equipped by characters and used in order to damage their enemies in Divinity: Original Sin II. There are three kinds of weapons, one-handed, two-handed weapons and ranged weapons.
Damage types[]
There are overall 3 types of damage depending on the armour types. First is physical damage which is resisted only by physical armour. Second is piercing damage which directly damages Vitality regardless of armour. Third and last is magic damage which is further divided into fire, earth, air, water and poison damage, and is resisted only by magic armour. All damage scales with weapon level, the higher level weapon has the higher its damage will be.
One-Handed weapons[]
One handed weapons are weapons which can be held in one hand. These weapons include daggers, wands and one-handed swords, axes and maces. All of these weapons can be also put in second hand in order to use two one-handed weapons. Depending on whether one or both hands are used, these weapons benefit from Single-Handed and Dual Wielding combat abilities. One-handed weapons are the only weapons which can be used alongside shields.
Dagger[]
Dagger is a one-handed weapon which relies on Finesse attribute. It is the only weapon which can be used to backstab enemy, in order to deal them guaranteed critical damage. Sheep Shears are also the only way to get Wool from Sheep.
- Damage table for daggers (Common quality)
Level | Damage | Level | Damage |
---|---|---|---|
1 | 3-4 | 2 | 4-5 |
3 | 6-7 | 4 | 7-8 |
5 | 8-9 | 6 | 9-10 |
7 | 10-11 | 8 | 12-13 |
9 | 13-14 | 10 | 15-17 |
11 | 18-19 | 12 | 20-21 |
13 | 23-24 | 14 | 26-28 |
15 | 31-32 | 16 | 35-37 |
17 | 41-43 | 18 | 52-54 |
19 | 61-64 | 20 | 72-75 |
21 | 84-89 | 22 | 100-105 |
- Table of daggers
Name | Properties | Rarity | Location |
---|---|---|---|
Abstinence | 8-9 Physical damage Set Silenced for 1 turn (10 % chance) |
Unique | Fort Joy Prison |
Baran's Burning Dagger | 16-18 Physical damage 2-3 Fire damage Set Burning for 1 turn (10 % chance) 1 empty rune slot |
Unique | The Black Bull |
Baran's Electrifying Dagger | 16-18 Physical damage 2-3 Air damage Set Shocked for 1 turn (10 % chance) 1 empty rune slot |
Unique | The Black Bull |
Chastity | 8-9 Physical damage | Unique | Fort Joy Prison |
Hockham's Razor | 83-87 Physical damage + 7 % Life Steal Set Crippled for 1 turn (10 % chance) Set Suffocating for 2 turns (10 % chance) + 2 Finesse + 1 Dual Wielding |
Divine | Random |
Lizard Dagger | 18-19 Physical damage | Common | Random |
Longshank | 11-12 Physical damage + 1 Finesse + 3 Initiative 1 empty rune slot |
Rare | Random |
Pocket Knife | 3-4 Physical damage | Common | Random |
Rancour | 86-90 Poison damage + 25 % Critical Chance Set Charmed for 1 turns (50 % chance) + 3 Finesse + 3 Wits 1 empty rune slot |
Unique | The Cathedral |
Saboteur | 11-12 Physical damage Sawtooth Knife + 1 Finesse + 12 HP |
Epic | Random |
Shiv | 3-4 Physical damage | Common | Random |
Snakebite | 83-87 Physical damage + 5 % Life Steal Set Bleeding for 2 turn (10 % chance) Sawtooth Knife + 2 Finesse + 176 HP |
Divine | Random |
Venombite | 16-18 Physical damage Set Poisoned for 2 turns (20 % chance) + 1 Summoning 1 empty rune slot |
Unique | Undertavern |
Terrorbite | 16-18 Physical damage Set Terrified for 1 turn (10 % chance) + 1 Finesse 1 empty rune slot |
Unique | Undertavern |
Toothpick | Unique | Slane the Winter Dragon |
One-Handed Axe[]
Axes are melee weapons which rely on Strength to be used.
- Damage table for one-handed axes (Common quality)
Level | Damage | Level | Damage |
---|---|---|---|
1 | 4-5 | 2 | 4-5 |
3 | 6-7 | 4 | 7-9 |
5 | 9-11 | 6 | 11-12 |
7 | 12-13 | 8 | 13-16 |
9 | 15-18 | 10 | 18-21 |
11 | 21-23 | 12 | 23-27 |
13 | 27-31 | 14 | 30-36 |
15 | 36-41 | 16 | 41-48 |
17 | 48-56 | 18 | 60-69 |
19 | 70-81 | 20 | 82-96 |
21 | 97-113 | 22 | 115-134 |
- Table of axes
Name | Properties | Rarity | Location |
---|---|---|---|
Sharp Stone on a Stick | 4-5 Physical damage | Common | Crafted |
Slug's Axe | 5-7 Physical damage | Unique | Trompdoy |
Trompdoy's Hatchet | 11-12 Physical damage 1-2 Air damage Set Shocked for 2 turns (5 % chance) + 1 Wits + 5 % Critical Chance |
Unique |
One-Handed Mace[]
Maces are melee weapons which rely on Strength to be used.
- Damage table for one-handed maces (Common quality)
Level | Damage | Level | Damage |
---|---|---|---|
1 | 4-5 | 2 | 5-6 |
3 | 7-8 | 4 | 8-9 |
5 | 10-11 | 6 | 11-12 |
7 | 13-14 | 8 | 14-15 |
9 | 16-17 | 10 | 19-20 |
11 | 21-23 | 12 | 24-25 |
13 | 28-29 | 14 | 32-34 |
15 | 38-39 | 16 | 43-46 |
17 | 50-53 | 18 | 63-66 |
19 | 74-78 | 20 | 87-91 |
21 | 103-108 | 22 | 121-128 |
- Table of maces
Name | Properties | Rarity | Location |
---|---|---|---|
Burro's Club | 8-9 Physical damage | Unique | Burro |
Claw Hammer | 4-5 Physical damage | Common | Random |
Glaoch Girt | 89-94 Physical damage 18-19 Earth + 25% Cleave Damage Set Crippled for 2 turns (25 % chance) Set Slowed for 2 turns (25 % chance) Terrain Transmutation + 3 Strength + 2 Intelligence + 1 Single-Handed + 2 Warfare 1 empty rune slot |
Unique | |
Mace | 8-9 Physical damage | Common | Random |
Mallet | 4-5 Physical damage | Common | Random |
The Illuminator | 10-11 Physical damage 1-2 Fire damage + 10 % Critical Chance Set Necrofire for 1 turn (50 % chance) Set Burning for 1 turn (10 % chance) + 1 Pyrokinetic |
Unique |
One-Handed Sword[]
Swords are melee weapons which rely on Strength to be used.
- Damage table for one-handed swords (Common quality)
Level | Damage | Level | Damage |
---|---|---|---|
1 | 4-5 | 2 | 5-6 |
3 | 7-8 | 4 | 7-9 |
5 | 9-11 | 6 | 11-12 |
7 | 12-13 | 8 | 14-15 |
9 | 16-17 | 10 | 19-20 |
11 | 21-23 | 12 | 23-26 |
13 | 27-30 | 14 | 31-34 |
15 | 36-40 | 16 | 42-46 |
17 | 49-54 | 18 | 61-68 |
19 | 72-80 | 20 | 84-94 |
21 | 100-111 | 22 | 119-131 |
- Table of swords
Name | Properties | Rarity | Location |
---|---|---|---|
Exquisite Sword | 10-12 Physical damage + 1 Single-Handed |
Uncommon | Random |
Eternal Stormblade | 51-56 Physical damage 8-9 Air damage 6-7 Fire damage Set Burning (20 % chance) Set Shocked (10 % chance) Set Stunned (20 % chance) + 3 Memory + 6 Initiative + 15 % Critical Chance |
Unique | |
Fang of the Winter Dragon | 20-21 Physical damage 2-4 Water damage + 25 % Cleave damage Set Chilled (5 % chance) + 1 Strength + 1 Intelligence + 1 Hydrosophist + 1 Warfare |
Unique | Dragon's Beach |
Good Part Of A Sword | 4-5 Physical damage | Common | Random |
Handmade Sword | 7-9 Physical damage | Common | Crafted |
Kalias' Stunner | 7-8 Physical damage 2-3 Air damage + 5% Critical Chance Set Shocked for 1 turn (10 % chance) + 1 Strength |
Unique | Caverns |
Knife On A Stick | 4-5 Physical damage | Common | Crafted |
Magister's Sword | 11-12 Physical damage + 5% Critical Chance |
Unique | |
Northrose | 71-78 Physical damage + 7 % Critical Chance + 5 % Life Steal Set Atrophy for 1 turn (10 % chance) + 2 Strength + 3 Initiative 1 empty rune slot |
Divine | Random |
Sword | 7-9 Physical damage | Common | Random |
The Viper's Tongue | 11-12 Physical damage + 2 Strength + 1 Warfare |
Unique | Fort Joy Beach |
Truthseeker | 102-113 Physical damage + 25 % Critical Chance Set Blinded Set Blinded for 2 turns + 3 Strength + 2 Warfare + 100 % Accurancy 1 empty rune slot |
Unique | The Cathedral |
Voor d'Aravel | 87-96 Physical damage 25% Cleave damage + 10 % Critical Chance Set Taunted (25 % chance) Guardian Angel + 3 Strength + 2 Constitution + 2 Warfare 1 empty rune slot |
Unique | Lizard Consulate |
Shield[]
Shields are one-handed weapons which can be used only off-hand in combination with other one-handed weapon of different type (example: One-Handed Sword, Wand etc.) . They rely on Constitution in order to be used. They are required for the warfare skill Bouncing Shield and greatly boost physical and magical armour. Using shield gives character special skill Shields Up
- Armour table for shields (Common quality)
Level | Armour (P/M) | Level | Armour (P/M) |
---|---|---|---|
1 | 8/6 | 2 | 12/8 |
3 | 18/12 | 4 | 24/16 |
5 | 32/21 | 6 | 41/27 |
7 | 52/35 | 8 | 66/44 |
9 | 83/55 | 10 | 103/69 |
11 | 129/86 | 12 | 160/107 |
13 | 199/133 | 14 | 248/165 |
15 | 310/207 | 16 | 389/259 |
17 | 488/325 | 18 | 655/437 |
19 | 825/550 | 20 | 1043/695 |
21 | 1318/879 | 22 | 1669/1113 |
- Table of shields
Name | Properties | Rarity | Location |
---|---|---|---|
Amadio | 95 Physical armour 55 Magic armour Reflect 10% of melee damage as physical damage + 5% Dodging + 1 Strength + 1 Single-Handed + 1 Polymorph 1 empty rune slot |
Unique | |
An Maflin | 1355 Physical armour 232 Magic armour 20 % Blocking Chance Reflect 10% of melee damage as physical damage Set Death Wish Flay Skin + 10% Dodging + 5 Strength + 5 Constitution + 1 Single-Handed + 1 Warfare + 1 Polymorph + 6 Initiative + 0.1 Movement 1 empty rune slot |
Unique | |
Ancient Black Ring Shield | 32 Physical armour 21 Magic armour |
Common | Random |
Golden Black Ring Shield | 825 Physical armour 550 Magic armour |
Common | Random |
Guardian Angel | 1217 Physical armour 869 Magic armour Set Poisoned on contact Reflect 40 % of melee damage as fire damage + 2 Constitution + 10 % Fire Resistance + 176 HP |
Divine | Random |
Kemm's Deflector | 990 Physical armour 184 Magic armour 15 % Blocking Chance Set Deflecting + 3 Constitution + 1 Perseverance 1 empty rune slot |
Unique | Linder Kemm |
Lucio | 720 Physical armour 73 Magic armour Reflect 10% of melee damage as physical damage + 5% Dodging + 3 Strength + 1 Perseverance + 5 % Fire Resistance + 5 % Water Resistance + 5 % Air Resistance + 5 % Earth Resistance 1 empty rune slot |
Unique | Pilgrim Camp |
Misery's Mirror | 148 Physical armour 86 Magic armour 5 % Blocking Chance Reflect 20% of melee damage as physical damage + 5% Dodging + 1 Strength + 1 Retribution 1 empty rune slot |
Unique | |
Paladin Shield | 655 Physical armour 437 Magic armour |
Common | Random |
Septa's Shield | 466 Physical armour 259 Magic armour 10 % Blocking Chance + 3 Strength + 1 Retribution 1 empty rune slot |
Unique | |
Stewart's Old Shield | 91 Physical armour 55 Magic armour |
Common | |
Wooden Targe | 12 Physical armour 8 Magic armour |
Common | Crafted |
Wand[]
Wands are one-handed weapons used by mages. Wands require Intelligence in order to be used and benefit from Single-Handed combat ability. Aside from Unique wands, all wands deal random elemental damage which is either: air, earth, water, fire or poison.
- Damage table for wands (Common quality)
Level | Damage | Level | Damage |
---|---|---|---|
1 | 3-4 | 2 | 3-4 |
3 | 5-6 | 4 | 6-7 |
5 | 8-9 | 6 | 9-10 |
7 | 10-11 | 8 | 11-13 |
9 | 13-15 | 10 | 15-17 |
11 | 17-19 | 12 | 19-22 |
13 | 22-25 | 14 | 25-29 |
15 | 29-34 | 16 | 34-39 |
17 | 39-46 | 18 | 49-57 |
19 | 58-67 | 20 | 68-79 |
21 | 80-93 | 22 | 95-110 |
- Table of wands
Name | Properties | Rarity | Location |
---|---|---|---|
Chamore Doran | 16-18 Air damage Set Sleeping for 1 turn (20 % chance) Grants Immunity to Sleeping Vaporise + 2 Intelligence + 1 Dual Wielding + 1 Aerotheurge + 1 Summoning |
Unique | Ovis |
Dumora Lam | 82-95 Earth damage Creates poison surface (impact 1 m) Siphon Poison + 3 Intelligence + 1 Dual Wielding + 2 Geomancer 1 empty rune slot |
Unique | Adramahlihk's home plane |
Inert Purging Wand | 3-4 Physical | Common | |
Kiss Of Death | 57-66 Fire damage + 7 % Critical Chance + 5 % Accurancy 100 % chance to ignite surfaces Creates 1m Fire surface when targeting terrain Set Suffocating for 1 turn (10 % chance) Set Acid for 1 turn (10 % chance) + 2 Intelligence 1 empty rune slot |
Divine | Random |
Loic's Discipline | 82-95 Fire damage Creates cursed fire surface (impact 1 m) + 3 Intelligence Spontaneous Combustion + 3 Intelligence + 2 Pyrokinetic |
Unique | Loic |
Magical Wand Of The Lizard | 17-19 Poison damage Set Suffocating for 1 turn (10 % chance) Creates 1 m Poison surface when targeting terrain + 1 Single-Handed |
Rare | Random |
Makeshift Wand | 3-4 Fire damage | Common | Crafted |
Needle's Wand | 6-7 Air damage + 1 Intelligence |
Unique | Needle |
Purging Wand | 8-9 Fire damage Purge |
Common | |
Radeka's Thorn | 10-12 Water damage + 1 Hydrosophist + 1 Intelligence 1 empty rune slot |
Unique | Radeka |
Shattergrasp | 82-95 Water damage Creates a 4 m ice surface when targeting terrain Ice Breaker + 3 Intelligence + 2 Memory + 2 Hydrosophist 1 empty rune slot |
Unique | The Cathedral |
Turtle's Claw | 4-6 Poison damage |
Unique | Ancient Tainted Turtle |
Wand of the Elder | 30-35 Earth damage Reactive Armour + 3 Intelligence + 2 Constitution + 1 Geomancer 1 empty rune slot |
Unique |
Two-Handed[]
Two-Handed weapons are weapons which require both hands to be wielded. Therefore they cannot be wielded simultaneously with other weapon. All Two-Handed weapons benefit from Two-Handed combat ability.
Two-Handed Axe[]
Two-Handed axes are weapons used by Warriors. They require Strength in order to be used.
- Damage table for two-handed axes (Common quality)
Level | Damage | Level | Damage |
---|---|---|---|
1 | 6-7 | 2 | 6-8 |
3 | 9-12 | 4 | 12-14 |
5 | 15-17 | 6 | 17-19 |
7 | 19-21 | 8 | 21-25 |
9 | 24-28 | 10 | 28-33 |
11 | 33-37 | 12 | 36-42 |
13 | 42-48 | 14 | 47-56 |
15 | 56-64 | 16 | 64-75 |
17 | 75-87 | 18 | 93-108 |
19 | 110-127 | 20 | 129-150 |
21 | 152-177 | 22 | 181-210 |
- Table of two-handed axes
Name | Properties | Rarity | Location |
---|---|---|---|
Divine Spark | 155-181 Fire damage Set Bleed Fire Set Sparkstrider Creates a 1m fire surface when targetting terrain + 2 Pyrokinetic + 2 Two-Handed 1 empty rune slot |
Unique | The Cathedral |
Elven Axe | 56-64 Physical damage + 20 % Critical Chance Set Bleeding for 2 turns (20 % chance) 1 empty rune slot |
Unique | Mummie Dearest |
Falone | 155-181 Physical damage Set Decaying for 2 turns (25 % chance) + 50 % Cleave damage + 3 Strength + 2 Intelligence + 1 Two-Handed + 2 Warfare Living on the Edge 1 empty rune slot |
Unique | The Cathedral |
Hoe | 6-7 Physical damage | Common | Random |
Reaver's Axe | 67-77 Physical damage + 50 % Cleave damage + 20 % Critical Chance + 1 Two-Handed 1 empty rune slot |
Unique | |
Sharp Stone on a Big Branch | 6-7 Physical damage | Common | Crafted |
The Swornbreaker | 77-90 Physical damage + 20% Accurancy + 3 Strength + 3 Intelligence + 2 Necromancer Swornbreaker Unrepairable |
Unique | Kemm's Vault |
Two-Handed Mace[]
Two-Handed maces are weapons used by Warriors. They require Strength in order to be used.
- Damage table for two-handed maces (Common quality)
Level | Damage | Level | Damage |
---|---|---|---|
1 | 6-7 | 2 | 7-8 |
3 | 11-12 | 4 | 13-14 |
5 | 16-17 | 6 | 18-19 |
7 | 20-21 | 8 | 22-24 |
9 | 25-27 | 10 | 29-32 |
11 | 34-36 | 12 | 38-40 |
13 | 44-46 | 14 | 50-53 |
15 | 59-61 | 16 | 67-71 |
17 | 79-83 | 18 | 99-103 |
19 | 116-122 | 20 | 137-143 |
21 | 161-169 | 22 | 190-201 |
- Table of maces
Name | Properties | Rarity | Location |
---|---|---|---|
Big Tongs Roped Together | 6-7 Physical damage | Common | Crafted |
Ghostly Morningstar | 119-124 Piercing damage - 5 Constitution + 25% Cleave Damage + 15% Life Steal Unbreakable |
Unique | Eleanalessa |
Pulveriser | 153-160 Physical damage 23-25 Poison damage + 10 % Critical Chance Set Atrophy for 1 turn (20 % chance) Set Poisoned for 1 turn (20 % chance) + 3 Strength |
Legendary | Random |
Voor d'lamas | 119-124 Physical damage + 25 % Critical Chance + 50 % Cleave damage Set Knocked-Down for 1 turn (25 % chance) Challenge + 3 Strength + 2 Constitution + 2 Warfare 1 empty rune slot |
Unique |
Two-Handed Sword[]
Two-Handed swords are weapons used by Warriors. They require Strength in order to be used.
- Damage table for two-handed swords (Common quality)
Level | Damage | Level | Damage |
---|---|---|---|
1 | 6-7 | 2 | 7-8 |
3 | 11-12 | 4 | 12-14 |
5 | 15-17 | 6 | 17-19 |
7 | 19-21 | 8 | 22-24 |
9 | 25-27 | 10 | 29-32 |
11 | 33-37 | 12 | 37-41 |
13 | 43-47 | 14 | 49-54 |
15 | 57-63 | 16 | 66-72 |
17 | 77-85 | 18 | 96-106 |
19 | 112-125 | 20 | 132-147 |
21 | 156-173 | 22 | 186-205 |
- Table of Two-Handed Swords
Name | Properties | Rarity | Location |
---|---|---|---|
Anathema | 338-375 Physical damage + 5 Strength + 5 Constitution + 2 Two-Handed + 2 Warfare 1 empty rune slot Unrepairable Brittle |
Unique | Tarquin |
Brahmos' Blade | 159-177 Physical damage + 20 % Critical Chance Set Taunted for 2 turns (20 % chance) + 2 Strength + 1 Two-Handed 1 empty rune slot |
Unique | Brahmos |
Magister Trippel's Twohander | 12-14 Physical damage + 5 % Critical Chance + 1 Strength |
Unique | |
Soulforged Blade | 25-27 Physical damage + 20 % Critical Chance 1 empty rune slot |
Unique | Driftwood Fishworks |
Spear[]
Spears are two-handed weapons used by Survivors. Spears require Finesse in order to be used.
- Damage table for spears (Common quality)
Level | Damage | Level | Damage |
---|---|---|---|
1 | 6-7 | 2 | 7-8 |
3 | 10-11 | 4 | 12-13 |
5 | 15-16 | 6 | 17-18 |
7 | 19-20 | 8 | 21-23 |
9 | 24-26 | 10 | 28-30 |
11 | 32-34 | 12 | 36-38 |
13 | 42-44 | 14 | 48-50 |
15 | 56-58 | 16 | 64-68 |
17 | 75-79 | 18 | 94-98 |
19 | 110-116 | 20 | 130-136 |
21 | 153-156 | 22 | 181-191 |
- Table of Spears
Name | Properties | Rarity | Location |
---|---|---|---|
Ancient Spear of Bloodletting | 156-164 Physical damage 32-33 Fire damage Set Burning for 2 turns (20 % chance) + 2 Finesse |
Unique | |
Brittle Spear | 64-68 Physical damage Unrepairable Brittle |
Unique | |
Ednet Voor | 132-140 Physical damage 27 -28 Air damage Set Shocked for 1 turns (15% chance) Set Stunned for 2 turns (20% chance) Sparking Swings + 3 Finesse + 1 Two-Handed + 2 Aerotheurge 1 empty rune slot |
Unique | |
Killfinger | 84-89 Physical damage Set Blinded for 1 turn (20 % chance) Set Suffocating for 1 turn (20 % chance) Set Crippled for 1 turn (20 % chance) + 3 Finesse |
Legendary | Random |
Lucian's Needle | 74-79 Physical damage + 30 % Cleave damage + 14 % Life Steal Set Silenced for 1 turn (20 % chance) Set Suffocating for 1 turn (20 % chance) + 3 Finesse |
Divine | Random |
Primitive Harpoon | 6-7 Physical damage | Common | Crafted |
Spear of Braccus Rex | 9-11 Physical damage 3-4 Earth damage Set Petrified (10 % chance) + 1 Finesse |
Unique | Forgotten Cell |
Spear of Foes | 48-50 Physical damage + 10 % Critical Chance + 15 % Life Steal |
Unique | |
Spear of Horrorsleep | 156-164 Physical damage 32-33 Earth damage Set Sleeping for 1 turn (50 % chance) Set Slowed for 2 turns (20 % chance) Dust Blast (4 uses) + 3 Finesse + 3 Wits 1 empty rune slot |
Unique | |
Wooden Pitchfork | 6-7 Physical damage | Common | Random |
Staff[]
Staff is a two-handed melee weapon which is best utilised by mages. They require Intelligence to be wielded and deal elemental damage with their basic attack. Once per turn its wielder may harness Staff of Magus to throw an elemental projectile upon their enemy.
- Damage table for staves (Common quality)
Level | Damage | Level | Damage |
---|---|---|---|
1 | 5-7 | 2 | 6-8 |
3 | 9-10 | 4 | 10-12 |
5 | 13-16 | 6 | 14-18 |
7 | 16-20 | 8 | 19-23 |
9 | 22-27 | 10 | 25-30 |
11 | 29-34 | 12 | 31-39 |
13 | 37-45 | 14 | 42-51 |
15 | 48-60 | 16 | 56-69 |
17 | 66-81 | 18 | 82-101 |
19 | 97-118 | 20 | 114-139 |
21 | 134-164 | 22 | 159-195 |
- Table of staves
Name | Properties | Rarity | Location |
---|---|---|---|
Commander of the Tides | 15-18 Water damage Arcane Stitch + 1 Intelligence |
Unique | Zaleskar |
Destiny of Souls | 109-132 Water damage + 10 % Accurancy 100% chance to freeze surfaces Set Silenced for 1 turn (20 % chance) + 3 Intelligence + 6 Initiative |
Legendary | Random |
Divine Reckoning | 62-77 Air damage + 3 Intelligence + 1 Aerotheurge + 1 Two-Handed 1 empty rune slot |
Unique | Alexandar |
Energy Staff | 63-78 Poison damage Set Crippled for 1 turn (20 % chance) Set Acid for 1 turn (20 % chance) 100 % chance to turn water and blood surfaces and clouds into poison 100 % chance to melt surfaces + 3 Intelligence + 10 % Critical Chance 1 empty rune slot |
Legendary | Random |
Confiscated Ancient Empire Air Staff | 117-142 Air damage Tornado + 3 Intelligence + 2 Aerotheurge + 1 Two-Handed 1 empty rune slot |
Unique | Prison (Arx) |
Fiery Inferno | 117-142 Fire damage Set Flaming Crescendo for 1 turn Set Warm + 3 Intelligence + 3 Memory + 3 Pyrokinetic 1 empty rune slot |
Unique | |
Firewater's Staff | 51-62 Fire damage + 3 Constitution + 1 Pyrokinetic |
Unique | Firewater |
Improvised Staff | 5-7 Air damage | Common | Crafted |
Lucian's Divine Staff | 137-167 Water damage Healing Ritual + 3 Intelligence + 2 Constitution + 2 Wits + 2 Hydrosophist + 6 Initiative 1 empty rune slot |
Unique | The Cathedral |
Magical Lizard's Staff | 28-34 Water damage Set Crippled for 1 turn (20 % chance) 100 % chance to freeze surface + 1 Two-Handed |
Rare | Random |
Soul of the Dragon | 56-69 Fire damage Set Crippled for 1 turn (20 % chance) Set Acid for 1 turn (20 % chance) 100 % chance to ignite surfaces 100 % chance to melt surfaces + 3 Intelligence + 1 Pyrokinetic |
Legendary | Random |
Three Sisters | 137-167 Air damage Set Thick of the Fight Rallying Cry Favorable Wind Firebrand + 3 Intelligence + 3 Constitution + 3 Memory + 2 Two-Handed + 2 Retribution + 2 Leadership 1 empty rune slot |
Unique | The Cathedral |
Ranged[]
Ranged weapons include weapons that deal base damage to enemies from afar. These include bows and crossbows and as the name implies, these weapons gain bonus from Ranged combat ability. Besides Ranged ability these weapon require sufficient Finesse in order to be used. Their damage also scales with Finesse.
- Damage table for bows (Common quality)
Level | Damage | Level | Damage |
---|---|---|---|
1 | 5-6 | 2 | 5-7 |
3 | 8-10 | 4 | 10-12 |
5 | 13-15 | 6 | 14-17 |
7 | 15-19 | 8 | 18-22 |
9 | 21-25 | 10 | 23-29 |
11 | 27-32 | 12 | 30-37 |
13 | 35-42 | 14 | 40-49 |
15 | 46-57 | 16 | 53-66 |
17 | 62-77 | 18 | 77-95 |
19 | 92-112 | 20 | 108-131 |
21 | 127-156 | 22 | 150-185 |
- Table of bows
Name | Properties | Rarity | Location |
---|---|---|---|
Antler Bow | 36-45 Physical damage Marksman's Fang + 1 Finesse + 1 Sneaking 1 empty rune slot |
Unique | |
Darling Bow | 5-7 Physical damage + 1 Finesse |
Unique | Fort Joy Beach |
Deiseis Riveil | 93-115 Physical damage Set Bleeding for 2 turns (25 % chance) Glitter Dust + 3 Finesse + 2 Huntsman + 1 Ranged 1 empty rune slot |
Unique | |
Elven Vengeance | 72-88 Physical damage + 10 % Critical Chance Set Blinded for 1 turn (20 % chance) Sky Shot + 3 Finesse + 6 Initiative 1 empty rune slot |
Divine | Random |
Heartsinker | 125-152 Physical damage Set Blinded for 1 turn (20 % chance) Set Bleeding for 1 turn (20 % chance) Set Silenced for 1 turn (20 % chance) + 3 Finesse + 1 Huntsman |
Divine | Random |
Into Thin Air | 130-158 Physical damage + 10 % Critical Chance Set Erratic Wisp for 1 turn Set Floating for 1 turn Set Weak for 1 turn + 3 Finesse + 3 Memory 1 empty rune slot |
Unique | The Cathedral |
My First Bow | 77-90 Physical damage | Common | Crafted |
Slayer | 121-148 Physical damage 19-23 Poison damage + 10 % Life Steal Set Poisoned for 1 turn (10 % chance) + 3 Finesse + 1 Ranged |
Legendary | Random |
Sweet Whisperer | 90-110 Physical damage 14-17 Air damage + 14 % Life Steal Set Shocked for 1 turn (10 % chance) Set Atrophy for 1 turn (20 % chance) + 3 Finesse + 10 % Accurancy |
Divine | Random |
Twig With a String | 5-6 Physical damage | Common | Crafted |
- Damage table for crossbows (Common quality)
Level | Damage | Level | Damage |
---|---|---|---|
1 | 6-7 | 2 | 7-8 |
3 | 10-11 | 4 | 12-13 |
5 | 15-16 | 6 | 17-18 |
7 | 19-20 | 8 | 21-23 |
9 | 24-26 | 10 | 28-30 |
11 | 32-34 | 12 | 36-38 |
13 | 42-44 | 14 | 48-50 |
15 | 56-58 | 16 | 64-68 |
17 | 75-79 | 18 | 94-98 |
19 | 110-116 | 20 | 130-136 |
21 | 153-161 | 22 | 181-191 |
- Table of crossbows
Name | Properties | Rarity | Location |
---|---|---|---|
Houndmaster's Crossbow | 18-20 Physical damage Set Slowed for 2 turns (20 % chance) + 5 % Accurancy |
Unique | Fort Joy |
Shadow's Eye | 21-24 Physical damage Chameleon Cloak +5% Accuracy |
Unique | Zaleskar |
Toy Crossbow | 6-7 Physical damage - 1 Movement + 5 % Accurancy |
Common | Crafted |
Vord Emwer | 132-140 Physical damage 80-84 Water damage Set Frozen for 2 turns (20 % chance) Cryotherapy + 3 Finesse + 2 Huntsman + 1 Ranged + 5 % Accurancy + 20% Life Steal |
Unique |
Notes[]
- Stats on all items except of those of Unique rarity are random. The damage scales with level of the item. The level of the crafted items scale with the characters level. The properties of non-unique items may be random to a degree as well. The ones shown in table are only for the purpose of showing an example.
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