One of the systems that Divinity: Original Sin uses are Environmental Effects. They play a big role in combat and can alter the gameplay. All surfaces and clouds can be removed by the skill, Tornado.
Ground Surfaces[]
Blood and Water[]
- Any effect that causes a living character to bleed will create a puddle of blood on the ground. Piercing and slashing damage weapons and skills will trigger this. Also skills and items that causes the BleedingDamage Over Time
Removed by:
Cleansing Water
First Aid
Self Medicate status effect will trigger this. Blood can also be frozen or electrified like water. - Frozen blood or water can cause any character to be Knocked DownCannot Move or Act
Removed by:
Helping Hand and will melt when hit with a fire skill. - Electrified blood or water can cause any character that is not immune to be StunnedCannot Move or Act .
- They can be removed from the field using Tornado, and terrain affecting water skills.
- The Leech Talent removes some blood whenever it procs on the users turn.
Fire[]
- Fire surfaces can be created using skills Burning Blaze, Firefly, Flare, Infectious Flame, Self-Immolation, or Meteor Shower. It can also be created by hitting Midnight Oil with a fire skill.
- It causes characters and objects to gain the Burning-20% Fire Resistance
+40% Water Resistance
Fire Damage Over Time
Removed by:
Helping Hand
Purifying Fire status effect. - It can be removed by using Tornado or any terrain affecting water skills. The latter will cause a steam cloud to be generated.
Lava[]
- Lava surfaces will destroy anything that does not have 100% or more Fire Resistance.
- It cannot be doused but can still be removed by using Tornado
- It can be created by using Lava Core
Oil[]
- Oil causes Slowed-64 Movement
-4 Starting AP
-4 Maximum AP
-4 Recovery AP
Removed by:
Hasted when stepped on. - It will explode and create fire surfaces when a Pyrokinetic skill or a burning object comes into contact with the Oil.
- It can be created by using Midnight Oil
Ooze[]
- Ooze can be created by Boulder Bash, Boulder Dash or physically hitting zombies.
- Causes PoisonedPoison Damage Over Time
Removed by:
Treat Poisoning when stepped on. - It will explode when a fire skills or a burning object comes into contact with the Ooze.
Clouds[]
Poison[]
- Characters that pass through Poison Clouds will PoisonedPoison Damage Over Time
Removed by:
Treat Poisoning . - When Poison Clouds meet any fire objects or abilities, they will create explosions and disappear.
- It can be removed using Tornado and Fire.
Smoke[]
- Smoke is created by explosions and blocks line-of-sight.
- Can be removed by Tornado.
Steam[]
- Steam is created whenever fire and water terrains meet each other. A steam cloud is generated making it a fog of war but still allowing movement within it.
- Steam can also be electrified causing any characters within it to become StunnedCannot Move or Act if they are not immune.
- It can be removed using Tornado.
Weather[]
Rain[]
- Normal weather or can be created by Rain.
- Causes everything to become Wet+30% Chance to be Stunned
-20% Air Resistance
+10% Fire Resistance
Wet + Chilled = Frozen .
Sandstorm[]
- Found in only one region north of Luculla Forest, causes Slowed-64 Movement
-4 Starting AP
-4 Maximum AP
-4 Recovery AP
Removed by:
Hasted
Winter Wonderland[]
- Found in Hiberheim, causes Chilled-44 Movement
-10% Water Resistance
+10% Fire Resistance
Chilled + Wet = Frozen
Removed by:
Burning
Warm - Due to large amounts of ice, also causes Knocked DownCannot Move or Act
Removed by:
Helping Hand if you forget your Winter Boots or some Nine Inch Nails.