One of the systems that Divinity: Original Sin uses are Environmental Effects. They play a big role in combat and can alter the gameplay. All surfaces and clouds can be removed by the skill, Tornado.
Ground Surfaces[]
Blood and Water[]
- Any effect that causes a living character to bleed will create a puddle of blood on the ground. Piercing and slashing damage weapons and skills will trigger this. Also skills and items that causes the
BleedingDamage Over Time
Removed by:Cleansing Water
First Aid
Self Medicate status effect will trigger this. Blood can also be frozen or electrified like water.
- Frozen blood or water can cause any character to be
Knocked DownCannot Move or Act
Removed by:Helping Hand and will melt when hit with a fire skill.
- Electrified blood or water can cause any character that is not immune to be
StunnedCannot Move or Act .
- They can be removed from the field using
Tornado, and terrain affecting water skills.
- The Leech Talent removes some blood whenever it procs on the users turn.
Fire[]
- Fire surfaces can be created using skills
Burning Blaze,
Firefly,
Flare,
Infectious Flame,
Self-Immolation, or
Meteor Shower. It can also be created by hitting
Midnight Oil with a fire skill.
- It causes characters and objects to gain the
Burning-20% Fire Resistance
+40% Water Resistance
Fire Damage Over Time
Removed by:Helping Hand
Purifying Fire status effect.
- It can be removed by using
Tornado or any terrain affecting water skills. The latter will cause a steam cloud to be generated.
Lava[]
- Lava surfaces will destroy anything that does not have 100% or more Fire Resistance.
- It cannot be doused but can still be removed by using
Tornado
- It can be created by using
Lava Core
Oil[]
- Oil causes
Slowed-64 Movement
-4 Starting AP
-4 Maximum AP
-4 Recovery AP
Removed by:Hasted when stepped on.
- It will explode and create fire surfaces when a Pyrokinetic skill or a burning object comes into contact with the Oil.
- It can be created by using
Midnight Oil
Ooze[]
- Ooze can be created by
Boulder Bash,
Boulder Dash or physically hitting zombies.
- Causes
PoisonedPoison Damage Over Time
Removed by:Treat Poisoning when stepped on.
- It will explode when a fire skills or a burning object comes into contact with the Ooze.
Clouds[]
Poison[]
- Characters that pass through Poison Clouds will
PoisonedPoison Damage Over Time
Removed by:Treat Poisoning .
- When Poison Clouds meet any fire objects or abilities, they will create explosions and disappear.
- It can be removed using
Tornado and Fire.
Smoke[]
- Smoke is created by explosions and blocks line-of-sight.
- Can be removed by
Tornado.
Steam[]
- Steam is created whenever fire and water terrains meet each other. A steam cloud is generated making it a fog of war but still allowing movement within it.
- Steam can also be electrified causing any characters within it to become
StunnedCannot Move or Act if they are not immune.
- It can be removed using
Tornado.
Weather[]
Rain[]
- Normal weather or can be created by
Rain.
- Causes everything to become
Wet+30% Chance to be Stunned
-20% Air Resistance
+10% Fire Resistance
Wet + Chilled = Frozen .
Sandstorm[]
- Found in only one region north of Luculla Forest, causes
Slowed-64 Movement
-4 Starting AP
-4 Maximum AP
-4 Recovery AP
Removed by:Hasted
Winter Wonderland[]
- Found in Hiberheim, causes
Chilled-44 Movement
-10% Water Resistance
+10% Fire Resistance
Chilled + Wet = Frozen
Removed by:Burning
Warm
- Due to large amounts of ice, also causes
Knocked DownCannot Move or Act
Removed by:Helping Hand if you forget your Winter Boots or some Nine Inch Nails.