“The fire-masters claim that they learned their craft from the dragons themselves, that these great beasts once saw such promise in the lesser races that they graced them with their greatest gift – the power to guide the one element that defies all authority and discipline. This is the only explanation available, but it does seem unlikely. If you have ever seen a fire tear through a home, then you will know that this element is wild and strong-willed, but an experienced pyrokinetic can harness and direct its power.
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Pyrokinesis is a type of elemental magic that appears in various forms across the Divinity Series.
Background[]
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Known Pyrokinetics[]
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Known Spells[]
“Pyrokinetics can send jets of flame shooting across a battlefield, summon powerful fire whips to lash their enemies, and blind those that get in their way. However, there is debate as to whether any pyrokinetic, no matter how powerful, can ever truly master the flames. Fire is guided, urged, and directed towards a purpose, but no pyrokinetic can fully control what happens once the flames have been unleashed. Indeed, there are stories of wizards that saw madness in the fire and let the blaze control them. These invariably become the stories of towns wiped out, leaving nothing but charred husks and the laughter of a lunatic.
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Following table shows a list of spells that appear in Divinity Series. The actual effect of the spells may wary across the games and should be used only for lore information purposes.
The table is made of 4 parts: Name (icon of the spell), effect of the spell, required mastery of the magic and the game in which the spell appears. Mastery indicates what amount of knowledge and expertise said character needs to cast the spell (without the possiblity of backfiring). Needed mastery does not extend unto scrolls, which allow anyone to cast spells inscribed upon them.
Name | Effect | Mastery | Game |
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Ignition | Release a small wave of fire around yourself, setting your enemies on fire. | Starter | Original Sin II |
Searing Daggers | Throw 3 small blades of fire at your targets. | Starter | Original Sin II |
Haste | Imbue your ally (or self) with fiery energy, which will increase your speed. | Starter | Original Sin II |
Peace of Mind | Imbue the mind of your ally (or self) with fiery energy, which will strenghten their resolve and protect them from attacks on their psyche and senses. | Starter | Original Sin II |
Supernova | Set off a large wave of fire around yourself, igniting all susceptible surfaces and incinirating all in your sight. | Novice | Original Sin II |
Avatar of Fire | Imbue your target with an essence of fire, granting them immunity to being burned. | Novice | Original Sin (Enhanced Edition) |
Burning Touch | Touch your enemy and burn them on the spot. | Novice | Original Sin |
Flare | Send out a small fiery spark of magical heat that will burn your target. | Novice | Original Sin |
Burn My Eyes | Infuse your eyes with essence of fire to temporarily increase your perception. | Novice | Original Sin |
Firefly | Create fire at place of your choosing. | Novice | Original Sin |
Self-Immolation | Set yourself and your closest surroundings on fire. | Novice | Original Sin |
Wildfire | Imbue yourself or your ally with fire, granting them increased speed and warmth. | Novice | Original Sin |
Flaming Tongues | Summon protective flames around yourself, damaging all who dare come close to you. | Adept | Original Sin II |
Laser Ray | Release a line of intense heat in single direction, dealing massive damage and leaving fire clouds in its wake. | Adept | Original Sin II |
Fire Absorption Shield / Fire Shield | Enchant yourself or your ally with a fire shield that absorbs all manner of damage and burns nearby attackers. | Adept | Original Sin |
Summon Fire Elemental | Summon an elemental of fire, which will fight by your side. | Adept | Original Sin |
Purifying Fire | Invoke cleansing power of the fire to remove crippling ailments from yourself or your allies. | Adept | Original Sin |
Explode | Speak this spell to cause a fiery explosion damaging all enemies, and yourself, within 6 meter radius. | Adept | Original Sin |
Smokescreen | Summon a cloud of smoke which will greatly lower visibility of everything within it. | Adept | Original Sin |
Firebrand | Imbue the weapons you and your allies wield with fire to deal additional fire damage to your enemies. | Master | Original Sin II |
Flaming Crescendo | Place a fiery curse upon your enemy, making them explode shortly afterwards. | Master | Original Sin II |
Immolation | Set your enemy instantly on fire. | Master | Original Sin |
Infectious Flame | Cast a magical flame that forks on impact up to 5 times in 7 meter radius. | Master | Original Sin |
Appearances[]
Pyrokinesis appears as an ability, called Pyrokinetic, in Divinity: Original Sin (and its Enhanced Edition) and combat ability in Divinity: Original Sin II. For more specific information about Pyrokinetic in the games refer to:
Gallery[]
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References[]
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