Regenerating is a status effect in Divinity: Original Sin II.
Description[]
Regenerating is a positive skill and environmental status effect. Afflicted characters will gradually restore set amount of Vitality each turn.
Cause[]
Regenerating can be acquired via either surface or spell. On Rivellon it is the blessed poison surface and blessed poison cloud which will provide Regenerating status to all characters in its vicinity.
- List of spells
Name | Cause | Effect | Notes |
---|---|---|---|
Restoration | Hydrosophist | Restores Vitality. Removes Bleeding and Poisoned | Available from start of the game. |
Treatment[]
Regenerating is a positive status effect, therefore it automatically ignores armour values and resistances. It can only be cancelled through Bleeding status effect which can be applied through the following means, but only if character does not have Physical armour or is not Undead:
- List of Spells
Name | Ability | Effect | Notes |
---|---|---|---|
Blood Rain | Hydrosophist Necromancer |
Applies Bleeding Creates blood surface |
Crafted spell |
Terrifying Cruelty | Scoundrel | Applies Bleeding and Terrified alongside physical damage | Level 4 spell |