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Scoundrel skills have access to the most Status Effects besides Witchcraft, but deal damage as they inflict them. With almost half of the skills requiring a dagger to be equipped, this is a skill tree best dipped into for Fast Track, Walk in Shadows, Cloak and Dagger and Charming Touch. Otherwise the damage is lower than the other physical abilities; often if a dagger is equipped for 2 AP to attack, attacking 4 times and using Daggers Drawn exactly equal.

Divinity: Original Sin[]

There are 3 abilities available in the Scoundrel tree, based on the skill level:

  • Level 1 - Back-Stabber: Allows a character to backstab with daggers and knives.
  • Level 2 - Swift Footed: Grants a 20% movement bonus.
  • Level 5 - Headstrong: Grants a 20% resistance bonus against being Frozen, Stunned, Petrified and Knocked Down.

Level 5 of Scoundrel is not required by any skill and only unlocks the talent "Headstrong" which makes the character more resistant to being immobilized.

Skill Description Lvl Rq Skill Lvl AP Min DEX Abil Lvl Req Dagger Req
Charming Touch

Charm a target.
100% base chance to setDOS Status Effect CharmedCharmedTurnover to opponent's side

Removed by:
DOS Skill Purifying Fire Purifying Fire
.

4 6 6 9 2
Cloak and Dagger

Jump to target location, leaving behind a smokescreen.

10 10 6 8 3
Daggers Drawn

Erupt with a barrage of stabs and cuts and 4 * 100% weapon damage.

10 11 6 11 3 Yes
Eye Gouge

Blinds a target. Does 30% weapon damage.
60% chance to setDOS Status Effect BlindBlindCannot target non-adjacent units

Removed by:
DOS Skill Cleansing Water Cleansing Water
DOS Skill Doctor Doctor
DOS Skill Self Medicate Self Medicate
.

7 7 4 9 2 Yes
Fast Track

Become hastened for a short while.
70% base chance to setDOS Status Effect HastedHasted+4 Starting AP
+4 Maximum AP
+3 AP Recovery
+64 Movement

Removed by:
DOS Status Effect SlowedSlowed
.

1 2 4 8 1
Lacerate

Inflict Bleeding. Does 50% weapon damage.
70% base chance to setDOS Status Effect BleedingBleedingDamage Over Time

Removed by:
DOS Skill Cleansing Water Cleansing Water
DOS Skill First Aid First Aid
DOS Skill Self Medicate Self Medicate
.

1 3 5 8 1 Yes
Precise Incision

Weaken a target. Deals 30% weapon damage.
50% base chance to setDOS Status Effect WeakWeak-50% Damage
-2 Strength

Removed by:
DOS Skill Doctor Doctor
DOS Skill Self Medicate Self Medicate
.

7 9 5 10 3 Yes
Razor's Edge

Stun a target. Deals 50% weapon damage.
70% chance to setDOS Status Effect StunnedStunnedCannot Move or Act .

1 2 4 8 1 Yes
Self Medicate

RemovesDOS Status Effect BleedingBleedingDamage Over Time

Removed by:
DOS Skill Cleansing Water Cleansing Water
DOS Skill First Aid First Aid
DOS Skill Self Medicate Self Medicate
,DOS Status Effect CrippledCrippled-4 AP Recovery
-6 Movement

Removed by:
DOS Skill Cleansing Water Cleansing Water
DOS Skill First Aid First Aid
DOS Skill Self Medicate Self Medicate
,DOS Status Effect BlindBlindCannot target non-adjacent units

Removed by:
DOS Skill Cleansing Water Cleansing Water
DOS Skill Doctor Doctor
DOS Skill Self Medicate Self Medicate
,DOS Status Effect WeakWeak-50% Damage
-2 Strength

Removed by:
DOS Skill Doctor Doctor
DOS Skill Self Medicate Self Medicate
status from self.

7 8 6 10 2
Trip

Knock Down a target. Deals X-Y crushing damage.
70% base chance to setDOS Status Effect Knocked DownKnocked DownCannot Move or Act

Removed by:
DOS Skill Helping Hand Helping Hand
.

4 4 4 8 1
Venomous Strike

Poison your target. Deals 30% weapon damage.
60% base chance to setDOS Status Effect PoisonedPoisonedPoison Damage Over Time

Removed by:
DOS Skill Treat Poisoning Treat Poisoning
.

4 5 5 9 2 Yes
Walk in Shadows

Become invisible.
70% base chance to setDOS Status Effect InvisibleInvisibleCharacter is invisible on self.

1 2 3 8 1
Wind-Up Toy

A mechanical bomb that you can control remotely.

13 13 8 11 4

Enhanced Edition[]

The bracket after the CD of each skill indicates the minimum cooldown (achieved when DEX is 15 or higher).

Tier Skill Description AP CD Min Dex Rec Abl Lvl Req Lvl
Novice
Adrenaline Borrow Action Points from your next turn. (You'll have less Action Points to spend during your next turn.) 0 5(3) 8 1 3
Fast Track Become hastened for a short while. 2 12(10) 8 1 1
Lacerate Inflicts bleeding. Does 150% weapon (slashing) damage.
Requires a knife or dagger.
3 5(3) 8 1 1
Precise Incision Weaken a target. Deals 150% weapon (slashing) damage.
Requires a knife or dagger.
3 5(3) 8 1 1
Trip Knock down a target. Deals X-Y crushing damage. 4 10(8) 8 1 3
Venomous Strike Poison your target. Deals 100% weapon (piercing) damage.
Requires a knife or dagger.
4 2 9 2 3
Walk in Shadows Become one with the shadows. 3 10(8) 8 1 1
Winged Feet Make yourself immune to surfaces, as if you were floating above them. 2 12(10) 9 2 3
Adept
Become Air Only take half of all physical damage dealt to you. 3 10 3 6
Cloak and Dagger Teleport away, leaving behind a smoke screen. 4 12(9) 3 9
Daggers Drawn Erupt with a barrage of stabs and cuts and deals 70% weapon (piercing) damage each strike (4 hits).
Requires a knife or dagger.
6 8(6) 11 3 9
Eye Gouge Blind a target. Does 100% weapon (piercing) damage.
Requires a knife or dagger.
4 10(8) 9 2 6
Wind-Up Toy Summon a level X bomb in a 3.0m radius for 30s. 2 10(8) 3 9
Master Coup De Grace Deal the killing blow to a target that's below 20% vitality.
Requires a knife or dagger.
10 5 15
Crawling Infestation Plant a monstrous egg in a nearby target. 8 12 4 12
Shadow Step Step through the shadows and attack a target from behind, dealing 100% weapon (piercing) weapon damage. Then go back to where you came from.
Requires a knife or dagger.
6 11(9) 12 4 15

∞) Can only be used once per combat.

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