Scoundrel skills have access to the most Status Effects besides Witchcraft, but deal damage as they inflict them. With almost half of the skills requiring a dagger to be equipped, this is a skill tree best dipped into for Fast Track, Walk in Shadows, Cloak and Dagger and Charming Touch. Otherwise the damage is lower than the other physical abilities; often if a dagger is equipped for 2 AP to attack, attacking 4 times and using Daggers Drawn exactly equal.
Divinity: Original Sin[]
There are 3 abilities available in the Scoundrel tree, based on the skill level:
- Level 1 - Back-Stabber: Allows a character to backstab with daggers and knives.
- Level 2 - Swift Footed: Grants a 20% movement bonus.
- Level 5 - Headstrong: Grants a 20% resistance bonus against being Frozen, Stunned, Petrified and Knocked Down.
Level 5 of Scoundrel is not required by any skill and only unlocks the talent "Headstrong" which makes the character more resistant to being immobilized.
Skill | Description | Lvl Rq | Skill Lvl | AP | Min DEX | Abil Lvl Req | Dagger Req |
---|---|---|---|---|---|---|---|
Charming Touch |
Charm a target. |
4 | 6 | 6 | 9 | 2 | |
Cloak and Dagger |
Jump to target location, leaving behind a smokescreen. |
10 | 10 | 6 | 8 | 3 | |
Daggers Drawn |
Erupt with a barrage of stabs and cuts and 4 * 100% weapon damage. |
10 | 11 | 6 | 11 | 3 | Yes |
Eye Gouge |
Blinds a target. Does 30% weapon damage. |
7 | 7 | 4 | 9 | 2 | Yes |
Fast Track |
Become hastened for a short while. |
1 | 2 | 4 | 8 | 1 | |
Lacerate |
Inflict Bleeding. Does 50% weapon damage. |
1 | 3 | 5 | 8 | 1 | Yes |
Precise Incision |
Weaken a target. Deals 30% weapon damage. |
7 | 9 | 5 | 10 | 3 | Yes |
Razor's Edge |
Stun a target. Deals 50% weapon damage. |
1 | 2 | 4 | 8 | 1 | Yes |
Self Medicate |
RemovesBleedingDamage Over Time |
7 | 8 | 6 | 10 | 2 | |
Trip |
Knock Down a target. Deals X-Y crushing damage. |
4 | 4 | 4 | 8 | 1 | |
Venomous Strike |
Poison your target. Deals 30% weapon damage. |
4 | 5 | 5 | 9 | 2 | Yes |
Walk in Shadows |
Become invisible. |
1 | 2 | 3 | 8 | 1 | |
Wind-Up Toy |
A mechanical bomb that you can control remotely. |
13 | 13 | 8 | 11 | 4 |
Enhanced Edition[]
The bracket after the CD of each skill indicates the minimum cooldown (achieved when DEX is 15 or higher).
Tier | Skill | Description | AP | CD | Min Dex | Rec Abl Lvl | Req Lvl |
---|---|---|---|---|---|---|---|
Novice | |||||||
Adrenaline | Borrow Action Points from your next turn. (You'll have less Action Points to spend during your next turn.) | 0 | 5(3) | 8 | 1 | 3 | |
Fast Track | Become hastened for a short while. | 2 | 12(10) | 8 | 1 | 1 | |
Lacerate | Inflicts bleeding. Does 150% weapon (slashing) damage. Requires a knife or dagger. |
3 | 5(3) | 8 | 1 | 1 | |
Precise Incision | Weaken a target. Deals 150% weapon (slashing) damage. Requires a knife or dagger. |
3 | 5(3) | 8 | 1 | 1 | |
Trip | Knock down a target. Deals X-Y crushing damage. | 4 | 10(8) | 8 | 1 | 3 | |
Venomous Strike | Poison your target. Deals 100% weapon (piercing) damage. Requires a knife or dagger. |
4 | 2 | 9 | 2 | 3 | |
Walk in Shadows | Become one with the shadows. | 3 | 10(8) | 8 | 1 | 1 | |
Winged Feet | Make yourself immune to surfaces, as if you were floating above them. | 2 | 12(10) | 9 | 2 | 3 | |
Adept | |||||||
Become Air | Only take half of all physical damage dealt to you. | 3 | ∞ | 10 | 3 | 6 | |
Cloak and Dagger | Teleport away, leaving behind a smoke screen. | 4 | 12(9) | 3 | 9 | ||
Daggers Drawn | Erupt with a barrage of stabs and cuts and deals 70% weapon (piercing) damage each strike (4 hits). Requires a knife or dagger. |
6 | 8(6) | 11 | 3 | 9 | |
Eye Gouge | Blind a target. Does 100% weapon (piercing) damage. Requires a knife or dagger. |
4 | 10(8) | 9 | 2 | 6 | |
Wind-Up Toy | Summon a level X bomb in a 3.0m radius for 30s. | 2 | 10(8) | 3 | 9 | ||
Master | Coup De Grace | Deal the killing blow to a target that's below 20% vitality. Requires a knife or dagger. |
10 | ∞ | 5 | 15 | |
Crawling Infestation | Plant a monstrous egg in a nearby target. | 8 | ∞ | 12 | 4 | 12 | |
Shadow Step | Step through the shadows and attack a target from behind, dealing 100% weapon (piercing) weapon damage. Then go back to where you came from. Requires a knife or dagger. |
6 | 11(9) | 12 | 4 | 15 |
∞) Can only be used once per combat.