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Skeletons are the re-animated undead, most of which have been resurrected via necormancy. They are commonly found throughout the Aleroth catacombs in Divine Divinity, although those of a more powerful nature can be found in the cursed abbey or graveyards.

BiologyEdit

Formerly living beings which have been transformed into skeletons by the necromancer Thelyron Hashnitor, they are destined to wander the Aleroth catacombs. Waiting for the necromancers resurrection.

Skeletons have an absolute resistance to poison and a minimal resistance to spiritual damage, with exception to conjurers who also have an absolute resistance. In contrast, they are weak to both fire and lightning damage.

VariantsEdit

Skeletal warriorEdit

Skeletal warriors are the foot soldiers of the undead army, they specialise in closer quarters combat and are armed with clubs.

Skeletal warrior Statistics
Level: 2 Health: 23-36 Attack: 3 Defense: 3
Damage: 1-3 Armour: 4 Hit chance: 95 Sight: 6
Resistances
Fire: -48 Lightning: -48 Poison: 100 Spiritual: 17

On the first floor of the Aleroth catacombs there is a skeletal warrior with higher than normal stats that can be summoned by lighting the candles surrounding the pentagram.

Skeletal warrior Statistics
Level: 2 Health: 105 Attack: 7 Defense: 6
Damage: 0-4 Armour: 4 Hit chance: 95 Sight: 10
Resistances
Fire: 0 Lightning: 0 Poison: 0 Spiritual: 0

Skeletal archerEdit

Skeletal archers are the ranged equivalent of the skeletal warrior. Each one is equipped with a bow, however in close quarters their only defense is that of kicking their opponent.

Skeletal archer Statistics
Level: 3 Health: 31-44 Attack: 5 Defense: 5
Damage: 1-5 Armour: 6 Hit chance: 95 Sight: 6
Resistances
Fire: -47 Lightning: -47 Poison: 100 Spiritual: 18

Skeletal conjurerEdit

The skeletal conjurer, unlike archers and warriors appears to have been closer in kin to that of a dragon or wyvern than a human with boney wings affixed to its back. They can summon skeletal warriors and archers and will attack with their hands in a claw like manner in close combat.

Upon death, their summoned warriors will remain until killed.

Skeletal conjurer Statistics
Level: 9 Health: 80-120 Attack: 23 Defense: 22
Damage: 9-33 Armour: 20 Hit chance: 95 Sight: 6
Resistances
Fire: -41 Lightning: -41 Poison: 100 Spiritual: 100

Skeletal guardianEdit

A larger, and visibly armoured version of the skeletal warrior, the skeletal guardian is armed with a dual bladed axe.

Skeletal guardian Statistics
Level: 9 Health: 348-366 Attack: 23 Defense: 22
Damage: 9-33 Armour: 20 Hit chance: 95 Sight: 6
Resistances
Fire: -41 Lightning: -41 Poison: 100 Spiritual: 24

Skeletal lordEdit

As with the skeletal guardian, the skeletal lord is the archers upgraded counterpart. They wear horned helmets and their arrows are flaming. In addition to this, they have absolute resistance to spiritual damage.

Skeletal lord Statistics
Level: 9 Health: 480 Attack: 23 Defense: 22
Damage: 15-27 Armour: 20 Hit chance: 95 Sight: 12
Resistances
Fire: -41 Lightning: -41 Poison: 100 Spiritual: 100

Skeletal conjurer lordEdit

The skeletal conjurer lord is the stronger variant of the conjurer, unlike it's weaker counterpart, it has a reduced resistance to spiritual damage.

Skeletal conjurer lord Statistics
Level: 13 Health: 672 Attack: 30 Defense: 28
Damage: 15-45 Armour: 29 Hit chance: 95 Sight: 6
Resistances
Fire: -37 Lightning: -37 Poison: 100 Spiritual: 28

Notable charactersEdit


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