Skeletons are the reanimated undead, most of which have been resurrected via necormancy. They are commonly found throughout the Aleroth catacombs and elsewhere in Divine Divinity, although those of a more powerful nature can be found in the cursed abbey, the dark forest Teneb Tiriel and various graveyards and dungeons.
The skeletons in the Aleroth Catacombs are formerly living beings which have been transformed into skeletons by the necromancer Thelyron Hashnitor, they are destined to wander the catacombs. Waiting for the necromancer's resurrection. If they consider their existence, they will collapse from excess existential thought.[1] Although those under Thelyron's control will collapse after their leader's death, there are others held by other forms of magic who continue to roam such as those at the abbey who are bound by the Engineer's curse.
Skeletons have an absolute resistance to poison and a minimal resistance to spiritual damage, with exception to conjurers who also have an absolute resistance to spirit. In contrast, they are weak to both fire and lightning damage.
Variants[]
Skeletal[]
Skeletal warrior[]
Skeletal warriors are the foot soldiers of the undead army, they specialise in closer quarters combat and are armed with clubs.
Statistics
Level: 2
Health: 23-36
Attack: 3
Defense: 3
Damage: 1-3
Armour: 4
Hit chance: 95
Sight: 6
Hearing : 8
Resistances
Fire: -48
Lightning: -48
Poison: 100
Spiritual: 17
On the first floor of the Aleroth catacombs there is a skeletal warrior with higher than normal stats that can be summoned by lighting the candles surrounding the pentagram.
Statistics
Level: 2
Health: 105
Attack: 7
Defense: 6
Damage: 0-4
Armour: 4
Hit chance: 95
Sight: 10
Hearing : 8
Resistances
Fire: 0
Lightning: 0
Poison: 0
Spiritual: 0
Skeletal archer[]
Skeletal archers are the ranged equivalent of the skeletal warrior. Each one is equipped with a bow. In close quarters their only defense is kicking their opponent.
Statistics
Level: 3
Health: 31-44
Attack: 5
Defense: 5
Damage: 1-5
Armour: 6
Hit chance: 95
Sight: 6
Hearing : 8
Resistances
Fire: -47
Lightning: -47
Poison: 100
Spiritual: 18
Skeletal conjurer[]
The skeletal conjurers, unlike archers and warriors, appear to have been more akin to a dragon or wyvern than a human, since they have boney wings affixed to their back. They can summon skeletal warriors and archers and will attack with their hands in a claw like manner in close combat.
Upon death, their summoned warriors will remain until killed.
Statistics
Level: 9
Health: 80-120
Attack: 23
Defense: 22
Damage: 9-33
Armour: 20
Hit chance: 95
Sight: 6
Hearing : 8
Resistances
Fire: -41
Lightning: -41
Poison: 100
Spiritual: 100
Skeletal guardian[]
A larger, and visibly armoured version of the skeletal warrior, the skeletal guardian is armed with a dual bladed axe.
Statistics
Level: 9
Health: 348-366
Attack: 23
Defense: 22
Damage: 9-33
Armour: 20
Hit chance: 95
Sight: 6
Hearing : 8
Resistances
Fire: -41
Lightning: -41
Poison: 100
Spiritual: 24
Skeletal lord[]
As with the skeletal guardian, the skeletal lord is the archer's upgraded counterpart. They wear horned helmets and their arrows are flaming. In addition to this, they have absolute resistance to spiritual damage.
Statistics
Level: 9
Health: 480
Attack: 23
Defense: 22
Damage: 15-27
Armour: 20
Hit chance: 95
Sight: 12
Hearing : 14
Resistances
Fire: -41
Lightning: -41
Poison: 100
Spiritual: 100
Skeletal conjurer lord[]
The skeletal conjurer lord is the stronger variant of the conjurer, unlike its weaker counterpart, it has a reduced resistance to spiritual damage. Conjurer lords also can summon skeleton conjurers, which can also summon normal skeletons.
Statistics
Level: 13
Health: 672
Attack: 30
Defense: 28
Damage: 15-45
Armour: 29
Hit chance: 95
Sight: 6
Hearing : 8
Resistances
Fire: -37
Lightning: -37
Poison: 100
Spiritual: 28
Steel[]
Steel variants are encountered in Cursed Abbey, made by the Engineer. They all have a special sound when killed. Their combat tactics resemble those of normal skeletons.
Steel archer[]
This infobox is incomplete, please help the wiki by filling it in.
Statistics
Level: 23
Health: 65-110
Attack:
Defense:
Damage:
Armour: 143
Hit chance:
Sight: 10
Hearing : 12
Resistances
Fire:
Lightning:
Poison:
Spiritual:
Steel conjurer[]
These summon lesser steel skeletons, like archers and warriors.
This infobox is incomplete, please help the wiki by filling it in.
Statistics
Level: 27
Health: 76-129
Attack:
Defense:
Damage:
Armour: 156
Hit chance:
Sight: 10
Hearing : 12
Resistances
Fire:
Lightning:
Poison:
Spiritual:
Steel guardian[]
This infobox is incomplete, please help the wiki by filling it in.
Statistics
Level: 25
Health: 71-120
Attack:
Defense:
Damage:
Armour: 156
Hit chance:
Sight: 10
Hearing : 12
Resistances
Fire:
Lightning:
Poison:
Spiritual:
Steel lord[]
This infobox is incomplete, please help the wiki by filling it in.
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Statistics
Level:
Health:
Attack:
Defense:
Damage:
Armour:
Hit chance:
Sight:
Hearing :
Resistances
Fire:
Lightning:
Poison:
Spiritual:
Steel warrior[]
This infobox is incomplete, please help the wiki by filling it in.
Statistics
Level: 21
Health: 60-102
Attack:
Defense:
Damage:
Armour: 131
Hit chance:
Sight: 10
Hearing : 12
Resistances
Fire:
Lightning:
Poison:
Spiritual:
Insane[]
Insane variants are found around the forest area in Teneb Tiriel, near the talking tree.